Hotfix 1.0g
- Fixed issue where "No Time To Explain" achievement would not be appropriately given.
Face waves of enemies as you travel from room to room in your auto-shooting horde survival conquest. You and your companion (AI or 2 Player) must work together and create builds that compliment each other while exploring branching paths through various zones and worlds in a Roguelite setting.
| App ID | 2212410 |
|---|---|
| App type | Game |
| Developer | The Fox Knocks |
| Publisher | The Fox Knocks |
| Release date | 2024-02-23 17:55 UTC |
| Release state | released |
| Controller support | partial |
| Localized names | schinese 影域双生:双人幸存者 tchinese 影域雙生:雙人幸存者 koreana 섀도우킨-더 서바이빙 듀오 japanese 暗影双生:協力生存者たち |
| Store page | store.steampowered.com/app/2212410 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Shadowkin.exe | Play Shadowkin | ||
| 1 | Compatibility/Shadowkin.exe | Compatibility Mode (may have lower performance) |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:58 UTC | $6.99 | $6.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 15820788 | 2024-09-25 10:17 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2212411 | 508.58 MB | 179.94 MB | 1347457820694890018 | |||
| 2212413 | 508.58 MB | 180.08 MB | 5379719614147267043 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 15820788 | public | 2024-09-25 10:17 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fixed issue where "No Time To Explain" achievement would not be appropriately given.
- Updated Simplified Chinese language to be more accurate. - Added Traditional Chinese language. - Added Japanese language. - Added Korean language.
- Fixed issue with facing of Hoarfrost Reaver's spikes. - Fixed the Untouchable achievement sometimes being falsely acquired.
- Fixed issue where in-game achievements would sometimes reset.
Changes - Old Knight Trinket (Relic) now damages enemies in a significantly larger area and inflicts 250 damage instead of 200. - Leoki's evolution which causes projectiles to be destroyed on impact of their main skill has been changed. It is no longer effective on Boss skills or projectiles generated through Zone challenges. - War Merchant mines and enemy Ankle Snares can no longer spawn within a short distance of the player. This should stop all issues with these traps being created under your feet when you first spawn in. - You can no longer Evade while invincible. This is really more of a
- Added Compatibility Mode launch option. In most setups, this is a much worse way to play Shadowkin, however there is some hardware configurations where Shadowkin actually runs better in this mode. If you're unable to launch the game or suffer unusual lag spikes, give it a shot and see if it's better for you.
- Fixed issue regarding save files sometimes loading inappropriately. - Fixed issue where Player 2 would get stuck in the top-left of the screen in boss arenas when playing Multiplayer. - Reduced randomness of Frost Phoenix's rushing attack and reduced how quickly it travels across the screen. It's now way more reliable to avoid its swooping attacks.
Shadowkin is now live and available for purchase. I hope you all have a good time playing it! I wanted to be completely honest that I encountered a pretty big issue with Cloud Saving at the last minute, and instead of risking save files being wiped, I've elected to not have Cloud Saving for the time being. I'm going to be working on it over the next few days! Thank you all and as always, stay awesome.
Hello! Shadowkin officially launches tomorrow! I'm very excited to see what you all think when that time comes. I also wanted to announce that I'm taking the demo down as the launch date is so close. If you haven't yet, be sure to Wishlist Shadowkin! Thank you all, and as always, stay awesome.
Hello! Hope everyone is doing well. The Prologue, Shadowkin: Dominion of Darkness, will be closing on January 23rd to provide adequate time between the Prologue and the upcoming NextFest, in which Shadowkin will be participating with a demo. In the demo, you can expect more content and more polish to the game. If you'd like to stay updated on that, it helps to wishlist Shadowkin and join our Discord server: https://discord.com/invite/779FCkeeWT We've also moved the release date up from February 12th to February 23rd, in order to allow more time between NextFest and the full release. Hope to se
Hey! Hope you're all doing well. Today, I released a free Prologue to Shadowkin called Shadowkin: Dominion of Darkness. Check it out! https://store.steampowered.com/app/2731200/Shadowkin_Dominion_of_Darkness/ It's a bit of an early look into the game and much more is yet to come for the February release of Shadowkin properly, but if you'd be interested in taking a look into the game, now's a pretty good time! As always, stay awesome!
Hello! Hope everyone is doing well. Signups for the Playtest will end on Monday, December 18th. Current Playtesters can still check out the Playtest as I plan to do a couple more big updates to it over time. I will be closing signups for the Playtest because I will be creating the Prologue for Shadowkin here: https://store.steampowered.com/app/2731200/Shadowkin_Dominion_of_Darkness/ The Prologue will be a more polished slice of the game. If you're interested in checking Shadowkin out in a less rough state than a Playtest, that would be a great way to do it. I encourage you to wishlist it so th
Hello! Hope everyone is doing well. I know not everyone wants to use Discord, and that's okay. I do most of my posting there, but there's no reason for me to do ALL of it there, right? I've done a lot of patching since the Playtest inception. As of tonight, it's on version Playtest 1.5. Here's the combined patch notes in case you're curious -- there's a lot! I'll exclude bug fixes to save on space. Playtest 1.1 Enemies have been recolored to use colors in the spectrum of yellow, orange, pink, and red. The only player skills that share these colors are fire-related. Attempts were made to recolo
Hello! Hope everyone is doing well. The playtest is now live. If you already applied, you should be in automatically. If you haven't applied yet, you should be accepted pretty much immediately upon applying. The big thing here is that the playtest is going to be seeing a lot of little hotifxes and patches. Making posts about them here will be rather cumbersome, so I strongly encourage you to join the Discord to see this information if you'd like to know about it. Here's a link to that again: https://discord.com/invite/779FCkeeWT Here are some quick notes about the Playtest. Please be sure to r
Hello! Hope you're all doing well. Shadowkin will be holding a Playtest starting tomorrow around this time. I plan to make another announcement when that comes with more details and what to expect. In case you're unaware, I mostly use Discord for discussion. We have a server, you can join it here if interested: https://discord.com/invite/779FCkeeWT You can sign up for the Playtest right now. You don't need to do anything special, just click on the button regarding joining the Playtest on the Shadowkin Steam page. When the Playtest becomes available sometime tomorrow, you'll be accepted into it
Full appinfo as delivered by Steam PICS, changenumber 37457512. Also at /api/app/2212410/raw.
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