Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:06 UTC.
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2026-03-24 19:44 UTC · Community Announcements · Dieuwt
Hello everyone!My second game, Nothing Beyond This Point, has just released!!It's not a Roguelike at all - instead, it's a top-down twin stick shooter Metroidvania, but it's just as strange and offbeat as Full Gear. And a lot better in every aspect - art, music, story, polish! Go check it out, it's very good and very affordable.Featuring:A novel, strange, and aggressive combat system: infinite regeneration, but your health is your damage16 areas with 12 big bosses, plus more if you look closelyMany Sigils, items, abilities, and ability upgrades to collectTons of weird gimmicks to deal with - w
2025-01-23 09:40 UTC · Community Announcements · Dieuwt
Tiny tiny tiny update to fix some apparently weirdly common issues. Did you wishlist Nothing Beyond This Point yet? Anyway. v3.0.4 The game now uses an updated version of the engine. This should not change very much, of course, but if any small issues arise... you know why. Changed: Reapers no longer spawn when under 3 curse. Why would they even care about you? Changed: By default, the game now always auto-saves (used to be prompt) Fixed: crash when quickslotting/using an energy-free gadget with Car Cables Fixed: the Designer's conversation didn't end properly Fixed: Bosses can no longer walk
2025-01-07 22:00 UTC · Community Announcements · Dieuwt
Hi everyone! Great news: my next game, Nothing Beyond This Point is coming to Steam Next Fest in February 2025! The demo will release on February 24th, be sure to grab it and see what it's all about. {STEAM_CLAN_IMAGE}/45284742/5ede9341de50167b8dbe3d85efcf20c48d7c88f1.png Wow! I look great today. Nothing Beyond This Point is a unique take on the Metroidvania genre. You play as an entity made from pure fire, who uses Rods, Runes and Sigils to survive in the endless Void. Navigation is key, as the game will not easily tell you where to go, so pay attention to all the help that is available - way
2024-11-03 07:27 UTC · Community Announcements · Dieuwt
Hi everyone! I'll get straight to the point. After a short while of getting my ducks in a row, I've started development on a new game: "Nothing Beyond This Point"! It's not exactly a roguelike - really just a metroidvania, but also not quite. It's its own thing! It's got adventure, wide appeal, fun times and a good story. All the works. It's very much in early development, though, so keep an eye on the store page! https://i.imgur.com/HgwEEKO.png Find the Steam page here! Please wishlist it and share it around, it greatly boosts visibility and helps morale and all that. It will be a cheaper gam
2024-09-14 00:26 UTC · Community Announcements · Dieuwt
Stealth update that fixes some things that bothered me. No biggie. Full Gear is signed up for Turn-Based RPG fest, so I want to have it up to code. There's a new feature, though! v3.0.2 Added: the Storage. One Mechanical Storage will spawn next to a random Tunnel Device in the Kernel. It will hold 36 items of any type. Anything. Throw your spare equipment in there! Of course, they're inaccessible if you're stuck in any other area. They are visible on the map as well! So relax. And when you save your game, your items stay intact. Added: you can now switch between four title themes Standard, Hal
2024-03-08 05:23 UTC · Community Announcements · Dieuwt
Hi everyone! {STEAM_CLAN_IMAGE}/43187934/747ab4044be578cd4e648585ee7fab8f1fe5ea9d.png It's been a full year since Full Gear released. In that time, it received many updates: tons of extra items, a new character, a new area, balancing, even a save system i begrudgingly added. But I'm afraid all good things must come to an end. I'm going to stop updating it to focus more on the rest of my life, and future endeavors. {STEAM_CLAN_IMAGE}/43187934/c92663bfbaf43fb3fbbc03703804349e9c2704b7.png All these positive reviews and kind comments, and great suggestions: against all odds, people actually played
2024-01-30 22:28 UTC · Community Announcements · Dieuwt
Hello, everyone who reads this! Don't mind me, just uploading a small patch that fixes 3.0 issues and adds winter items. It's still winter, right? {STEAM_CLAN_IMAGE}/43187934/d41233771450d2ff7204f67394fab41ca4144422.png Hilarious. v3.0.1: Patch Added: six "old" winter-themed equipment! Added: four new winter-themed Drone Parts! Added: some animations for Powerhouse objects Changed: more Powerhouse enemies spawn in the area Nerfed: Self-Wrathed Attack bonus: 10 -> 5 Nerfed: Self-Wrathed Accuracy bonus: 15 -> 10 Nerfed: Powerhouse enemies drop slightly less scrap Fixed: Powerhouse boss would sho
2024-01-26 22:11 UTC · Community Announcements · Dieuwt
There's always a bit missing. Not much. Just a bit. The piece of the puzzle you couldn't quite reach. Maybe it got wrenched in the gears. And I've been wondering. There's humans in here. Turned into robots. How does that happen? Nothing is equipped for it. We're clearly missing something. This dungeon is holding more secrets than I thought. A Petrifying Gaze Welcome to Full Gear v3.0! The second major update introduces a new area, the Powerhouse! {STEAM_CLAN_IMAGE}/43187934/32940d440f2c248340f1a6db29d1644fd7bbfe23.png Let's do a quick rundown of what to expect in there: Petrified! Pin, stun, d
2024-01-20 22:42 UTC · Community Announcements · Dieuwt
Hello, adventurers! Full Gear version 3.0 is as good as done, and I've started polishing it. So time for a little update! It's been so long, and I wanted to even add six winter-themed items but never got around to it. {STEAM_CLAN_IMAGE}/43187934/41b34f29a398fcd7d9f50439e962b2a87668fd7f.png Not in this image: more decoration, some extra tooltips, and five new tracks! Or... four new tracks? Or... ah, we'll figure it out. And don't forget! {STEAM_CLAN_IMAGE}/43187934/1fbf215a49594b5563778edda18264756e12b73c.png There's always room for another one.
2023-11-11 05:22 UTC · Community Announcements · Dieuwt
Hello, adventurers! After a lot of testing, the gases are great fun and here to stay! There's a few minor changes in their behaviour (mostly balance changes since some gases were a little too much), but they're exactly as swirly as you'd expect. Some old bugs fixed and a bit of new stuff. Nothing too special, but it's all in preparation for v3.0 which I will definitely finish. Yup. {STEAM_CLAN_IMAGE}/43187934/868449dcd3eadf6f1a6fad2a4255403f083bad04.png Visuals All of Liz' big inventory sprites have been completed, leading to hilarious results as always. Good, that's one less thing to worry ab
2023-11-03 22:18 UTC · Community Announcements · Dieuwt
Hello, adventurers! I'm working on v3.0, but it's all pretty slow so I can't make any promises yet. This update is mostly to test out some new features, mainly a new Bell type, trap type, and Gases. Can you guess what the update will be about? Gases A mildly experimental feature is gases. Gases stay on a tile for a set number of turns, applying their effect to any entity touching them before disappearing. Enemies don't try to avoid gases, but their effects stack up quickly if you're not careful. {STEAM_CLAN_IMAGE}/43187934/1a1129a722eee0c1d0af425770b50611e0cc9787.png You can check them to see
2023-10-06 06:38 UTC · Community Announcements · Dieuwt
Hello, adventurers! I hope you're enjoying the Reapers. There's gonna be less... but not zero. Small patch to fix some outstanding issues that stood out during testing lately. Especially some enemies being never really a threat. v2.2.1: Patch Added: the Gridlock! Rare utility that Calms all enemies in a large radius. Added: visual for the Rings of Disease, when using a Gadget Added: visual for the Force Connectors, when aiming a bullet Added: different animations for attacking with different Conjurers Buffed: Pressurer now starts with some bullets ready Buffed: Slashers' debuffs last longer (1
2023-10-01 07:22 UTC · Community Announcements · Dieuwt
Ah, Reapers. They hunt down unkillable or overpowered entities. But they're here? For me? Psh. I'm not afraid of them. I've been told about them well enough. Never seen a live one. They suck at hunting but carry nothing. I'll just avoid them for a bit. So what if they see me? I have nothing to hide. Hello, adventurers! So, let's get one thing straight: I'm moving to Australia now. That changes things: game development obviously got shoved on the side a little bit for the last month. I'm putting the game on a simmer instead of a full boil. That shouldn't matter, of course, for it is Spooktober
2023-09-03 06:55 UTC · Community Announcements · Dieuwt
Hello, adventurers! Apologies for the long delay for any updates. I've gotten myself off social media and had some things running. 2.1 is here, bringing Liz the near completion: proper boss items, some inventory sprites, some fixes, and Toolboxes! More customization is always a better thing, if you ask me. I'll go over all these things one by one; there's not a huge amount of stuff or anything, but there's a little more initiative to play as Liz. Toolboxes Devi got his collection of six gadgets, but Liz can now also customize her start. Maybe you want to Freeze everything nearby. Or get much b
2023-08-12 10:38 UTC · Community Announcements · Dieuwt
I've seen it over and over. People really die in the stupidest ways. Fireball at close range. Poison Blood on yourself. Summon Reaper without weaponry. But I'm not like them. I know what I'm doing. I have everything I need, right here. And yet... ...someone keeps telling me that I, too, will meet a similar fate. The Moon Rises Welcome to Full Gear v2.0! The first major update brings a new character: the Artificer! {STEAM_CLAN_IMAGE}/43187934/de6c8f971d6de398bf020ac2744d5e613733a731.png A quick and incomplete overview of what she brings to the mechanical table: Energy! Be sure to never drop to
Full appinfo as delivered by Steam PICS, changenumber 34890173. Also at /api/app/2212500/raw.
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