Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 23:21 UTC.
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2026-09-02 10:18 UTC · Community Announcements · Campfire Cabal
While the team continues to plug away at the major Update 1, which will address a wide variety of feedback we've received thus far, we have selected a few fixes and one improvement to the input system that we've deemed high-priority enough to merit its own patch. We hope this will improve your experience while you wait for more content to be released!Mouse Input is Now RebindableLeft Mouse is now bindable in the Options menu. This means you can rebind Select and Primary Action to whichever configuration makes most intuitive sense to you. For example, if you miss the input layout of previous Ex
2026-08-31 13:12 UTC · Community Announcements · Jonas
While you wait for Update 1, which will address all common feedback from the initial Early Access version of Expeditions: Samurai, we thought we would take this opportunity to talk a little bit about how the core gameplay of Samurai has evolved from Rome, and the thinking behind these changes.Every Expeditions game undergoes a few gameplay changes compared to previous instalments, both to keep the series feeling fresh, but also to support the themes of each game's distinct setting and story. This dev diary will delve into the most significant change we've made to Samurai, being the addition of
2026-08-24 13:03 UTC · Community Announcements · Jonas
Hello everyone!If you've been hanging out on the Discord, you've probably picked up a lot about what we've been working on since the Early Access release. We also dropped a few notes about our plans at the end of the last patch notes, but just in case you missed all of that, we'd like to summarise what you can expect soon.There will also be some new information in here for those of you who do keep up with our Discord.Rebindable Mouse InputsOn mouse and keyboard, you will soon be able to rebind Select, Move, and Interact inputs separately, and you are allowed to bind any of them to the same but
2026-08-13 13:26 UTC · Community Announcements · Campfire Cabal
Change ListThis section lists the fixes included in this patch. These are the immediate high-priority issues we have prioritised based on your reports so far. Below this section, you can find a list of future issues and feedback we are prioritising next.Gameplay UpdatesBludgeoning damage will no longer kill an enemy outright, and is only able to incapacitate during combat. Unless you hit an already incapacitated enemy, of course. Utilise this to complete optional objectives that involve knocking enemies out instead of killing them.Various fixes to the Ikigai side quest:Fixed so that the two qu
2026-08-07 14:00 UTC · Community Announcements · Jonas
It's been a bit of a whirlwind for us since we announced Expeditions: Samurai two months ago. The game had already been in development for nearly 4 years at that point, and it was an incredible relief to finally be able to talk about some of what we'd been through, the new studio we had built, and above all the what the fourth game in the Expeditions series would bring to the table: a rich and colourful setting in Feudal Japan, a dynamic gameplay loop with lots of room for player creativity, and above all full 2-player campaign co-op.Today we have released the game in Early Access, and you can
2026-08-06 15:00 UTC · CGMagazine · Jordan Biordi
I was largely unaware of Expeditions: Samurai before getting the chance to see it back in June, because for the past year and a bit, the only game with the word “Expedition” in it that has completely dominated the cultural conversation has been Clair Obscur: Expedition 33. Much to my surprise, the Expeditions series has been going pretty strong and amassed a pretty large following, so I was genuinely excited to see why. It would probably be fitting that my first foray into the franchise would be with Expeditions: Samurai, given my love of Ninjas and all things from the land of the rising sun—e
2026-08-06 13:00 UTC · Community Announcements · Jonas
Hello everyone! Tomorrow, we're releasing Expeditions: Samurai in Early Access. Remember a mere 2 months ago, when we announced that the fourth game in the critically acclaimed Expeditions series was going to be set in Japan? In the short time since then, we've been racking up the wishlists and the night before yesterday we hit 100,000 wishlists, which bodes very well for our impending Early Access launch.Thank you so much to all of you who let our trailers and our dev diaries catch your interest and decided to wishlist our game. We've always had great confidence in our game, and it's wonderfu
2026-08-04 13:00 UTC · Community Announcements · Campfire Cabal
Hello everyone!The Early Access release of Expeditions: Samurai is in a mere three days! We hope you're all as excited to play the game as we are to see how you like it once it's in your hands.While we wait for Friday, some of you have asked why we've chosen to release the game in Early Access. This is the first time an Expeditions game will be in Early Access, but not the first time a version of an Expeditions game has been made available to players while still in development - after all, Viking had an open beta and Conquistador was Kickstarted.Sit down with us in our lovely Copenhagen office
2026-07-30 13:00 UTC · Community Announcements · Jonas
Hello, everyone! Over the past few months, there has been a lot of interest in - and speculation about - the character system in Samurai. It's been a lot of fun to read your thoughts and hear what changes or improvements you were hoping to see in Samurai compared to Rome, but we think it's time to give you a little more substantial information about our progression systems.The Expeditions games have gone through many iterations of progression systems from the very simple resource-management skill system of Conquistador, over the free-form skill system of Viking, to the class-based skill tree o
2026-07-28 13:06 UTC · Community Announcements · Campfire Cabal
Every Expeditions game adds a new twist on the core gameplay of the franchise, to fit the historical period and geographical setting of each game.To let you make your mark on an era of ninjas and pirates, Expeditions: Samurai blurs the lines between real-time exploration and turn-based combat with new stealth gameplay, the option to split your party, and many more ways to interact with the environment both in and outside of combat.For a further glimpse into the improvements we've made to the core game loop of the series, take a look at our new Gameplay Trailer on YouTube:As we approach the rel
2026-07-23 13:06 UTC · Community Announcements · Campfire Cabal
Hello, everyone! Now that you've all had a chance to get hyped about the Sengoku Japan setting of the next Expeditions game, and we've given you a few morsels of information about the story and characters, it's time to bring you into the writer's room and give you a peek behind the scenes of writing Expeditions: Samurai.The writing of every Expeditions game begins with the selection of a touch-stone character from history - a real person whose deeds will provide a jumping-off point for our protagonist and frame the challenges and opportunities that will face you, the player.The ProtagonistOnce
2026-07-21 15:33 UTC · Community Announcements · Jonas
Hello everyone!As is the prerogative of every inquisitive fan, you've been properly picking apart the announcement and companion trailers we've released so far. We always enjoy seeing your speculation and analysis, so here's a little more information to fuel your discussions: our 2nd Dev Vlog, delving into a little more of the writing work that's gone into Expeditions: Samurai.Please watch Dev Vlog 2: Behind the Story, on our YouTube channel:In a few days, we will release our first Dev Diary to go along with this as well, giving you an even deeper behind-the-scenes look into the writing that's
2026-07-14 13:13 UTC · Community Announcements · Home
The vessel Albatros has brought your crew to Japan – a land strange to you, full of dangers and challenges, but also the opportunity to meet new allies... and maybe even new friends. If you can earn their trust, that is.In Expeditions: Samurai, your hero will be a Flynn – but you get to choose his or hers first name, customize its appearance, and pick from one of four classes.On your journey, you'll meet a colorful cast of eight companions: the skilled burglar Antje, who excels at stealth and has a knack for cracking open doors and locks; Johan, a relative of the late captain and just as arrog
2026-07-03 13:50 UTC · Community Announcements · Jonas
Hello everyone!Since we announced Expeditions: Samurai, we've begun to put together a series of dev vlogs to keep you updated on our progress and give you more glimpses into what the game will be like, and why.Since the changes in art direction have caused quite the stir, we thought it would be nice to start with a short look into these changes, and talk a little bit about what it brings to the table that you can now see your actual 3D character in dialogue.Please watch our first dev vlog, "Behind the Art", on our YouTube channel:This will be the first of a series of vlogs and trailers as we m
2026-06-12 14:04 UTC · Community Announcements · Jonas
Last Saturday, we were finally able to announce Expeditions: Samurai to the world. A few media outlets have already released write-ups about our announcement, which reveal more information about the game based on a press presentation by Creative Director Jonas Wæver.If you like your news in English, check out this article by RPG Site, which starts by outlining some of the history of Campfire Cabal before delving into our choice of setting, how co-op will work, our roadmap for Early Access, and how Jonas takes his coffee:https://www.rpgsite.net/interview/20526-expeditions-samurai-creative-direc
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