Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
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2026-08-26 08:52 UTC · Community Announcements · Lord Magnus Vortigan
First of all, sorry for the lack of updates recently. I've been busy with quite a few things behind the scenes, including some organizational work that I couldn't really talk about until now. Fortunately, one of those things is finally far enough along that I can share some news.You may have noticed a new project appearing on the Talking Drums Steam page recently, so to avoid any confusion or misunderstanding, I’d like to share a little more information about what it is and how it relates to Trench Tales.The new project is called Violence of Action.Violence of Action is a small-scale tactical
2026-06-21 10:29 UTC · Community Announcements · Lord Magnus Vortigan
Build Update.UI updateenemy AI fixesRebalancing and dynamic difficulty (please let me know if damage from enemies is too heavy)some level artworkminor changes
2026-05-20 08:08 UTC · Community Announcements · Lord Magnus Vortigan
General update covering different aspects of the game, with a focus on AI improvements and level artwork.
2026-04-14 23:04 UTC · Community Announcements · Lord Magnus Vortigan
- A holstered weapon can be equipped by pressing fast equip inputs instead of only the mouse scroll wheel.
2026-04-14 02:58 UTC · Community Announcements · Lord Magnus Vortigan
Fixed grenade aiming when the preview arc breaks while targeting distant actors. AI Director tweaks to prevent enemy units from stacking in defend mode and not moving toward the player. Grenadier AI fixes. Minor level art updates.
2026-03-18 02:23 UTC · Community Announcements · Lord Magnus Vortigan
I’d like to share a new update. Unlike my regular ones, which happen almost daily, this time I decided to spend more time and focus on a more solid content update. This release represents about 3–4 weeks of work.Please don’t expect anything extremely large, but I really hope you’ll enjoy it.So, what’s new?The biggest change is the first pass on the opening sequence. You’ll now see a bit of the backstory—what’s happening in the world and how your character ended up in the middle of a trench with no memory of his past. These cinematics are still work-in-progress and contain many placeholders, bu
2026-01-15 10:07 UTC · Community Announcements · Lord Magnus Vortigan
HotfixEnemy AI detection system update to prevent losing focus on the player during combatEnemy loading priority adjustment
2025-12-17 01:48 UTC · Community Announcements · Lord Magnus Vortigan
First of all, thank you for all the support and feedback. I often say thanks to the community, and there is a simple reason for that. Trench Tales was initially funded through Kickstarter, and I never took any external investment. The project survives solely thanks to real players who chose to support it, including everyone who bought the game during Early Access. Your support quite literally allows me to continue this journey.Feedback from real players is extremely important to me. It helps shape the game in ways that no internal testing ever could. After many years working in environments wh
2025-12-10 03:43 UTC · Community Announcements · Lord Magnus Vortigan
Build Update- Fixed bug with Ash saving incorrectly and inconsistently - Fixed bug where mouse cursor was visible after exiting the pause menu - Enemy behavior refactoring and bug fixing - FSR (AMD FidelityFX Super Resolution 3.1.4) added and can be enabled from settings - Fixed performance hitches caused by data saving too often during combat - Refactored save logic - Nanite optimization - Light optimization - Level streaming optimization - Collision optimization - Mesh instancing improvements - Reworked VFX for Ash and health orbs to tone down visuals and make them more grounded - Loot picku
2025-11-08 09:24 UTC · Community Announcements · Lord Magnus Vortigan
Cumulative Build Update- New area added - New equipment and weapon modules - New special skill - Radio Points with enemy reinforcements - Gas grenades added in first iteration – enemies poisoned by green gas can attack each other. Poison gas grenades can be purchased from the Merchant - New mechanic for gas filters and new stats for gas mask equipment - New items added on the map - Level art updates - Some enemy AI fixes - Climbing tweaks - Bug fixes
2025-10-18 15:03 UTC · Community Announcements · Lord Magnus Vortigan
- Bunch of hotfixes related to scope aiming - Sound design updates around combat engagement - New carbine module added - Some map polishing - Fixed bug with overly intense blur on Epic video settings - Gas grenades now have proper art and can be purchased from the Merchant
2025-10-15 06:21 UTC · Community Announcements · Lord Magnus Vortigan
Hey everyone,A few fresh updates are live! The first iteration of rifles with sniper scopes is now ready for testing. It’s still early WIP, but you can already purchase a scope from the Merchant and try it out in the field. I’d really appreciate your feedback on how it feels. I’ll also be sharing a short video to show the core idea behind sniper gameplay.The weapon customization UI has also received a major rework — parts now have proper icons, and the layout should feel more consistent and easier to use.Alongside this, there were a few small fixes to weapon logic and general polish improvemen
2025-10-05 13:54 UTC · Community Announcements · Lord Magnus Vortigan
Trading System Hotfix - Fixed bug where in some cases items did not unlock after purchase - Refactored parts of the trading functionality for better stability - Rebalanced prices for ammunition and grenades – these values now scale with game difficulty - Rebalanced drop chances of loot from enemies – also affected by difficulty level - Added new items to the store, including weapon modules, ammunition, and equipment - Some minor fixes Thank you everyone for your feedback about the recent update!
2025-10-03 02:01 UTC · Community Announcements · Lord Magnus Vortigan
Today I will push a preview update with some upcoming in-game changes. You can now buy certain items from merchants. Try talking with the cleric on the map, who has also received a proper visual update. I hope you will enjoy the new character design. Inventory now affects the amount of ammunition and grenades you can carry. The Ammunition parameter works as a multiplier, while grenades are added based on each class. The starter weapon set has been reduced to the CRB Pistol and a melee weapon. All other weapons can be purchased from merchants. Please note that this is a preview update, so the c
2025-09-29 07:53 UTC · Community Announcements · Lord Magnus Vortigan
Hey everyone, I’d like to share some of the recent updates with you. Over the past weeks, a new LMG weapon was added, giving players another option for heavy firepower. The quest system also received a big rework under the hood — it’s now modular instead of one massive block, which makes it easier to expand, and a new journal UI has been added so you can track quests more clearly as you play. Player equipment has been expanded as well, with new uniforms and headsets, and camouflage modifiers that directly affect how easily enemies can detect you. This ties into the updated AI detection logic,
Full appinfo as delivered by Steam PICS, changenumber 38676004. Also at /api/app/2214220/raw.
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