2026-09-09 17:57 UTC · Community Announcements · occiquie
==Patch notes==GameplayProbability of conversion by preachers now increase by preacher xp level. A priest with 5 XP should double the conversion probability.FixesSeveral performance updates. Issue occurred when a town is filled with more than 14 units is now resolved.Recurring issue with relations is now patched but remains untested. Localization issue at the end game is resolved.End game window now appears only once.
2026-09-05 20:55 UTC · Community Announcements · occiquie
Cloud SavesCloud saves are now available between different operating systems (Windows, MacOS, Linux)The game now has limited number of Autosaves. The number of autosaves can be set in the gameplay settings menu (default: 15). Older saves are deleted automatically. This only affects the save files with ".autosav" extension. Older autosaves with ".sav" file extensions are not affected. GameplayUnits that didnt perform any AP-costing actions are now able to move at least 1 tile. ie. disembarking will be available even if the total cost of disembarking is above the unit AP.Balanced unit stats in o
2026-08-28 17:14 UTC · Community Announcements · occiquie
==Patch Notes== Nobles! New Nobility option is added to new game menu, representing the remnants of feudal lords in Europe in 1500s. When enabled the new Nobility unit is added to London, Paris, Hamburg, Munich, Vienna, Moscow, Copenhagen, Stockholm, Buda, Belgrade, Warsaw, Vilnius, Königsberg, Krakow and Lviv (Mostly in Eastern Europe, trying to stay loyal to historical accords to the best of my ability)Nobility unit is the first unit that has different portraits when assembled or garrisoned. (see above) When assembled they form a mounted knight. Their garrisoned state creates a keep on the m
2026-08-16 22:35 UTC · Community Announcements · occiquie
Special UnitEngland now has Longbowman as first special unit, replacing Crossbowman. Tooltip overhaulA nested tooltips system now enable reading the game mechanics inside the game. Hovering over most tooltips over 2 seconds will pop up another with further detail. The grudge tooltip now shows both current and next turn changes.The population growth now shows a detailed tooltip listing affecting factors.GameplayNew Game Option: When enabled, units now can pass through own units. Occupying same tiles are still not allowed (except when assembling armies and ambushes)New Game Option: When enabled,
2026-08-03 22:05 UTC · Community Announcements · occiquie
GameplayAn alternate start date, 1550, can now be selected, enabling Sweden and Denmark-Norway.Agents or units can no longer enter towns of non-hostile opponents. 50% of wagons/vessels return to the former owner of a town upon invasion.More info on factors influencing growth is now available in the tooltip.More info on self-sufficiency info is now available in the tooltip.Entrepreneur now will double cargo size when available.Slaves can no longer parent new citizens.Smuggling routes are now allowed only towards player's capital.Empty towns now slowly disappear. Healing is slowed to avoid defen
2026-07-27 16:54 UTC · Community Announcements · occiquie
New labor production scheme Peasants 1 labor, Apprentices 3 labor, Artisans 5 labor, Master 1 labor +30% bonus to town labor.now 2 beverage is produced using 1 wheat/grape/coffee/tea and 1 labor.cigar is replaced with stimulant.2 stimulants are produced using 1 tobacco/poppy and 1 labor.GameplayTiles within 1 or 2 distance from every town reveals their resources to ALL players. not only their owners. (distance is difficulty dependent)Revealing ores within your own land reveals it to all factions.Inflation is now calculated from existing spending and earnings but changes slowly.Merchants now re
2026-07-20 10:39 UTC · Community Announcements · occiquie
== Patch Notes == VisualThe event reports readability issue is addressed.When a unit or town selected through Numpad keys (Numpad * or Numpad +), the camera now moves towards the selection.Unit banners on top of the screen remain down while the unit is selected.Russian border color is changed to light green for improved visibility.GameplayArrow keys work the same way WASD do.Every faction now starts at peace, except 0, 1 or 2 of their neighbors, depending on difficulty.Any two faction that share an enemy, has now decreased grudge against each other.Now Merchant has "Slave master" upgrade, allo
2026-07-17 15:40 UTC · Community Announcements · occiquie
== Patch Notes == Audio All AI-generated music content is removed. New music content mostly consists of Baroque and Classical. An option to enter the path of a custom music folder is now available for those who want to listen to other music. Gameplay Map regeneration now also has option to accept map seeds. Now users can share seeds, or reuse the same seed to see if they can play the game differently next time.Spearman recruitment now requires peasants.Spearman melee attack points are decreased.Disband button is added. This button reverts the unit to their original social class and settles to
2026-07-15 08:03 UTC · Community Announcements · occiquie
== patch notes == Balancing * Zone of control cost is decreased. approaching enemy units should cost less extra AP * disembarking at hills should be less costly Fixes * Ships that players cannot see are no longer evaluated for pathfinding * Militia choosing to resettling made easier. Milita garrisons are still being addressed * Buildings town buildings animations are fixed * The borders are now updated as soon as roads are built * Non-soldier units no longer cause grudge increase
2026-07-14 15:56 UTC · Community Announcements · occiquie
==patch notes== * population growth simplified. -hunger/starvation/poisoned etc has negative impact -poverty has positive impact -pop growth drops after 5 * simplified self-sufficiency mechanics -both luxury and food needs are met by the town based on self-sufficiency -the town citizens that are supplied by the town are now indicated for clarity * The number of resources are significantly increased for the old world. Randomize old world maps also has more resource. * Saltrock resource now produces +1, like iron does. * Roadworks is a default upgrade for Builders * Builders and Explorer upgrade
2026-07-13 10:17 UTC · Community Announcements · occiquie
I have been working on Imperial Ambitions for last 5 years and finally I am pleased to be able to share the results with all those who supported throughout! Thank you all!
2026-07-13 09:31 UTC · Community Announcements · occiquie
2026-06-16 16:44 UTC · Community Announcements · occiquie
New demo is now available on Steam!==Patches==SoundsTrait-dependent Vocal responsesTrait-dependent Town soundsTile-dependent Ambiance soundsVisualsSprite animations for almost every Action!!!Increased battlefield feeling with continuous firing post attack (Cosmetic only)Walking/Galloping/Moving artillery animationsLedger tilt animationUINew Game panelin-game New game guideGameplayNow, you can regenerate Western HemisphereAutomated Labor Allocation sliderAutomated Import/Export togglesBook and Art bonuses at every UpgradeEasier UpgradesNow logistics costs a small, tiny bit of gold. just a smidg
2025-11-15 00:39 UTC · Community Announcements · occiquie
I am happy to announce a huge patch to Imperial Ambitions demo and playtest in this update! Here are some of the changes; ==Research & Technology==Players now can consume Book and Art to research techs in the Tecnology Tab on the left page. They can also view the current technological status on the right page. Tech tree contains over 180 techs and the names of some techs may change between game sessions. This design choice was introduced to make players to rely on the name and the definition to draw their own research path. Just like real science, you'll have to break a few eggs to make an GM
2025-10-11 16:09 UTC · Community Announcements · occiquie
==Patch notes==GameplayUnclaimed tiles are added to a faction's control if at least 3 neighbouring tiles are under control of any faction. Only tiles connected via a road network are worked by towns. The survey map overlay may be used to view disconnected tiles (dropdown list at the bottom right of the minimap). Also selecting a geologist or engineer.Provocation ability: Manipulator now can provoke citizens for a temporary trait, On Edge. This trait exharbates the behaviour of Riot and Protest traits.Now plundering has a small chance of decreasing logistic level by destroying wagons or vessels
Full appinfo as delivered by Steam PICS, changenumber 38807583. Also at /api/app/2219390/raw.
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