First Year Anniversary : 50% OFF
It's been a year now since THE MUTE HOUSE was released! The game is now 50% off for one week to celebrate! To everyone who has embarked on it and to everyone who will in turn enter Foley Manor : THANK YOU!
Inspired by old and classic survival horror games, THE MUTE HOUSE combines exploration, management, puzzles and a touch of action. As Emily investigates about her sister's vanishing, she finds herself trapped in a mysterious mansion.
| App ID | 2219890 |
|---|---|
| App type | Game |
| Developer | December Blues Games |
| Publisher | December Blues Games |
| Release date | 2025-01-27 00:00 UTC |
| Release state | released |
| Controller support | full |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/2219890 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | TheMuteHouse.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:27 UTC | $12.99 | $12.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 19347543 | 2025-07-24 17:58 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2219891 | 6.95 GB | 6.66 GB | 9164851058969679767 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 19347543 | public | 2025-07-24 17:58 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
It's been a year now since THE MUTE HOUSE was released! The game is now 50% off for one week to celebrate! To everyone who has embarked on it and to everyone who will in turn enter Foley Manor : THANK YOU!
- Bug fix: Fixed a collision problem in the second floor of the Guest House. Fixed a camera transition bug in the main hall.- Lighting: Improved rendering for the "Low" shadow setting. Greatly improved light quality for the Steam Deck. Hotfix: Fixed an issue with blind monster's pathing in the abandoned floor.
{STEAM_CLAN_IMAGE}/43658609/56d3c710cbdac6acc69332760f43570d5c392a05.png - Bug fix: Correction of a problem causing Emily's imobilization in Hector's laboratory. - Improved game ergonomy: Auto-aim is now deactivated after killing an enemy to prevent player disorientation when surrounded. Simply press the aim button again to target the nearest enemy. - Widget: Fixed visible outline on lantern icon for OLED display.
{STEAM_CLAN_IMAGE}/43658609/56d3c710cbdac6acc69332760f43570d5c392a05.png - Bug fix: Fixed a problem causeing Emily to get stuck in aiming position despite releasing the dedicated key and forced the player to press the key again.
{STEAM_CLAN_IMAGE}/43658609/56d3c710cbdac6acc69332760f43570d5c392a05.png -Bugfix: Fixed issue causing impossibility to discard stacked items.
{STEAM_CLAN_IMAGE}/43658609/56d3c710cbdac6acc69332760f43570d5c392a05.png - Translation: * Complete spanish translation. - Widget: * Fixed various typos. * Fixed a date error in a document for the English version. - Lighting: * Fixed a lighting bug in the third floor when anti-aliasing was set to Low or Medium.
{STEAM_CLAN_IMAGE}/43658609/56d3c710cbdac6acc69332760f43570d5c392a05.png - Bugfix: * Fixed an animation transition bug when Emily dies of suffocation. - Improved game ergonomy: * Throwing a flask generates frames of invulnerability, preventing being hit by a Berserker attack. * Added graphic elements allowing better orientation for certain fixed camera shots. - Widget: * Fixed typos.
{STEAM_CLAN_IMAGE}/43658609/56d3c710cbdac6acc69332760f43570d5c392a05.png - Improved game ergonomy: * Reduced cooldown between quick turns. * Possibility to return to the aiming position during the transition aiming -> idle / movement animation. * It is no longer necessary to press the aim input again to return to the aiming position after a hit from the boss Christy. * Very slight cooldown reduction between rifle shots. * Having the golden gun in the inventory no longer requires you to collect the basic handgun to access the boiler room at the end of the game. - Bugfix: * It is no longer possi
{STEAM_CLAN_IMAGE}/43658609/56d3c710cbdac6acc69332760f43570d5c392a05.png - Bugfix: * It is no longer possible to insert a magazine in the golden gun. * It is no longer possible to look at your ammo when Emily coughs. -Sound: * Fixed a sound problem that reappeared following a previous modification. The coughing sound can (really) no longer be heard during the end-game cutscene. - Collision: * Improved a collision issue in the passage leading to the mansion's balcony. - Widget: * Fixed a syntax issue in a document for the English version of the game. * Fixed widget display issue for those playi
{STEAM_CLAN_IMAGE}/43658609/56d3c710cbdac6acc69332760f43570d5c392a05.png - Bug fix: * Fixed an issue with camera transition triggering in the back wing lobby of the mansion. * Fixed an issue that could freeze the player during an interaction with the wine bottles in the basement. * Fixed an issue causing ablility to move during the cat petting animation. * Fixed a glitch allowing duplicating Glock magazines. - Improved game ergonomy: * Berserker attacks no longer succeed if the player has interacted with a door, preventing the player from taking unfair damage. - Widget * The Reload option no l
{STEAM_CLAN_IMAGE}/43658609/56d3c710cbdac6acc69332760f43570d5c392a05.png - Bug fix: * Fixed a rare issue that could unable Emily to move forward and backward after closing inventory/storage. - Balancing: * Increased frames to cancel Christy's attack.
{STEAM_CLAN_IMAGE}/43658609/56d3c710cbdac6acc69332760f43570d5c392a05.png - Bug fix: * Fixed a bug that could stuck the player in the title menu after clicking on a end game bonus unlock screen. * Fixed a bug causing the ability to shoot and use a flask during the game's opening screens. - Lighting: * Fixed a small detail in the 2nd floor corridor leading to the gramophone room.
{STEAM_CLAN_IMAGE}/43658609/56d3c710cbdac6acc69332760f43570d5c392a05.png - Bug fix: * Fixed a bug causing incorrect interact information after inserted the two swords in the bunker. * Fixed collision bug with library stairs. * Fixed a bug giving the possibility for a zombie in the bunker to interact with Emily even when dead, if the player killed him using the gas room while having made the "Critical chance" wish at the fountain. * Fixed a bug where it could be possible to shoot Cain's lantern in the boiler room when it was not yet placed. - Improved game ergonomics: * Flasks can now be used b
{STEAM_CLAN_IMAGE}/43658609/56d3c710cbdac6acc69332760f43570d5c392a05.png -Bug: Fixed a significant bug that could corrupt the save if the player opened a door while killed by a Berserker. It should now be impossible to interact with a door in this case. - Achievement: Fixed an issue where the achievements “What a strange night” and “Need to rest” would not unlock if the player skipped the ending cutscene.
{STEAM_CLAN_IMAGE}/43658609/56d3c710cbdac6acc69332760f43570d5c392a05.png - Bug fix: Fixed an issue causing the Cemetery Boss to become completely immobilized. Fixed an issue causing the possibility of being bitten by a zombie that had just been killed by a flask. - Widget: The inventory and pause menu can no longer be opened after being killed by a blind monster.
Full appinfo as delivered by Steam PICS, changenumber 38582627. Also at /api/app/2219890/raw.
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