Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-05-02 17:10 UTC · Community Announcements · SirMrTom
Fixed issue with encounter reward upgrade choices where the sprite and colour was incorrect for synergy and final upgrades. Fixed Outer Atmospheric Lightning animation not playing correctly after pausing or levelling up while the threat event is active. Fixed the charger miniboss counting as 2 completions for the encounter when killed. Fixed Armour Repair Drones now correctly gives 1HP on pickup. Fixed the turbo mode text now changing to the high res font when selected. Fixed game over stats and credits text scaling issue when the high res font is selected. Fixed text panel scaling issue for s
2023-12-18 14:48 UTC · Community Announcements · SirMrTom
In the game over screen, changed the displayed equipped perk icon so that nothing is shown for locked or unequipped perks. In the game over screen, changed the layering so that the equipped perk icon is behind equipped module names. Fixed an issue displaying HP that affected ships with more than 3 HP. Fixed issue with minibosses and the laser teleporter miniboss' portal remaining when returning to the menu. Fixed the ship purchase sfx stopping early. Fixed the clone backup challenge modifier so that the clone bosses no longer affect boss HP bar values. Made it so that the laser twin bosses can
2023-12-10 02:13 UTC · Community Announcements · SirMrTom
Boss HP Bars Added full-sized HP bars for boss fights with unique icons for each boss. Including double HP bars for the laser twin boss fight. {STEAM_CLAN_IMAGE}/43273427/f51689eb26c259659ea02ed41b58f87d145abcd6.png Fixes Fixed score and streak not displaying in the game over screen if score tracking is disabled in the options. Fixed Astral Upgrades not showing their new values upon buying stacking upgrades (until restarting).
2023-12-07 19:37 UTC · Community Announcements · SirMrTom
Boss Changes This update focuses on quality of life and clarity improvements regarding bosses and boss deaths. Bosses now have a visible small HP bar similar to module charge bars on them so you know your progress in defeating them and how close they are to death. Also added are death animations for all bosses similar to the player death animation where explosions trigger and the boss splits into pieces before fading out. Lastly, after the animation has ended, the camera will no longer instantly jump back to centering the player. Instead, it now pans over to it's new position over a 1 second d
2023-11-22 21:04 UTC · Community Announcements · SirMrTom
Fixed an issue when trying to select the 4th or 5th challenge invasion in a system with a controller. When returning from the challenge invasion screen with a controller, the challenge invasion button will now be selected. When entering the mode select screen with a controller, the classic mode button will now be the default selected button instead of the challenge invasion button.
2023-11-14 16:17 UTC · Community Announcements · SirMrTom
1.0 Release Update The major 1.0 release is finally here, bringing tons of new content, unlocks, improvements, fixes, and changes! Since this is planned as the final update, I wanted to make it worthwhile and include as much as possible to push Space Mercenary Defense Force to the best it can be. Thank you for playing the game and I hope you enjoy this update. Challenge Invasions The primary focus of this update is the new Challenge Invasions, unique challenge runs with gameplay modifiers to overcome. Customise your build to best suit each challenge and try to save the planets from the invadin
2023-08-11 19:32 UTC · Community Announcements · SirMrTom
New Modules Although the last update announcement said they were the final modules, this update brings the true final modules in 3 much needed new Defensive-type modules. These should provide more variety and function to defensive and hybrid builds as well as more utility to the defensive module Astral Upgrade. The addition of these 3 modules brings the total count of modules to 50! This is the final update before the 1.0 launch meaning the next update will be delayed as it will be the largest yet, adding, changing, and fixing a lot of things - ready for exiting Early Access! {STEAM_CLAN_IMAGE
2023-08-05 01:24 UTC · Community Announcements · SirMrTom
This is the final module pack update before launch bringing 4 newly inspired offensive modules! {STEAM_CLAN_IMAGE}/43273427/c081b5a552534a1771453ef09d40f7bace5ffc8d.gif New Modules Ray Gun Shooter Module Fires a burst of piercing rays, dealing increased damage after each hit Upgrade to increase piercing damage, accuracy, fire rate, damage or bursts, pack for all stats up, & more! Strongest through all stages of the game {STEAM_CLAN_IMAGE}/43273427/d4841a740d06af5631bab8cc6ada5733739b43e5.png Cosmic Retriever Module Throws a piercing tomahawk that returns and homes towards enemies on the way ba
2023-07-21 00:32 UTC · Community Announcements · SirMrTom
This update brings in a full rework to the final boss fight, adds transition animations upon winning/losing, includes 5 new achievements, and fixes some bugs. Mothership rework The final boss mothership fight has been reworked with new attacks, and a new death animation upon killing it. The corners above and below the mothership will no longer be safe. The laser beam attack no longer sweeps across the screen, now only firing directly forward Bullet hell focused attacks to push you away and out of attack range Increased down time between attacks to get damage in New mothership death animation i
2023-07-16 13:10 UTC · Community Announcements · SirMrTom
Fixed Virgo Celestial Modifier explosion scaling. Explosions will correctly scale to have a doubled explosion area. Fixed poison cloud scaling over time Fixed poison cloud explosion damage not doubling with the Leo Celestial Modifier Fixed and improved score text rainbow flashing effect at 50+ killstreak
2023-07-14 14:42 UTC · Community Announcements · Tom
Fixes & Changes Fixed off world targeting scaling incorrectly Fixed Steam rich presence in-game timer going below 00:00 Fixed Prize Earnings achievement not unlocking Fixed quitting while a killstreak is fading not resetting the killstreak text Fixed imbued enemy effects not showing sometimes Increased imbued shooting enemy shot speed Fixed issue with returning to menu and encountering off world targeting breaking the first explosion
2023-07-13 17:01 UTC · Community Announcements · Tom
This update introduces all-new threat events bringing additional challenge to the game as well as some fixes. {STEAM_CLAN_IMAGE}/43273427/3df55555de8193f4ca54f309d270bd98d875e3e4.gif Threat Events Every run you will encounter a random threat event sometime after the 2nd or 3rd boss randomly. This update adds 3 different types with varying spawn rates and positioning. Threat events last 60 seconds and you will only encounter 1 per run. Off World Targeting Prepare to evade incoming mothership blasts as the target reticle hones in on a nearby location, blowing up anything in its crosshair! O.W.T.
2023-07-09 13:50 UTC · Community Announcements · Tom
Fixes & Changes Added true hue shifting to imbued enemies as opposed to a colour overlay for better colour changes Fixed shooter imbued enemies having their alpha affected and becoming transparent Fixed size scaling of imbued enemy effects and made shooter aura flash less flashy {STEAM_CLAN_IMAGE}/43273427/98d4d3a9734bbc6104c48877af16e217332117d8.png
2023-07-08 17:45 UTC · Community Announcements · Tom
This update brings fixes, Steam enhanced rich presence functionality, & introduces imbued enemies to the game. {STEAM_CLAN_IMAGE}/43273427/fd0d3d4c5cd058a0695d21c6efc78ab875d12503.gif Imbued Enemies Imbued enemies are empowered with random effects, making them harder to kill, and giving various abilities. Throughout the game, enemies have an increasing chance to spawn imbued with a random effect. Imbued effects include gaining the ability to shoot, explode on death, leave a poison cloud on death, become smaller and gain movement speed, & grow larger and gain additional health. All imbued enemi
2023-06-30 20:21 UTC · Community Announcements · Tom
This major update brings 2 all new chance events & changes to the slot machine. Chance events are luck-based random chance minigames like the slot machine event that has been in the game since launch. This update introduces the coin flip and wheel spin events to the game to provide some bonus help and excitement to your runs! {STEAM_CLAN_IMAGE}/43273427/29f7ac89c8f7c3a9b2d3e6d407c7eb26a1cb90c2.gif Coin Flip Event Test your luck through the flip of the coin and win big with it's payout rewards! Pick your side, charge up your coin flip, and let it go - just hope it lands on your choice! Risk it
Full appinfo as delivered by Steam PICS, changenumber 34890578. Also at /api/app/2220320/raw.
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