Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:13 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-12-05 04:15 UTC · Community Announcements · Regolith Interactive
Hey there everyone, we're back from our short rest this week, and I wanted to start the week with a pretty important update. Today I'm gonna be going over some of our key talking points following a post-mortem discussion the team had before we took our break this past week, and then covering what's next for us as a studio. This process marked the official conclusion of our major support patches for the game post-launch, and we're now much happier with the state of the game, performance and bug-wise, but we still have plenty to talk about concerning the game, it's dev cycle, and a slew of other
2023-11-24 02:43 UTC · Community Announcements · Regolith Interactive
Hi again everyone, apologies for the slight delay in this week's patch for Project Regolith. After this patch we're taking a short break to rest and recharge our batteries a little bit. Keep an eye out for our upcoming major dev log regarding launch, what's next for the studio, and some of our general thoughts on the dev process for the game. Anyhow, without further ado, here's the patch notes for today: **__24/11/2023 - Patch 1.04__** - Fixed a long-standing issue that was causing lobbies hosted after leaving someone else's game to not correctly accept new players. - Fixed a particularly trou
2023-11-16 05:38 UTC · Community Announcements · Regolith Interactive
Hi again folks, we're back again with this week's Project Regolith patch. This week we're addressing UI at Ultrawide Aspect Ratios, some SFX issues, collisions, and more... You can read the patch notes below: 16/11/2023 - Patch 1.03 - Swapped an Audio log in HeavyBot's version of the Hydroponics room to be identical to LightBot's. - Made adjustments to all in-game UI to better fit ultrawide aspect ratios. There should no longer be any UI cutoff for any aspect ratios, but if you're having issues, please report the specific UI elements and your resolution's aspect ratio to us on our Discord! - R
2023-11-09 05:02 UTC · Community Announcements · Regolith Interactive
Hi there everyone, today we're publishing the 2nd patch for Project Regolith, addressing a number of missing colliders, some issues with world-space portals, a missing achievement trigger, and some other things! Check out our full patch notes below: Project Regolith Update, 9th of November, 2023 - Patch 1.02 - Fixed a massive performance issue being caused by a check that should've only been run once on the Main Menu. Framerates should be a little more stable on all machines now. - Made some adjustments to the player's cameras to (hopefully) reduce noticeable clipping through world-space porta
2023-11-03 03:17 UTC · Community Announcements · Regolith Interactive
Hi there folks, we've pushed Project Regolith's first bug-fix patch, aiming at addressing some of the known issues we've spotted since launch a couple of days ago. 3rd of November, 2023 - Patch 1.01: - Fixed the final puzzle's music cues overlapping the closing music in the game's end sequence. - Fixed the controls responsible for scuttling the station not correctly triggering a music cue. - Moved Crew Log #11 (AKA Nerd Rage) out of it's confinement near the Terraforming Labs. - Fixed broken material on the Terraforming Test Tube's refined quantum energy seen during the Terraforming Lab puzzle
2023-11-01 06:31 UTC · Community Announcements · Regolith Interactive
Hi everyone First of all, on behalf of the dev team,I want to thank you all for your patience and understanding regarding our recent delay. But the wait is finally over, Project Regolith is finally here! {STEAM_CLAN_IMAGE}/43307026/853aad48219f3b97b1caf099c3bb2074e706d26e.png Until November 8 you can enjoy a 15% discount on the game! Beware of Bugs Finally, as a forewarning, The launch version is sure to contain a fair share of bugs, we've done a lot to squash many already and are aware of a few more but we're a small team with limited test capacity. If you find one be sure and let us know abo
2023-10-27 00:38 UTC · Community Announcements · Regolith Interactive
Hey everyone, we'd like to share an update regarding the planned launch of Project Regolith. These past few weeks we've been promoting that Project Regolith would be launching this Friday, the 27th of October. We've been committed to this date for the past couple of months, but unfortunately, there's been a series of hiccups in Steam's build review process, and it's looking like we're not going to be approved for release by Valve's team in time to hit our deadline. To be fully transparent about the issue: Early this morning we were notified that the Steam Review Team has been having connectivi
2023-10-23 23:06 UTC · Community Announcements · Regolith Interactive
Hi everyone Ryan here with our most exciting and possibly penultimate development update! Project Regolith is all set to launch this week, but first let me apologise for the late update - both Conor and I are pretty exhausted this week after an almost 6 full days at... SXSW Sydney! We returned late Sunday night after an amazing week at South by Southwest Sydney. We met some incredible people and took in some great events. {STEAM_CLAN_IMAGE}/43307026/57b22c3f61cdadaa3a5f6c9d7ec5aa09fa6618a4.jpg Having a blast in Sydney between events Huge thanks to SXSW for having us and If you came by to see o
2023-10-16 04:15 UTC · Community Announcements · Regolith Interactive
Hi everyone, welcome to this developer update! October rolls on for us here at Project Regolith and we want to keep you up to date with all the going ons. STEAM NEXT FEST A big thank you to everyone who played the demo and left feed back during the next fest. We saw a massive increase in wishlists for the game over the PAX and Next Fest periods and we couldnt be happier with that result. In case you haven't heard, we have a fully updated version of the demo - PLAYABLE RIGHT NOW! SXSW SYDNEY THIS WEEK Conor and Myself will be in Sydney this week for the South by Southwest gaming festival. Proje
2023-10-09 23:46 UTC · Community Announcements · Regolith Interactive
Hey there folks, apologies for the day-late update - The team was very sliiightly wrecked after an extremely busy (and successful) PAX Australia this past weekend! Here's a bit of a peek at how things were looking throughout the week! {STEAM_CLAN_IMAGE}/43307026/5743e5b952ca4b229ad808256eee4575a3118663.png The gang after setup on Thursday night (Left-to-right: Conor, Ryan, Harrison, Brandon) {STEAM_CLAN_IMAGE}/43307026/e9f86c77647316c26644c3f00ea7289bc969b6c9.png The showfloor on Friday arvo, Brandon running the demo for some of our attendees! {STEAM_CLAN_IMAGE}/43307026/e264c1eaaa0f61e4bd8f0f
2023-10-02 01:31 UTC · Community Announcements · Regolith Interactive
Hey everyone, it's time for another devlog. In our last update we went over just how busy October is for us. Between all the events and finalizing things on the game, this post is gonna be a bit brief once again, but we wanted to go over our final prep for PAX Aus, show off the glow-up that the game's main menu received, and also announce that we've (finally) started posting content on TikTok! PAX Preparation It's no secret that we've put a lot of our eggs in the events basket for Project Regolith, with SXSW Sydney, the Steam Next-Fest, and of course, PAX Aus all coming up, one after the other
2023-09-18 02:18 UTC · Community Announcements · Regolith Interactive
Hey there everyone! Welcome back for another devlog! Today we'll be showing off our new Store Page assets, recapping our plans for October, and discussing a very special date after we're done with PAX and SXSW Sydney... And in case you missed out on our last update, where Lead Programmer Conor Calam broke down one of our most prominent game mechanics, you can find it here! New Store Page This past week, as we'd mentioned a few updates ago, our Steam Store Page underwent a bit of an overhaul. Now featuring a set of all-new screenshots, capsule arts, and a refurbished description! {STEAM_CLAN_IM
2023-09-04 03:48 UTC · Community Announcements · Regolith Interactive
Hi everyone, welcome to this weeks Devlog. This week we'd like to try something a little different, and talk about some of the technical details behind one of our more important non-Euclidean mechanics. To show you how the sausage is made, i'm gonna hand this update over to Regolith's lead programmer Conor Calam. How its made: World Portals Hi I'm Conor, the lead programmer and technical designer behind Project Regolith. Today i'm going to demonstrate the inner workings of a mechanic we've internally dubbed "World Portals". To give a quick demonstration of what I mean, here's an example that y
2023-08-21 00:51 UTC · Community Announcements · Regolith Interactive
Hey there friends, welcome back to another project update! There's not a whole lot of exciting news to report this week - Progress on the game has been steady, we've put the finishing touches on the Demo we'll be bringing to PAX and showcasing for the Steam Next-Fest this October. But we've got another exciting event we'd like to announce our attendance for! {STEAM_CLAN_IMAGE}/43307026/6fe5d1436e4f9663a3c7976583b7ceec1af2a261.png SXSW Sydney That's right! The team's going to be attending South By Southwest Sydney! Project Regolith will be a part of the Games Expo portion of the show, running f
2023-08-07 05:09 UTC · Community Announcements · Regolith Interactive
Hi again everybody, welcome to this week's Devlog! In case you missed our last post, we covered some pretty important stuff - Like how we'll be exhibiting Project Regolith as a part of PAX Rising at PAX Australia later this year, plus how the game will be a part of the Steam Next Fest in October, and lastly, that we'd launched our cool new Story Trailer! Demo Updates In our last post, we mentioned that we'd be taking our previously available demo off of our Store Page in order to prep for the aforementioned events. As of the 24th of July, our old demo is no longer playable on Steam. With the o
Full appinfo as delivered by Steam PICS, changenumber 38609998. Also at /api/app/2220420/raw.
{
"appid": "2220420",
"common": {
"name": "Project Regolith",
"type": "Game",
"releasestate": "released",
"icon": "0f199992c99f3219d46bb21d7580b3c5c2b0099f",
"clienttga": "6012ea81d68607ad0dfc5610e61f17101373c1fd",
"clienticon": "8dfb866ed7bccb59a163af20685688296ecd0f2a",
"oslist": "windows",
"osarch": "",
"osextended": "",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomCenter",
"width_pct": "81.73849526490011",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image2x": {
"english": "library_hero_2x.jpg"
},
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image2x": {
"english": "logo_2x.png"
},
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "BottomCenter",
"width_pct": "81.73849526490011",
"height_pct": "100"
}
}
},
"store_asset_mtime": "1743507488",
"associations": {
"0": {
"type": "developer",
"name": "Regolith Interactive"
},
"1": {
"type": "publisher",
"name": "Regolith Interactive"
}
},
"primary_genre": "23",
"genres": {
"0": "25",
"1": "23",
"2": "37"
},
"category": {
"category_1": "1",
"category_38": "1",
"category_9": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
}
},
"steam_release_date": "1698807180",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "2220420",
"store_tags": {
"0": "21",
"1": "1685",
"2": "3942",
"3": "1664",
"4": "1755",
"5": "3834",
"6": "4191",
"7": "3839",
"8": "4166",
"9": "4295",
"10": "6129",
"11": "5716",
"12": "7250",
"13": "5752",
"14": "5794",
"15": "1710",
"16": "3859",
"17": "3843",
"18": "4508",
"19": "492"
},
"review_score": "5",
"review_percentage": "69"
},
"extended": {
"developer": "Regolith Interactive",
"publisher": "Regolith Interactive",
"homepage": "https://www.regolith.games",
"isfreeapp": "1"
},
"config": {
"installdir": "Project Regolith",
"launch": {
"0": {
"executable": "Project Regolith.exe"
}
}
},
"depots": {
"2220421": {
"manifests": {
"public": {
"gid": "162291948654918652",
"size": "2686285569",
"download": "768327232"
}
}
},
"branches": {
"public": {
"buildid": "12786365",
"timeupdated": "1700793396",
"timebuildupdated": "1700790438"
}
},
"privatebranches": "1"
}
}