Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-11-06 17:00 UTC · Community Announcements · brkbrk
Attention Goblins! Embark on a journey to the "Land of the Crescent"! 🌙 https://clan.fastly.steamstatic.com/images/43298763/8fd685b3f0d4300e9f5690fbf5d2813bdcc6731c.jpg We're thrilled to announce that Dungeon Renovation Simulator will be featured at the Land of the Crescent - Games from Türkiye event! This exclusive event gives you the chance to explore the creations of Turkish game developers and dive into exciting new games. Don’t miss this unique experience. Get ready to discover what’s next in local gaming!
2024-04-19 14:15 UTC · Community Announcements · momo_meow
Added new tutorials for item throw mechanic and cocoons to enhance player understanding. Adjusted existing tutorials for improved clarity and ease of comprehension. Implemented performance improvements for smoother gameplay experience. Various bug fixes across the game for enhanced stability. Addressed fatal errors to ensure uninterrupted gameplay. Balanced game mechanics based on player feedback. Resolved compatibility issues with certain hardware configurations. Tweaked in-game settings for better customization options.
2024-04-16 14:14 UTC · Community Announcements · momo_meow
Fixed footprint mechanic, ensuring accurate functionality. Addressed fatal errors for smoother gameplay. Resolved non-functional achievements. Adjusted auto-save timing for player convenience. Fixed bucket cooldown and mouse sensitivity settings. Revised torch and burning tutorial for clarity. Improved UI elements for better navigation. Improved drag mechanics. Fixed mopping issues in Temple Garden. Prison secret room entrance bug fix. Implemented various small bug fixes for stability.
2024-04-05 15:16 UTC · Community Announcements · momo_meow
Fixed clean percentages to ensure accurate tracking of player progress. Implemented optimizations for smoother gameplay experience. Various bug fixes, including addressing uncleanable stains and crashes. Enhanced user interface for better navigation and clarity. Resolved compatibility issues with certain hardware configurations. Tweaked in-game mechanics for improved balance and fairness. Integrated game improvements based on player feedback. Enhanced audio effects and soundtrack for an immersive gaming atmosphere. Addressed reported issues with save/load functionality.
2024-04-04 14:07 UTC · Community Announcements · Tharius
Dear Players, We're thrilled to announce that Dungeon Renovation Simulator is now officially launched and ready for you to enjoy! After overcoming technical hurdles and countless hours of hard work, we're excited to finally share our creation with you. Immerse yourself in the captivating world we've crafted, embark on thrilling adventures, and experience the excitement of our game firsthand. We can't wait to hear your feedback and see you dive into the gameplay. Thank you for your patience and support throughout this journey. Your enthusiasm has fueled our determination to deliver the best gam
2024-04-04 12:10 UTC · Community Announcements · Tharius
Join us as we broadcast live gameplay of Dungeon Renovation Simulator directly on Steam! Tune in to witness the excitement as we delve deep into the dungeons, tackling cobwebs, dust, and all manner of mystical messes. Whether you're a seasoned cleaner or a curious adventurer, there's something for everyone in this unique gaming experience. Don't miss out on this opportunity to join the cleaning revolution and experience Dungeon Renovation Simulator like never before. Gather your cleaning supplies and get ready for a dungeon-cleaning extravaganza! Let's clean up the dungeons together!
2024-04-02 13:55 UTC · Community Announcements · Tharius
Dear Players, We regret to inform you that the release of Dungeon Renovation Simulator, which was scheduled for today, has been delayed due to unforeseen technical issues. We understand how eager you all are to dive into the world we've created, and we sincerely apologize for any disappointment this may cause. Please rest assured that our team is working tirelessly to resolve these issues as quickly as possible. We are committed to delivering a polished and enjoyable gaming experience, and we appreciate your patience and understanding during this time. We will keep you updated on our progress,
2024-03-26 11:42 UTC · Community Announcements · Tharius
Ground Control to Major Goblin, it's time to prepare for the launch. After long and hardworking months of dedication and passion, we're thrilled to announce that the wait is almost over! Dungeon Renovation Simulator is finally ready to launch in just 7 days! Save the date: April 2 marks the culmination of our journey together. {STEAM_CLAN_IMAGE}/43298763/787902e77e45d3ef5decc445f9f2246248ae14a7.jpg We poured our hearts and souls into crafting an experience we hope you'll love. Get ready to immerse yourself in a world filled with adventure, challenge, and wonder! Stay tuned for more updates and
2024-01-08 14:10 UTC · Community Announcements · Tympanum
Hello Dungeoneers! Long time no see! We've been very busy after the release of our prologue, fixing the game for you! Thanks to everyone who helped us with catching the bugs. We're aware there are still some that occur sometimes. Please let us know if you see one! This week, we're continuing with the updates on how our game is going! Well, there's not much we can show other than bug fixes, but we did add one thing to the game. Look at what happens when you burn the cobwebs with a torch! {STEAM_CLAN_IMAGE}/43298763/cc452a325a66abc23ca658c7ddc1827445eca1c2.gif Also, we've been playing around wit
2023-12-18 14:12 UTC · Community Announcements · Tympanum
Hello there, dungeoneers! With less than a week left until the release of our prologue, we hereby want to update you on our Devlog and kindly remind you to wishlist our prologue if you haven't already! Let's start by talking about the abilities of the Arcane Sucker. We already introduced you to the Arcane Sucker and showed off some abilities. Of course, there is more to it. The Arcane Sucker sucks up everything. This includes spider webs, too. Check out what we did with it last week! {STEAM_CLAN_IMAGE}/43298763/16f3d6bf2068cabce092a8237912d9a0c95a6899.gif Mushrooms Next, we want to show you a
2023-12-11 14:43 UTC · Community Announcements · Tympanum
Hello there, fellow dungeoneers! A new week means a new devlog! This week's devlog will not be very long, but it will be exciting! We have very exciting news. Our prologue is coming on 22nd December! Do you know what this means? You get to play one more level for free ^^ So let's discuss what we'll have in the prologue. The Castle: You've all played the demo (we hope!), and you already know this level. In the prologue, you can replay it, this time with fewer bugs ofc ^^ {STEAM_CLAN_IMAGE}/44779256/21a8108a7834550d77a2e4182e7520c4179ca1ee.png Prison: The second level is a prison level! We don't
2023-12-04 12:10 UTC · Community Announcements · Tympanum
Hello once again, Dungeoneers! This week, we will cover the "black hole" in our game and how cool it is. Also, big news! We are developing our game step by step every day, and we are proud to show you what we have been working on for the past couple of weeks ^^ Scroll down to find out more. So, the "black hole" in our game is the trash portal. It sucks in everything you throw at it, even the bigger things like chairs and barrels. Even we don't know where the things you put in it go, but the further it goes, the better, so we hope it's someplace far from our dungeons. {STEAM_CLAN_IMAGE}/4329876
2023-11-27 14:12 UTC · Community Announcements · Tympanum
Greetings, Dungeoneers! Phew, what a week it's been! Nice to see you all again! So last week, we asked our community on our Reddit and Discord to pick a model for us to use in the game. We love interacting with our community and asking their opinion! So, we want to share the poll here once again. Which model should we use as an artifact? It will be altered to look like a goblin ^^ Comment your preferences! {STEAM_CLAN_IMAGE}/43298763/2c8e9678fef0d9d70bf9bbcbc13c776cd5a92402.jpg Next, we have some additions to our game. This week, we want to tell you about what we did and HOW we did it! 1) The
2023-11-20 14:41 UTC · Community Announcements · momo_meow
It's a new week and it's time for a new DevLog! Greetings once again, fellow dungeoneers, and a warm welcome to those who recently joined us ^^ In this week's DevLog, we will discuss this huge issue in our lives and the solutions Goblin has found: Cleaning. As the elders said, "Cleanliness is next to Gobliness" and our Goblin sure has found his own unique ways of cleaning. So now, I introduce you to the "Arcane Sucker." {STEAM_CLAN_IMAGE}/43298763/dd131508b1689b1c539df0ae90283baa7c406d2f.png This tool is the best friend of a Goblin who's devoted his life and all being to cleaning dungeons. Thi
2023-11-16 13:07 UTC · Community Announcements · momo_meow
Hello there, fellow dungeoneers! Thanks for the interest in the first indie game we're developing as a team of 5 🙂 We now have a demo, hooray!! We are excited to keep you updated on the development process and give you insight into our progress for almost a year. So, let the DevLogs begin! We started off developing the Dungeon Renovation Simulator to combine the two unique experiences and create an even more distinguished experience: the unexpected joy of cleaning and the enchantment of medieval fantasy. What essentially started as a cleaning simulator became so much more, creating a world fu
Full appinfo as delivered by Steam PICS, changenumber 37457512. Also at /api/app/2222020/raw.
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