Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-10-06 11:25 UTC · Community Announcements · [IT] highcla
Hi everyone! Just a quick update to fix the recent security vulnerability issue that may affect all Unity games built in the past few years. The volunteers already have their own problems... they don't need any more vulnerability issues.
2024-01-08 16:32 UTC · Community Announcements · [IT] highcla
Hey, everyone! This small update brings a prompt at the end of each level that asks for an interaction to proceed to the next one, so that you don't accidentally exit a level leaving stuff you were planning to recover behind.
2024-01-06 20:47 UTC · Community Announcements · [IT] highcla
Hey, everyone! Exactly one year ago, EMPTY SHELL: PROLOGUE was released, marking the beginning of this journey. Since then, thousands of lines of code have been written, tens of thousands of vertices have been crafted and hundreds of thousands of axe blows have been struck. Thank you all for venturing into the Facility and for contributing to improving the game with your feedback. Looking forward to giving you more! {STEAM_CLAN_IMAGE}/43340112/5ac88e4c27e28960731007565d3fe2f64a2a1b84.png
2023-12-20 16:10 UTC · Community Announcements · [IT] highcla
Hey everyone, just added a quick QoL fix. Basically, if running on the Steam Deck, at first launch the default UI size will be "Big". If you already launched the game, then, if you want, you can manually change the UI size from the options.
2023-12-18 12:23 UTC · Community Announcements · [IT] highcla
Just fixed a couple of typos, nothing special :)
2023-12-12 11:09 UTC · Community Announcements · [IT] highcla
Hey, everyone! I've just updated the Prologue, that used to be the original version of the game, with some features and improvements from the Next Fest demo and the full version. You'll find lots of QoL updates, bug fixing, better balancing and much more. Here the full changelog: Weapons now have a reload system Secret rooms More balanced enemies spawns in the second level Shotgun overhaul: 30% more damage, ~11% less damage decay (distance), 20% less spread Now the previously dead volunteer body will be found closer to the start of the level (the distance scales with difficulty, closer on easy
2023-10-16 17:13 UTC · Community Announcements · HyperDaddy
Hey, everyone! This is it: the full version of EMPTY SHELL will be released on October 16, 10am PST, right after the Next Fest ends. The Demo will no longer be available, but i'll update the Prologue around Halloween with the latest version you were able to try during the Next Fest. The full experience brings a whole lot more: You'll travel throughout the entire Facility, visiting all the new locations to complete the list of tasks given to you Lots of new monstrosities will hunt you down New disturbing bosses Plenty of new weapons, from old war equipment to futuristic prototypes Upgrade your
2023-09-27 13:22 UTC · Community Announcements · [IT] highcla
Hey, everyone! So, this is it: EMPTY SHELL will be released on October 16. After months of development, I am very happy to say that the time has come and I am looking forward to delivering the full experience to you. See you in the Facility, then. {STEAM_CLAN_IMAGE}/43340112/8bc84ac3f891b1c329cbabc1747b4bfea461bf01.png
2023-09-15 21:43 UTC · Community Announcements · [IT] highcla
The island is heavily wooded. Not all parts of the structure are interconnected with each other. To reach the west wing, volunteers will have to cross part of the woods that cover the island. {STEAM_CLAN_IMAGE}/43340112/d29a8ae4daa28fc4301d30433174622c505187d7.gif
2023-09-04 07:55 UTC · Community Announcements · [IT] highcla
This was found on the floor of one of the labs of the Facility. {STEAM_CLAN_IMAGE}/43340112/55a3ca39822ff72506c60d471f8e86089a360556.png
2023-09-03 09:00 UTC · Community Announcements · [IT] highcla
Actually, i spoke too soon: i made a few test and the feature is not engaging enough, so i'm putting this aside, for now! I'll think about something better :)
2023-09-01 19:34 UTC · Community Announcements · [IT] highcla
Hi everyone! I'm testing some new starting bonus/malus values for the volunteers. Based on age and height, voluteers will have little starting bonus/malus for health (and max health), max armor, melee damage and stamina amount. Essentially, the older the volunteer the lower the health (and max health) but the higher the max armor value (kind of due to more life experience). Melee damage use a linear curve for the height (the taller the stronger) but is also affected by a custom curve for the age (where a volunteer in his/her late 20s/early 30s is stronger than younger and older volunteers). St
2023-08-28 07:43 UTC · Community Announcements · [IT] highcla
An experimental Railgun, probably one of the last projects the R&D team of the facility was working on, before the accident. Considering its bullets don't stop after hitting a target, it is especially efficient if you manage to get some enemies in a row. {STEAM_CLAN_IMAGE}/43340112/d04d6df1e545ae3e458dc50f41a5979d7c9cdcf1.gif
2023-08-18 15:04 UTC · Community Announcements · [IT] highcla
"There can be no such thing in nature. A cruel fusion of metal and flesh. Like a mad, confusing experiment." {STEAM_CLAN_IMAGE}/43340112/601d510aa3ef7f3c4248e0b2ee8e1eec193cf283.gif
2023-08-03 11:46 UTC · Community Announcements · [IT] highcla
They see you, literally. And they will hunt you down. {STEAM_CLAN_IMAGE}/43340112/f04d00c0107d8acc878b67102ed2951a3a739799.gif
Full appinfo as delivered by Steam PICS, changenumber 37457512. Also at /api/app/2224850/raw.
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