Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:13 UTC.
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2026-05-20 18:01 UTC · Community Announcements · cavesoflore
+Added New Game Plus! Caves of Lore is now updated with New Game Plus Mode, giving you more ways to continue, rebuild, and replay after completing the game. After finishing the game, you can restart with bonuses from your last game or continue the game without restarting. New Game Plus lets you carry forward permanent stat increases, some memorized abilities and spells, previously unlocked traits, and equipped necklaces and rings. You may choose to reuse your stats or re-roll them for a fresh approach while keeping permanent gains. + New Weapons! (one Unique)+ Improved Spell: Erupt+ New neckla
2025-08-23 17:52 UTC · Community Announcements · cavesoflore
+ Added new Spellbook! + 6 New Spells! + Fixed a very old bug with a blank slot in combat inventory after fighting a certain something that shall go unnamed + Fixed a bug in the Fungal Shelf with a rock not being interactable due to interference from another object + Error pop-up panel now contains more specific information for bug reports + Other minor bugs fixes + Typos
2025-03-25 23:10 UTC · Community Announcements · cavesoflore
The time has finally come to make Unique weapons more unique. I've also added a few new bows and a potion. Another requested feature is allowing other characters to purchase starting abilities that Lannon has access to. They are pricier, but you get the primary and secondary when purchased. Only one character may have each of these abilities at a time, so there can be no duplication. I've also increased the frequency of Ability points slightly to help with these purchases. And, of course, bug fixes. Enjoy! 3/24/25 +1.7.6.0 + Added 3 new Unique Weapons + Buffed some unique weapons + Each Unique
2025-03-21 19:27 UTC · Community Announcements · cavesoflore
This update is a small patch meant to precede the next update that will add more content. It provides important bug fixes and paves the way for more content. +1.7.5.0 (prep for a bigger patch coming soon) + Changed max damage from 9999 to 999999, because some of you are ridiculous, and I'm here for it + Fixed bug that generated too many copies of some cloaks + Fixed a bug that kept generating unique items at stores after they had already been bought or generated + Fixed Rycard leaping onto invalid tiles in rare circumstances + Fixed a rare screentouch bug when selecting items in a stash + Fixe
2024-10-15 22:52 UTC · Community Announcements · cavesoflore
10/15/24 +1.6.8.0 + Fixed an issue with Adventurer's Helm + Fixed some inaccuratedisplay with spell level when using items with lots of level boosting enchantments + New Weapon: Broadsword + New Unique Club(Mace) + New Unique Hand-to-Hand Weapon + New Unique Set Helm + Increased Long Sword mim damage by 2 + Increased Claymore min damage by 5 and max damage by 5 + Fixed enchanting bug that let you strip and amplify stacked enchantments. Item stacks are now split when performing these actions + Using Cure now gives you the option to Skip Turn afterwards + Fixed an issue that could prevent you fr
2024-05-17 22:29 UTC · Community Announcements · cavesoflore
Hi everyone, Mike here! It has been a humbling experience to hear all the positive fan responses from you all on my Discord, Twitter(X), or in Steam Reviews. I am truly grateful for you kindness and support ❤️❤️❤️ While I’ve continued working on new things (yet to be announced) I’ve also been working to get much requested features into Caves of Lore. 📢I’m happy to announce that MAC support has launched! As well as Apple Store availability! Now you can download the game on Steam and play on your MAC or PC, in addition to it being available on iOS and Android. Updates and Changes since 1.4.0.0!
2024-03-02 16:11 UTC · Community Announcements · cavesoflore
I've felt for a while now that Dimas appears too late in the game and players seem to agree. I've now made him available much earlier (in the same dungeon accessible earlier). For those that don't want to go back, or are past this point, he will still be available in the usual place. Both old and new work. 3/02/24 +1.5.2.0 + Dimas appears too late in the game for many players. Now he can be accessed much earlier.
2024-02-29 00:57 UTC · Community Announcements · cavesoflore
+ Spells on items now give a bonus level to that spell + Lots of minor fixes
2024-02-15 21:45 UTC · Community Announcements · cavesoflore
2/15/24 1.4.7.0 + Bucklers can now be worn with bows and wo-handed weapons + Combat entries at the end of combat can now be scrolled through + Added some mouse-wheel scrolling options to a few places that didn't have it + Fixed some bugs
2024-02-11 19:34 UTC · Community Announcements · cavesoflore
There have been some long standing controller related issues that I finally was able to address. I had to move to an entirely new input system to fix them, but it's working great now.
2024-02-02 21:51 UTC · Community Announcements · cavesoflore
With an influx of iOS players, I'm seeing new styles of play and also encountering new bugs (albeit minor ones). You should now be able to listen to other music sources external to the game. I wasn't aware that I was muting outside sources until now. 2/2/24 1.4.3.0 + Audio from other sources is no longer muted + Added rotation options more mobile devices + Moon Gems now show up in inventory mode even if no outline UI is being used + Additional information on Initiative rolls added to Info section + Fixed modified spell range with traits and enchantments not always working + Forging now has a m
2024-01-30 14:27 UTC · Community Announcements · cavesoflore
{STEAM_CLAN_IMAGE}/43245046/4e48e600bcf566faab52f848bfba1730aaa5a4b5.png It's been a year since Caves of Lore launched. A lot has changed in that time. Players like you have been a big part of additions and improvements to the game. Below is a small summary of changes since launch. Controller Support, Achievements and Stat Respeccing. New Starting Character Options, including Female hero option. New Lore, New Secrets and Quest Notes. New Abilities, Traits, and Spells. Adjustable Casting Levels, Key Rebinding and Difficulty Settings. New Books and New Conversation Keywords. New Items, Unique We
2024-01-12 00:53 UTC · Community Announcements · cavesoflore
1/11/24 + 1.2.2.5 + Fixed achievement numbers + New Summoning Book Spell: Destabilize + Saved games do better at recording which one should be loaded upon death + Starting health and mana for summons slightly reduced before bonuses are applied + Improved scrolling in skill, trait and enchanting menus (mostly for Android)
2024-01-04 20:03 UTC · Community Announcements · cavesoflore
I'm making some adjustments and balance changes to various parts of the game, and prepping for future updates where I plan to add some more abilities, spells, plus some other things I'm working on. 1/4/24 + 1.2.2.3 + Slightly Improved Distract + Slightly Improved Umbral Embrace and Minister of Wrath + New option in Preferences to be asked whether you want to leave loot behind after combat + "j" key (rebindable) now takes you to your quest journal + Fixed summoning allowing too many Vermin + Fixed resuscitations being incorrectly recorded + Other minor bug fixes
2023-12-30 02:32 UTC · Community Announcements · cavesoflore
Hi everyone! First I want to mention a major change. There was a quest, Silk Road, that is given fairly early but could not be completed until later, and this was confusing a lot of people. I've moved the quest to later in the game. If you already have it. nothing will change. Aside from that, I've made some gold cost changes to Forging and Sharpening, as well as adding some new regular and unique items to shops. I'm trying to address the most pressing concerns from the feedback I regularly get. I will continue making improvements for the foreseeable future. Remember, you can always join the D
Full appinfo as delivered by Steam PICS, changenumber 38456088. Also at /api/app/2227130/raw.
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