Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:33 UTC.
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2025-05-12 17:53 UTC · Community Announcements · ironrocgames
A few small feedback changes: - The knight now has a capped fall speed and should less often outpace the camera when falling from great heights. - The actual frame in which the knight throws.. uh.. throwing things has been shortened. He should release the object faster. - A certain snarky end game boss will wait juuuusssttt a little longer at platforms in his first phase.
2025-03-09 21:13 UTC · Community Announcements · ironrocgames
Steam Deck Compatibility Reports from players in the field who have either contacted me directly or left reviews say the game works great on Steam Deck! Wooo! That's awesome! So feel free to play it there and let me know how it goes for you or if you have any issues. :) 10 Reviews! Massive shoutout to all of you who have played and reviewed my game. The 10 review mark will tell steam (in the next couple days) an actual rating for the game! Right now it's all positive. You all rock. Thank you so much.
2024-12-28 05:56 UTC · Community Announcements · ironrocgames
Patch 1.02 is live! The first round of achievements have been added into the game, if you've already completed them, they will auto update your steam account when you get to the main menu. There are only 5 to get so far, more coming soon! Fixes 1.01: Made a certain hidden coin reachable now. Fix fall through map location in the Waterfall level. Fixes 1.02 Changed a couple levels time goals to get 3/3 score. Happy gaming!
2024-12-26 16:45 UTC · Community Announcements · ironrocgames
Hot Fix 1.01! Just a few small reports needing some immediate fixing. Bigger patch is on the way! Fixes: Made a certain hidden coin reachable now. Fix fall through map location in the Waterfall level. Enjoy dying out there. Thanks for playing :)
2024-12-20 20:27 UTC · Community Announcements · ironrocgames
It Is A Good Knight To Die has officially released! Thank you for all the people who supported this silly little project and to those who play it in the future. I hope you enjoy my first solo game release (especially if you like bad dad jokes). Obviously with any release, we're not done yet! Here are my plans for the future of this game: {STEAM_CLAN_IMAGE}/43279127/853a4048960dcdccf22833b30055320a19bc7615.png I look forward to hearing feedback and ideas to make the game better over the next year. Good luck, and remember, It is A Good Knight To Die!
2024-11-29 20:07 UTC · Community Announcements · ironrocgames
This is aiming to be the final demo update before game release! FEATURES Controller/Keyboard Mapping - Don't like how the knight is controlled? Change it yourself in the main menu. Added Cutscene - There's now a small transition between levels when you move from The Caves to the Dark Wood. Sprint - Sometimes you're in a hurry to kill a lich, ya know what i mean? Click in the right stick on your controller or press shift to get a speed boost. Hidden Collectibles - Keep your eye open for these hidden items. Score Screen - I'm timing you. >.> See how quick you can beat a level and beat your own s
2024-02-04 20:48 UTC · Community Announcements · ironrocgames
{STEAM_CLAN_IMAGE}/43279127/2b1a0748487e174fc0666f8034ebe6e8a50e7996.png Patch v2.0 Changes! - Text skipping changed to a more manageable button set. Jumping to skip dialogue seemed kinda wonky. - Now in the mines level, you need to hit TAB or the 'Y' button on controller to use the doors. No more accidental teleporting back and forth! - A simple settings menu added to the main menu. This will allow you to toggle between fullscreen and not full screen and change the volume for the music. Future settings will be added (sound effects volume and keybindings mainly)
2023-12-12 05:28 UTC · Community Announcements · ironrocgames
{STEAM_CLAN_IMAGE}/43279127/f4a15a1f07706157877013d5f8fd83d7a4ac7aee.png 0.13 Patch Changes This quick patch adds a little Quality of life and some small bug fixes and changes. Players can now skip dialogue with the TAB key and on controllers. This won't work in the intro cutscene, i'm making you watch that, so there. Certain conversations won't trigger multiple times in the same run. Treant boss leaves make you fly! Treant boss vines spawn smarter Werewolves tweaked again. No more surprise rocks on your head in the first level of caves.
2023-12-04 22:19 UTC · Community Announcements · ironrocgames
{STEAM_CLAN_IMAGE}/43279127/2b1a0748487e174fc0666f8034ebe6e8a50e7996.png With more great feedback, comes more updates! GAMEPLAY Holding the down button will now let the player look below them before leaping to their deaths. (You can still leap to your death if you want though) Some traps can now be stood on. If it looks like you can stand on it, you probably can. Certain areas should be easier to platform on. Werewolves won't ignore knockback from sword and shield nearly as much. Level design improvements Give it a shot and let me know what you think!
2023-12-04 00:16 UTC · Community Announcements · ironrocgames
Thanks again for all the helpful feedback. Due to your awesome thoughts, the following fixes and updates have been implemented. Combat: Sword swing is even faster now! There should be almost no windup from our knight anymore. Same update to his jump attack, it's much faster. "tap" jump should be significantly larger. Clearing those gaps with a tap should be possible in more places. Game: Removed the mace from "wolf den" level, as it could cause the player to get soft locked from completing the level. Bug Fixes: Controller users should no longer get the "character flip" bug, and now you can mak
2023-12-01 18:31 UTC · Community Announcements · ironrocgames
A few small fixes and tweaks based on feedback! Thanks again for everyone who has tried the game! Update 1: - Knight's sword attack comes out faster now. The windup was giving some players trouble figuring out the timing, this should speed things up a little. - Spinning blade trap now moves slower - Fireball mages now shoot slightly less often - Waterfall level exit now properly loads fade out screen - Fixed a small issue where black fade out screen didn't cover menus if they were open - Shield bash/block now should knockback more enemies (Knock those skellies into spikes) More on the way!
2023-11-30 02:20 UTC · Community Announcements · ironrocgames
The demo for "It Is A Good Knight To Die" is available now! Grab a copy and give it a shot and let me know what you think! This has been a long time coming and it's just 3 months out until Steam Next Fest and the full release shortly after. Any bugs, comments, critiques, and Ideas can go a long way towards making the game a better final product, so let me know your thoughts! Upcoming Features: Settings Menu Volume Control Brightness Key/Controller Remapping Extended Forest Level New enemies! Climb a giant tree! Any inevitable bug fixes :P
2023-11-19 21:59 UTC · Community Announcements · ironrocgames
Heyo everyone! For the past three weeks I have been pushing hard to build and and publish a demo for "It is A Good Knight To Die." Look forward to playing through the first two biomes and about 10-20 minutes of content of hacking through skeletons, mages, werewolves, and TWO nasty big bosses... While being harassed verbally by your mortal nemesis. If you want to follow the demo creation journey, here's the first of three videos I am making for this specific part of my game development, video 3 coming this week!
2023-10-02 22:02 UTC · Community Announcements · ironrocgames
It takes a lot of work to make a game, especially solo! If you're excited about the game and interested in seeing what it takes to make it, check out our Dev Logs on YouTube and say hi! IronRoc Games Youtube Thanks for your support and be sure to wishlist and follow the steam page, and subscribe on YouTube to stay up to date!
Full appinfo as delivered by Steam PICS, changenumber 34891020. Also at /api/app/2228900/raw.
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