Bug Fix
Bug Fix Fixed the issue when the character exceeds a certain range on Stage 7, character is sent flying sideways.
Help the character trapped in a dream to escape and go to work next day!
| App ID | 2230180 |
|---|---|
| App type | Game |
| Developer | NotThisTime |
| Publisher | NotThisTime |
| Release date | 2023-03-13 08:00 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/2230180 |
| Last store refresh | 12 minutes ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Escape Dream.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:52 UTC | $0.99 | $0.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 11013558 | 2023-04-16 04:32 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2230181 | windows | 2.81 GB | 1.38 GB | 349287514067656454 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 11013558 | public | 2023-04-16 04:32 UTC | 33 minutes ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Bug Fix Fixed the issue when the character exceeds a certain range on Stage 7, character is sent flying sideways.
Update Lowered difficulty of Stage 1.
Bug Fix Stage 5 Fixed a bug in Stage 5 where a certain number of cubes had an electric trap triggered from the beginning.
Update Stage 1 Added some additional platforms to make jumping a little easier. Stage 3 Increased the delay on some traps. New Stage I'm Developing a new map for players to play in the challenger zone. Anyone can enter the challenger zone now, but the new stage will only be playable after clearing the previous stages. The map will be continually updated as it is completed for players to play.
Update The delay and speed between the monster and traps at the end of Stage 4 have been decreased."
Updates I changed some instant kill attacks to a regular attack to lower the difficulty level and encourage the use of healing skills. Stage 2 The laser's instant kill attack has been changed to a regular attack. The bomb monster's movement speed has been lowered. Stage 3 I increased the delay of monsters and traps. Stage 5 The scarecrow's instant kill attack has been changed to a regular attack. The damage of the scarecrow's fire has been decreased. The distance between cubes has been reduced. The scarecrow has been added and improved to make it more visible. Bug Fix Fixed an issue where dial
Update Before Update The character had a high movement speed, which made it difficult to control when jumping due to the fast speed. After Update The character's movement speed has been reduced and its jumping ability has been slightly increased. The placement of terrain and obstacles requiring jumping has been adjusted for each stage. Difficulty Update (Downward) I have adjusted the spacing of some of the jumping sections in Stage 3. I added save points in Stage 3. The width of the jumping sections in Stage 4 has been adjusted. I have lowered the speed of some traps in Stage 5. I have adjuste
Update I have removed low-frequency "prayer" skills and added a new dodge motion skill. A new dodge motion is required to proceed to the next location. Part of the map in Stage 4 has been remade with terrain changes and additional traps. New obstacles requiring a dodge motion have been added from Stage 4 to 7.
Stage 3 Added signposts at each save point. Stage 6 Lowered the difficulty of the monsters that interfere during the puzzle section. Character Slightly reduced the gravity that affects the characters. Updated to slightly lower the air resistance that affects the characters for easier control.
업데이트 I have removed the "Giving up" section in the UI. I adjusted the position of the score and stage text to fit the resolution. I have improved the character's rotation and controls in mid-air. I have added effects to the crystal that changes gravity to make it more intuitive.
Update Stage 1 I slightly lowered the difficulty of some traps. Stage 7 From the 3rd day, when the night changes, a passage is created that allows you to go back and forth between day and night. Bug Fix I have corrected some of the traps that were incorrectly set in Stage 5.
Update Stage 3 I increased the save points. I added more areas where players need to use evasion motion to avoid traps. Stage 5 I have maintained the instant-death judgement for attacks by the scarecrow, while changing the instant-death judgement for consuming numbers to a regular damage judgement. UI & Skill To increase intuitiveness for identifying the types of skills of items, I have updated the images. I have implemented the 'back' and 'check' button in the confirmation message to function like the 'ESC' button when clicked with the mouse. Bug Fix Fix the issue of language not being change
Update Removed the 0.1 second delay between jumps. Stage 7 The gap between the inside of the pose traps has widened slightly, making it easier to pass through. The distance between platforms has also been widened. Added hints. Bug fixes Fixed the issue where the character occasionally jumps too high. Fixed the issue where the character stops moving after getting hit by a monster while using the rotation skill. Fixed the issue where the character sometimes doesn't return to the original position after pressing the skill and jump buttons together. Fix the issue where the language changes when st
We have updated stages 4 and 5 to allow for more use of dodging and healing motion skills, in addition to simple jumping and movement, based on the feedback we received. Stage 3 Update More items and upgrade monsters have been added. Stage 4 Update Sleeping monsters have been added. The rotating tree has been resized so that it can no longer be traversed by jumping alone without using skills. The platforms on the rotating objects have been increased in size to make them easier to jump on. However, monsters have been added and placed in positions that require the use of skills to avoid in order
Update 1. Adjusted the distance between the floating cubes and monsters in Stage 3 to make jumping easier. 2. Added hints or updated explanations to the following stages: - Stage 0 - Stage 2 - Stage 4 - Stage 5 - Stage 6 - Stage 7 Bug Fix 3. Fixed a bug in Stage 6 quiz where the progress would not advance even after getting the correct answer."
Full appinfo as delivered by Steam PICS, changenumber 34891099. Also at /api/app/2230180/raw.
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