Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 23:11 UTC.
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2026-09-10 14:02 UTC · Community Announcements · RPG_Clem
Join our Lead Producer Sam Millen and Senior Game Designer Gareth Bourn for our Gamescom 2026 battle presentation, featuring 25 minutes of uncut gameplay. The video you're about to see is the presentation we showed behind closed doors at Gamescom 2026. Same content, same flow, a lot of extra context for our medieval battles. In this case - a mid-sized one featuring 500 v 500 units. Everything you see is work in progress and content is subject to change. We are still working on balancing the battles and finding a sweet spot between the overall length and difficulty level. Cavalry charges and me
2026-09-04 14:04 UTC · Community Announcements · RPG_Clem
Get a first look at the Exploration Map in Chronicles: Medieval. Learn how you’ll traverse across medieval Europe, get a sense of the scale of the world coming to Early Access, and discover the adventures that await along the way.Enjoy.
2026-08-11 14:00 UTC · Community Announcements · RPG_Clem
A Closer look at Army managementIn our previous Developer Diaries, we've explored the politics and rivalries that drive conflict, and how battles play out in Chronicles: Medieval. This time, we're turning our attention to your army. Join Nikki Kuppens, Senior Game Designer, for a closer look at how you'll obtain, maintain and expand your army, alongside plenty of newly captured footage. As always, everything shown is still a work in progress. Before we kick off the show we'd also like to share an update on our release plans. After carefully considering our development goals for our ambitious g
2026-06-11 14:21 UTC · Community Announcements · RPG_Clem
A Closer Look at BattlesIn our previous developer diaries, we've explored the politics and rivalries that drive conflicts in Chronicles: Medieval. This time, we're turning our attention to the battlefield. Before diving into Gareth's developer diary, join us for a closer look at our battles with some newly captured footage, and a more in-depth look by Gareth himself. It offers a glimpse of the scale, atmosphere, and warfare we're building. Plus, it has a nice little sneak-peak at the end. As always, everything shown is still a work in progress, and yes, arrow trails will be optional. Players w
2026-06-05 22:38 UTC · Community Announcements · GG Maquannas
One year ago at Summer Game Fest, we officially revealed Chronicles: Medieval to the world.Since then, we’ve seen one topic come up again and again from our growing community: “What do the battles look like?” and “When will we see gameplay?” We wanted our first proper gameplay reveal to be epic, and there felt like no better stage to return to than Summer Game Fest. So in case you missed the showcase, check out the brand-new gameplay reveal trailer here: Our reveal gives you a first look at battles in Chronicles: Medieval, from infantry clashes and battlefield atmosphere to some of the larger-
2026-05-22 09:31 UTC · Community Announcements · RPG_Clem
Welcome back to our second Developer Diary for Chronicles: Medieval. In this entry, we’ll be taking a closer look at the systems and layered mechanics that shape the living world of the game. From the foundations behind simulation and immersion to the philosophy guiding their design.But before we dive into the details, our senior writer Steven will give a short historical preamble on the thinking and inspirations behind these systems, before senior designer Álvaro walks us through how they come together in-game:Historical preambleHello! I'm Steve, senior writer on the project, and before I han
2026-04-27 11:31 UTC · Community Announcements · RPG_Clem
Hello there! This is the first in what will be a regular series of developer diaries, where we want to give you a deeper look into what we are making, why we are making it the way we are, and what we are learning along the way. We will not always have everything figured out, and we want to be transparent about that, too. In this first dev diary, our Lead Producer Sam will give you a clearer understanding of what Chronicles: Medieval is all about. From our grand vision to Early Access and beyond, we want to share the full picture of what this game will become._Hello everyone! Sam Millen, Lead P
2025-12-22 17:24 UTC · Community Announcements · RPG Janneke
Hello everyone, seasonal greetings from our hall to yours! Before the year comes to a close, we wanted to share one last small glimpse of Chronicles: Medieval with you. Think of it as a little end-of-year snack from the team, something to enjoy before we all step away for the holidays and gear up for what's up next. This update takes a look at the underlying structure of our combat system and the iterative process that guided its development.When development began on Chronicles: Medieval, it was clear that combat would require careful iteration to get right. It has to feel rewarding every sing
2025-11-14 16:54 UTC · Community Announcements · RPG Janneke
In this blog, we’ll take a closer look at how our dev team approaches building settlements in our game. That means anything from small villages to big cities that you, as a player, will get to explore. We’re building a large, immersive world in Chronicles Medieval. And a world like that needs more than open fields and forests. It needs places that draw you in.The goal was simple - we set out to handcraft beautiful, historically sourced assets and build a system that could take care of their layout and distribution. We leaned heavily on Unreal Engine’s Procedural Content Generation (PCG for sho
2025-09-05 09:08 UTC · Community Announcements · RPG_Clem
There are very few assets in the marketing campaign of a video game that are as important as the Announcement Trailer. We put a lot of thought into how we want to frame the conversation around Chronicles: Medieval, and our team put together some truly awesome work to make that vision a reality.We’d like to take a moment to celebrate our talented colleagues, the awesome work they’ve done, and shine a well-earned spotlight on some of the incredible things they’ve created. The ProtagonistBackstory From the very beginning, we knew the trailer’s narrative had to revolve around a single character.
2025-07-04 12:36 UTC · Community Announcements · RPG_Clem
Chronicles: Medieval FAQ We’ve seen your questions popping up all over - and we absolutely love the curiosity and excitement around Chronicles: Medieval! So, we grabbed a few of the devs, sat them down, and asked some of the most common questions we’ve been seeing. This FAQ is just the beginning - we’ll keep updating it as more details come together as our goal is to give you real answers, not just “yes” or “no,”. Thanks for sticking with us while we craft, tweak, and slowly peel back the curtain. The best is yet to come! Here’s a more detailed look at what you can expect from the game’s struc
2025-06-24 15:20 UTC · Community Announcements · RPG_Clem
Our first little sneak peek is all about settlements!Here’s a small glimpse into a place you might one day call home, rule … or conquer. ⚔️ These early shots from Chronicles: Medieval gives a taste of the world we’re building.Enjoy 💛(more to come)/Clem
2025-06-17 11:55 UTC · Community Announcements · RPG_Clem
Chronicles: Medieval has crossed the 200,000 wishlists milestone here on Steam - and we're still catching our breath (and sharpening our swords). From the moment we shared the first glimpse of our ambitious project, your support has been overwhelming. Every wishlist, comment, share, and awesome conversations on discord has helped fuel this dream project of ours - and it means the world to all of us here at Raw Power Games. We’re building this game for you, with deep systems, a grounded medieval world, and plenty of options to go full "sandbox sovereign". And yes - modders, you're still our fav
2025-06-13 11:14 UTC · Community Announcements · RPG_Clem
Forge your destiny, and rewrite history - welcome to Chronicles: Medieval. Coming to Steam Early Access in 2026 Announcement Trailer narrated by award-winning actor Tom Hardy, with music by The Witcher composer Adam Skorupa. Chronicles: Medieval lets you step into a vast, dynamic medieval sandbox. Create your character and forge your path from rags to riches. Engage in intense combat, fight for land, glory, and legacy, and lead massive armies into epic, large-scale battles. Forged by Raw Power Games - written by you! Join our Community: \ Discord \ \ Reddit \ \ X \ \ Instagram \ \ BlueSky \ \
Full appinfo as delivered by Steam PICS, changenumber 38808641. Also at /api/app/2231020/raw.
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