Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:41 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-09 07:00 UTC · Community Announcements · adamjr
Workshop Support - Final Content Update New Stars now supports Steam Workshop. Icons, portraits, empire and map presets, and events are all moddable. Subscribe to anything in the Workshop and it loads automatically, no setup required. Browse mods: Workshop Hub Make mods: Modding Wiki This is the final content update for New Stars. The game stays available and I'll keep fixing anything game-breaking, but development effort now moves to my next project. Thank you to everyone who played and reported bugs as it genuinely shaped the game. {STEAM_CLAN_IMAGE}/43312936/a0bc6e3ccd0f61b8006b6993598ef123
2026-05-29 18:38 UTC · Community Announcements · adamjr
This update introduces macOS support alongside stability and usability improvements, plus a few requested gameplay options and fixes. Mac support! Added Mac support to the game {STEAM_CLAN_IMAGE}/43312936/ad5dedd6b47480788ad79683feb5ddca3070cab5.png The Wiki is back! wiki.newstarsgame.com - Community wiki is now live again with updated information and guides. {STEAM_CLAN_IMAGE}/43312936/e3a5b370bcda0fea8e864ce8d4e61897219287d2.png In-game changes: Custom empires spawn in always - option added Added an option to control whether custom empires always appear in new games. {STEAM_CLAN_IMAGE}/43312
2026-03-09 20:54 UTC · Community Announcements · adamjr
Improved Background stars appear less distorted on the gold galaxy Tweaked Custom preset empires now have a 10% chance of spawning, instead of 5% Fixed Custom preset empires didn't spawn in the game Gold galaxy was always being auto-selected first when customising map settings Sometimes hyperlanes didn't generate properly on huge galaxies
2026-03-06 20:27 UTC · Community Announcements · adamjr
Fixed Clicking fast enough sometimes gave player negative resources when building fleets After updating relations with a player, it did not update contacts panel until the next month passed Leaderboard was not opened via keyboard binding
2026-03-05 14:48 UTC · Community Announcements · adamjr
Note: Sometimes patches are huge, even when little was changed. Improved: Load menu now sorts saves by the time they were last loaded Export resource orders now display in star system HUD Fixed: After loading save: Existing build queues on planets disappeared. Sometimes visual artifacts from map view appeared in star system view
2026-03-04 19:40 UTC · Community Announcements · adamjr
Fixed: - Empires' names and primary flag color were randomized when creating a new game.
2026-03-04 10:58 UTC · Community Announcements · adamjr
The Hex Worlds Update is now live! The biggest update introduces fully playable Hex Worlds with three world sizes, alongside major AI improvements, quality-of-life upgrades, balance tweaks, and a wide range of fixes. Galactic politics are now more dynamic, colonies are clearer to manage, and overall competition between empires is stronger than ever. Hex Worlds Explore and colonize procedurally generated Hex Worlds available in Small, Medium, and Large sizes. Each world can generate across 52 unique biomes and 7 distinct world types, allowing for more varied colony layouts, strategic planning,
2025-11-02 12:58 UTC · Community Announcements · adamjr
Fixed:- Events: Fixed a bug where game event notifications (pings) did not show at all.- Fleets: Fixed a bug where fleets didn't stack correctly after opening galaxy map for the first time.
2025-10-24 13:43 UTC · Community Announcements · adamjr
Fixed bugs where...Map: Empires attempted to spawn in same star system on compact mapsCamera: Panning while screen edging causes camera rubber-bandingCamera: Panning over edge boundary causes rubber-bandingGame: Fixed game breaking when going to the main menu, then starting or loading a gameNote: Wiki will be down until further notice because server appears to be on strike.
2025-08-13 12:36 UTC · Community Announcements · adamjr
A new update has been launched. Experimental Multiplayer Support: Has been in the works since July 2022. Should work, but is unstable. Tested to work between two Steam accounts, but not tested between different regions. Loading multiplayer save functionality was added, but not thoroughly tested. Multiplayer games may not start with huge or impractical maps. Throughout development, New Stars has been largely been focused on a singleplayer experience for simplicity, and multiplayer playtesting wasn't really playtested due to development contraints etc., but I am adding it because I believe it sh
2024-09-26 11:23 UTC · Community Announcements · adamjr
Map presets have been added, along with general improvements. Added Map presets -> Save map settings, in the main menu, in a similar way to empire presets. {STEAM_CLAN_IMAGE}/43312936/0be90ed7848497dad92cf2aeab999c2165ff5a61.png Improved Pause menu -> Map settings text -> now displays all map settings rather than a few. Empire icon -> Added subtle shadow to icons for more visual depth. UI -> Button -> More buttons now have a click SFX in main menu (delete button). Changed Map seed -> Seed now supports being saved as text instead of just numerical. Starbase -> Damage dealt for each level change
2024-08-10 22:34 UTC · Community Announcements · adamjr
Update improving empire customization and stability. Added Add: Create Game -> Saveable and loadable empire presets. Improved Create Game -> Empire -> Wider range of popular standardized colours, and doubled amount of colours to choose from 32 to 64. Ubiquity -> Starbases -> Replace old turret prefabs with new turrets. Create Game -> Allow empire presets a chance to spawn in (if enabled by player). Fixed Fix: Create Game -> Map size setting not initially synced with actual value (i.e. appeared as 'duel' when map size was actually 'small'). Fix: Create Game -> Clicking 'Main' to exit origin sel
2024-08-10 22:19 UTC · Community Announcements · adamjr
It's been a while since the last dev log. Here are some recent developments for New Stars, with emphasis on empire customization. Empire Presets Many games have a feature where you can save customizations. New Stars now has this! {STEAM_CLAN_IMAGE}/43312936/046e4c0bcda5860a8746d8f8051f34147ce136b3.gif Six new default empire presets have also been added. Also, empire presets have a 5% chance to spawn in the galaxy, unless you toggle their ability to spawn by clicking the alien icon. {STEAM_CLAN_IMAGE}/43312936/0f263404d70346b5940c7e0d1bbf7a80795e3fb4.png The six default presets cannot be delete
2024-07-31 02:28 UTC · Community Announcements · adamjr
Fixed Fix: Combat -> Min range on turrets often freezes battles indefinitely . Fix: Combat -> All projectiles are not visible in combat (outside ship builder). Fix: Saving system -> Saving sometimes corrupts for the yearly auto save (race condition). Improve Combat -> When a turret exceeds min range, its damage is halved, instead of 0. Note Laser turrets visuals don't currently work, but all other turret projectiles should now appear as expected. https://wiki.newstarsgame.com/Update_1.8.X#1.8.2
2024-07-25 16:41 UTC · Community Announcements · adamjr
Techs and building costs are now in-line with the wiki and are a lot more consistent. Fixed Fix: Tech -> Base cost ignores prerequisites for non-repeatable technologies Fix: Graphics -> VSync not applied when starting game, if previously enabled . Fix: Colony -> Building base costs are very inconsistent and unpredictable.
Full appinfo as delivered by Steam PICS, changenumber 38228659. Also at /api/app/2231270/raw.
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