2025-07-06 08:05 UTC · Community Announcements · GOGGLES
Hi all, Second hotfix to address a couple issues that came in with the multiplayer fix + engine upgrade - Adjusted some configurations to prevent certain graphical crashes - Fixed achievements not being implemented to the new multiplayer system correctly Thanks for enduring these turbulent times. Let me know if there are any more issues! Until next time, ExamlGuy.
2025-07-05 20:10 UTC · Community Announcements · GOGGLES
Hi all, Just the other day I had to revert the recent update due to the engine upgrade breaking the way multiplayer sessions are handled somewhere deep in the engine. I've applied a workaround for the bug and now the multiplayer is working as normal again! Thanks for reports! Let me know if there are any issues, ExamlGuy.
2025-07-04 07:53 UTC · Community Announcements · GOGGLES
Hi everyone, Somewhat of a big backend updated. This is to prepare for any of the future updates I make to Anomaly Exit. - I've updated the engine version to the latest stable version - Adjusted a few build configurations to improve performance - Adjusted hardcoded settings to improve visuals The engine upgrade touches all systems in indirect ways, so if there are any bugs or crashes that come from this, your report would be very much appreciated! (Thanks to Rob for bringing up the visual issues) Until next time! ExamlGuy.
2025-05-25 07:43 UTC · Community Announcements · G O G G L E S
Hi ya'll, Small critical fix today. Some while ago I updated the engine which broke language glyphs for Thai and Arabic for some reason. So I've fixed that up now. Thanks to captain Majid for bringing this up! It had completely slipped under my radar.
2025-04-16 18:50 UTC · Community Announcements · G O G G L E S
Hey all! Just a critical fix for the game today. - Fixed a bug that made it impossible to pass a level when playing with the sound turned off in-game. This game breaking bug has been present since the release of the game!! But since rarely anybody plays without sound, only a handful would have run into it. How crazy is that? Special thanks to Krystal for bringing this up! Take care of yourselves! ExamlGuy
2025-04-09 20:31 UTC · Community Announcements · G O G G L E S
Hey all, Sorry! Last patch fixed a bug with finishing the game... but then broke the credits from playing. - Fixed credits not playing when finishing a level (Many thanks to PinkZepka for pointing this out to me!) Sorry for any confusion caused! ExamlGuy
2025-04-09 07:07 UTC · Community Announcements · G O G G L E S
Hey everyone! Small critical fixes for today. - Adjusted rendering methods to support a wider range of GPUs - Fixed a bug where pressing both gates on level 2 will lead the player to getting stuck Thanks for the support everyone :) ExamlGuy
2025-03-01 23:05 UTC · Community Announcements · G O G G L E S
Hey all, Small bugfixes for today. - Filled some missing gaps in the ceiling of the train tunnel - Fixed ceiling collision on level 1 + floor collision on level 2 - Added Steam Cloud support, now your saves will follow your account Also I will be replying to the survey answers soon! I need to dedicate a block of time to reply to everyone. Thanks for responding to the survey though, every response is much appreciate and means a lot to me! As always, thanks for the support! ExamlGuy
2025-02-10 08:27 UTC · Community Announcements · G O G G L E S
Hi all! As a developer I am always looking to improve my work, and to do that, I want to understand you much better so that my future content will be more awesome than the last! If you could spare some time, I would very much love to hear from you and what you thought about Anomaly Exit. You can take the survey here (Google Forms) It will take less than 5 minutes to complete. I will be looking forward to reading them all, Thank you! ExamlGuy
2025-02-09 20:34 UTC · Community Announcements · G O G G L E S
Hi all, Small patch today. - Fixed respawn/spectating system where it would sometimes be a black screen, or completely fail to respawn player - Removed changing variants per run, as it was causing issues getting Anomaly Professional achievement, and was perceived as confusing, or buggy for little gain Until next time! ExamlGuy
2025-02-04 18:34 UTC · Community Announcements · G O G G L E S
Hey all! Just a small update to address an issue where the Anomaly Professional achievement wouldn't be given on occasions when you're not the host of the game. I've fixed that now so it should be more reliable. And thanks for all the support of the new update ya'll :) See ya next time, ExamlGuy
2025-02-03 16:19 UTC · Community Announcements · G O G G L E S
Hey all! I would like to gladly announce that the new level is now complete! And today is a big day that marks the official release for v2.0! With all the changes I promised in the prior announcement. Albain Promenade Station Released! - New level selection prompt before pressing play or hosting a game - Unlocks once/if you've completed the first level - Implements the good and my lessons learnt from the first level - An increase in difficulty compared to Oxford Square Station - A rewardingly peaceful ending, and a deadly familiar place if you fail - New achievements to accommodate the new lev
2024-11-26 13:15 UTC · Community Announcements · G O G G L E S
Long time no talk! It's been a minute hey? Sorry for leaving you all in the dark for so long! Many were calling for a new level in the past few months, and I intended to deliver! However, I was occupied with my real life responsibilities at the time so my progress on the next update was chugging along at a snail's pace. But now I'm back (no more hiatuses)! And so, take a peek into what's to come... Now arriving at... Albain Promenade Station {STEAM_CLAN_IMAGE}/44904532/94f53d7530b5bb582e1c2cdc4f2da199c1ebf2a9.png {STEAM_CLAN_IMAGE}/44904532/b63d9ba56842780e2b599116ceb4272313a79328.png {STEAM_C
2024-04-29 11:12 UTC · Community Announcements · G O G G L E S
Hello! Small patch again. - Simplified train seating collision - Fixed missing collision on the phone divider - One of the anomalies will not return to normal after the event occurs (This is so that if other players miss it, they can still know what to mark) That's all for today! ExamlGuy
2024-04-26 17:40 UTC · Community Announcements · G O G G L E S
Hello everyone! Just the usual bugfixes for today. - Fixed invisibly protruding hitboxes on certain objects to prevent accidentally marking the incorrect object - Fixed delay when marking then remarking in quick succession - Added a movement check on the phone so that in the event a player is stuck on the phone, pressing any of the movement keys will close the phone That's all for now :) Thanks for stopping by! ExamlGuy
Full appinfo as delivered by Steam PICS, changenumber 38240101. Also at /api/app/2232600/raw.
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