Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:33 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-11-25 23:27 UTC · Community Announcements · King Otter Games
As I am nearing close to completion on Koltera 2 and heading into playtests in December, I invite anyone interested to come wishlist it! It means the world to me and I can't wait to get players playing on a game that takes ideas from Koltera 1 and creates new twists and gameplay. It's definitely a different type of game, but pulls a lot of ideas from the initial game. But I am very happy with how it's turning out so far.The plan is to hopefully release in January if things all go well in playtests. Thank you all for your support!~ Braymen
2025-11-19 21:45 UTC · Community Announcements · King Otter Games
- Buffed Mining, Training, Explores Staffs from 200% max -> 400% max - Nerfed Cost to Extend Trainer Spell from 5 -> 2 mana potions - Nerfed Cost to Refresh Trader from 10 -> 5 mana potions - Changed Achievement 'Nothing Left' to "Upgraded", and updated the achievement text to "Have over 75+ Legacy Upgrades"
2025-11-19 07:58 UTC · Community Announcements · King Otter Games
- Changed 'Explorers' upgrade so that it converts to more 'Gathering' slots once locations are explored, for continued value into the upgrade - Fixed gold border not showing for normal creature when you had perfect genetics - Added a collection log tracker for genetic strength, so you can now release creatures and keep the gold border if you had the perfect genetic strength for the augment/normal creature. This system retroactively went through existing creatures and added them to the tracker - Corrected text from the release creature confirmation that wasn't true - Changed Staff of Breeding s
2025-11-15 01:47 UTC · Community Announcements · King Otter Games
- Fixed soulstone summoning not adding a obtained date to save- Added an obtained date filter in the creature selector- Added a obtained date to the tooltip of creatures- Added a dropdown so that you can choose what the auto-craft target is for potions instead of it just being mana potions- Change Creature Capacity Max Upgrade from 4 to 50- Change Charisma max upgrade from 4 to 5- Change Athletics max upgrade from 4 to 5- Change Experienced Mining max upgrade from 4 to 5- Change Fast Learner max upgrade from 4 to 5- Change the color mapping for spirit positive/negatives in the spirit
2025-11-09 23:46 UTC · Community Announcements · King Otter Games
- Fix the collector job so that it actually provides an upgrade to creature storage (sadly only will affect new saves) - Add spirit to the screen after you breed a creature to make it easier to see if you got the spirit you wanted - Add a codex section for creatures and spirits so players can get more detailed information about these systems
2025-10-16 03:48 UTC · Community Announcements · King Otter Games
- Added a sentence on each job page highlighting the relevant creature stats - Added a backups folder for each save slot - Added a button to access that backups folder in the main menu - Added writing saves to files instead of cookies (hopefully this will help with lost save issues) - Updated many files and reorganized things to make future updates easier - Updated version to just simply increment up... for my own sanity - Fixed Legendary Soulstones being capped at summon cost and will now go over like the rest of the creatures - Fixed releasing creatures breaking saves when they were working
2025-02-10 16:26 UTC · Community Announcements · King Otter Games
- Fixes the Collector Specialization not giving the Storage Upgrade - Removes the Broken Guidebook Link and Adds a Discord link in the Options
2025-01-06 02:21 UTC · Community Announcements · King Otter Games
Hey everyone, I hope everyone's holidays have been amazing. With the holiday's behind me, I'm beginning to focus in on the sequel to Koltera. I don't have any timeline for it as of yet, but I wanted to announce a big change to this game where I will be making Koltera completely free starting sometime around the end of the month. For all those who purchased the game, I truly appreciate your support and you've made a sequel possible. I've already commissioned over 150+ creatures for the next game (which is almost 5x what's in Koltera) and will be much more feature robust. Koltera will become com
2024-06-11 16:34 UTC · Community Announcements · King Otter Games
Updated old text references for better clarity Soulstones are no longer capped and will continue to accumulate Added more clarity to trader requirements
2024-06-04 05:56 UTC · Community Announcements · King Otter Games
Added Offline Progression (Uncapped) Rebranded the game to be under "Koltera" due to issues with previous names. Buffed Trainer XP gain from 3% of XP gained to 5% of XP gained by creatures Fixed bug where game crashes when gene modifying Removed spell chance from Magic Staff and made it 100%
2024-04-26 05:17 UTC · Community Announcements · King Otter Games
Hi all, I just wanted to give an update that over the next month or two, I will be rebranding the game to Faemore. There are various reasons for this, but ultimately, it'll allow me to protect the game IP, especially when I have aspirations to create sequels building off of this game. As a result, a lot of the logos and in-game references will be changing to fit this new theme. The creatures will now be called Faelings, the mystical creatures of Faemore. I know it may be confusing at this time, but bare with me as I take the time to redo the trailer, screenshots, logos, and in-game materials.
2024-03-30 09:24 UTC · Community Announcements · King Otter Games
- Changed augmentation from transferring 100% of the parent stats onto the Fable to now 75% of each stat. With combiner being added back + magic + changes in the breeding formula, it is a bit too easy to get a perfect Fable. - Fixed Breeding tab's information to now be accurate to the new breeding formulas - Fixed bug where you could release your Fable through the new multi-release in Fable Storage (not intended as I want to avoid hard locks and other systems rely on having a starter) - Fixed bug that caused blank screen in Trader (due to releasing starter with multi-release) - Fixed bug in sa
2024-03-25 22:38 UTC · Community Announcements · King Otter Games
- Augmentation now gives parents genetics instead of 25% - Breeding now has the following Vibrancy Roll: 10% it's a 100% vibrant now, 50% it inherits the best parent, 40% vibrancy is random - Nerfed Augmentation costs massively again - Earn Legendary Soulstones once you summon it from Garden (1 per kill and will be split between all that you've summoned already) - Buffed Garden Fablecoin earnings after there's no summons left by 5x
2024-03-25 07:10 UTC · Community Announcements · King Otter Games
- Fix Magic Staff Achievement since it isn't crafted, rather obtained - Massive nerf to Augmentation Costs - Massive nerf to Breeding Costs - Bumped Trainer XP from 1% of Fable xp earned to 3%
2024-03-24 21:36 UTC · Community Announcements · King Otter Games
- Changed breeding and magic staffs so that if they are not crafted, it now shows what you get when you unlock it mechanic wise - Nerfed Breeding Staff crafting requirements, to match other staffs - Fixed "Trainer Level" requirement text for mechanics on navigation to properly match the real value - Cleaned up old text in tooltips which no longer applies - Added back the Combiner, unchanged. Added a few words for clarity on Vibrancy - Added back the Genetics Lab, now called Gene Modification, which uses magic potions as the currency to upgrade stats - Added a way to change spirits in the Gene
Full appinfo as delivered by Steam PICS, changenumber 38617716. Also at /api/app/2233750/raw.
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