Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-31 17:46 UTC · Community Announcements · everwakestudio
Hello, Hunters!We are currently finalizing a major overhaul of Native Hunter, with the last adjustments planned for this week.The reason this update has not been released yet is simple: we are focused on the polishing, final adjustments, and testing of all the new systems before release.This will not be a small update or something released in separate pieces. It will be launched as a massive update, because almost every new system is directly connected to the others.The new progression depends on the new map, biomes, resources, animals, equipment, survival systems, bosses, structures, and expl
2026-06-25 08:54 UTC · Community Announcements · everwakestudio
Native Hunter — Development RoadmapNative Hunter is still in active development and is now entering a new phase of improvements, adjustments, and expansion.The game already has a playable survival foundation, including island exploration, resource gathering, crafting, building, combat, animals, and multiplayer/co-op. From this point forward, the focus is to strengthen that foundation, improve stability, and expand the core systems to make the experience deeper, more dangerous, and more rewarding.The first stage of this roadmap is already in development and is expected to reach players in the c
2026-03-24 06:26 UTC · Community Announcements · Starni
This new version brings a range of general improvements to the game, including bug fixes, HUD adjustments, multiplayer optimizations, and other important overall improvements to the experience.As this build went through many changes during development, including a migration to a more recent engine version, unfortunately not every individual change could be documented accurately this time. It was a broad update, with many internal changes and refinements accumulated throughout the process.The game is still actively being developed, and each update is intended to make the experience more stable,
2024-06-27 16:36 UTC · Community Announcements · Starni
Fixes: Fixed bug where weight doesn't update when the character acquires weight-related abilities. Corrected minor optimization issues. Fixed collision errors in the landscape. Fixed supply crates in the village not saving. Fixed NPC trader not being fed or medicated after saving. Fixed issue where puppy wolf hits when attacking a wolf.
2024-05-25 19:23 UTC · Community Announcements · Starni
After the initial release of the game, a series of significant updates have been implemented, marking a notable evolution in gameplay and the overall user experience. New gameplay mechanics have been introduced, such as the power system, allowing players to unleash special abilities to face challenges or explore the environment in unique ways. The introduction of God Mode offers players a more personalized gaming experience, enabling difficulty adjustments and total control over the game world. Additionally, improvements have been made in resource collection, with enhancements to the drop syst
2024-05-14 23:15 UTC · Community Announcements · Starni
Fixes: Fixed bug where picking up furnace or campfire duplicates wood resources. Implementations: Added powers to the game. Added God Mode to the "Admin Menu". Added new NPCs to the village. Implemented animations and sounds when NPCs are hungry or sick. Introduced management of villages through food and medicine, enabling resource exchange with villages. We want to express our sincere gratitude for the incredible dedication and ongoing support from the entire community. You are truly inspiring and essential to the success of this project. Thank you for your commitment and collaboration!
2024-04-17 20:17 UTC · Community Announcements · Starni
Implementations: Added corpse marker when character dies. Added skeleton and crocodile set. Implemented raft movement key mapping. Corrections: Fixed issue with feeders not working. Fixed bug where animals were not reproducing. Resolved issue where animals were not moving after receiving commands. Increased duration of meat in the refrigerator. Removed "L to drive" message while controlling the raft.
2023-11-08 20:38 UTC · Community Announcements · Starni
Implementations: Added two new domesticable animals: Baby Crocodile and Baby Bear. Introduced a training map with training missions. Added the ability to construct structures on the raft. Corrections: Balanced the effects of snake venom for more fair gameplay. Fixed a bug where character footsteps could not be heard when using skeleton paint. Resolved the issue of losing the bestiary when the character dies. Addressed the problem where the bestiary was lost upon character death. Stabilized motion blur and mouse settings, which are now retained after character death.
2023-10-23 00:23 UTC · Community Announcements · Starni
Implementations: Game translation into 6 new languages (Portuguese, Russian, Spanish, Turkish, French, and German). Addition of a health bar for the player's mount. Introduction of the game's first achievement: "FrogMan." Ability to collect furniture. Mouse sensitivity settings and the option to invert the mouse in the input settings menu. Added a visual outline for destructible rocks in the game. Implementation of rusted metal melting. Addition of a configurable suicide key in the input settings. Complete overhaul of the structure and animal saving system. Corrections: Fixed the texture of th
2023-10-15 01:04 UTC · Community Announcements · Starni
https://i.ibb.co/Kw1T0RF/Highres-Screenshot00004.png Implementations: Introduced a new island featuring a hostile village. Replaced the models of the following items: Huge Club, Stone Pickaxe, Stone hatchet, Torch, and Stone shovel. Added the SteamID viewing window in the Admin Panel. Implemented the character spawn function within the admin panel. Enhanced the storage capacity of the reinforced chest. Disabled FSR 2.1 as the default setting. Included the bestiary feature for trackable domesticable animals. Introduced the snake entity and its venom. Enabled the use of an antidote with cow's mi
2023-09-30 04:39 UTC · Community Announcements · Starni
Bug Fixes: Fixed the issue where the ocean was not visible on the map. Corrected the bug causing barrels to respawn in 5 seconds. Resolved the problem where the buffalo's attack would hit wolves even at a distance. Fixed the issue where cows would not move after being tamed. Corrected the problem where all tamed animals were lost upon death. Resolved the bug where the raft would not move. Changed the structure and animal saving system to use a unique player ID, preventing conflicts. Fixed the bug where wolves would attack allies. These fixes have been implemented to enhance the player experien
2023-09-29 01:37 UTC · Community Announcements · Starni
Bug Fixes: Fixed a game performance issue that gradually compromised performance over time in each save. Resolved a bug where cave enemies spawned inside rocks. Addressed the issue where prisoners couldn't pass over beams. Solved the bug that prevented the character from taking fall damage. Fixed the bug where barrels became owned when using a totem nearby. Resolved the issue where it wasn't possible to eat while mounted. Corrected the bug that prevented the addition of water storage and carpets on floating foundations. Fixed the problem with roof placement. Implementations and Optimizations:
2023-09-20 07:59 UTC · Community Announcements · Starni
Implementations and Balancing: Reduced the quantity of branches generated by trees. Doubled the acquisition radius of land with the totem. Loot is now accessed on native bodies. Altered the character attribute descriptions. Increased the speed of descent and ascent in water. Added the ability to repair SpikedWalls. Included saddle drops in the loot of tamed animals. Implemented combat mechanics while swimming. Added a growth bar for taming. Made improvements to the ocean. Now, natives and animals can swim. Corrections: Fixed the issue where domesticated animals were causing damage to their own
2023-09-15 05:05 UTC · Community Announcements · Starni
Implementations and Balancing: Added the ability to construct floating foundations for ocean bases. Added a text box to facilitate item search within the crafting system. Introduced a password function for multiplayer rooms, enhancing security. Made changes to the HUD and multiplayer server management to improve the player experience. Adjusted the cost of fortified walls to balance the game. Increased the time required for native invasions, making challenges more strategic. Now, when using the "Mallet" tool, you will receive relevant notifications. Introduced the option to create wooden barric
2023-09-08 07:21 UTC · Community Announcements · Starni
Implementations: Added peaceful village for item trading. Added hostile village for combat and resource acquisition. Added prisoners who can become allies. Added invasion of indigenous natives in structures. Added a new "portico" structure for construction. Island natives now attack structures. Changed selected hotbar item with mouse scroll. Red and Blue Flowers are now only found around the river. It's now possible to obtain fiber while cutting down trees. Implemented talent tree. Now all live animals grant XP. Enhanced freezing screen effects during snowstorms. Increased the size of wooden e
Full appinfo as delivered by Steam PICS, changenumber 37715535. Also at /api/app/2234640/raw.
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