Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-04 16:07 UTC · Community Announcements · ghost in the shell
Trees look more like trees, oaks grow apples, and horses will follow you for a snack. The horses and saving and loading of mobs is to prepare for animal farming. Trees & foliage Leaves near trunks and branches sway less than the free canopy — the wind feels more natural Twig and bark connectors link leafy canopy back to the trunk Tree roots reach out onto soil, grass, and sand Bark tubes and roots can pick up grass/moss cover like the rest of the terrain Leaf cards have more varied sizes for a less uniform canopy Saplings & growth Oak, birch, and spruce saplings have clearer tool icons and gro
2026-08-30 15:26 UTC · Community Announcements · ghost in the shell
Rain & Weather Rain is here! When the weather turns wet, you'll see falling rain, hear it on open ground, and spot splash effects on soaked surfaces. Rain follows the seasons on your world map — most common in autumn, sometimes in spring and summer, and never in desert or winter biomes. Snow still depends on temperature as before. Weather now shifts on a random 3–7 minute cycle instead of a fixed rhythm, so skies feel less predictable. In multiplayer, rain timing is decided by the host and stays in sync for everyone. Rain intensity scales with fog and cloud cover — heavy overcast can turn into
2026-08-26 19:24 UTC · Community Announcements · ghost in the shell
Hi, This update adds smoother building with MBlock Level and paint, new voxel-based tree leaves and sapling growth models, plus better creature pathfinding and lighting. I also fixed the inventory bugs we talked about in the forum. Building Holding Shift with the MBlock tool (Level) is smoother and more predictable. It also works on different block types and slopes now. Edge Nudge is easier to aim, with a clearer on-screen guide Paint now locks to the material you first hit for the whole stroke — dragging won’t keep replacing other materials You can no longer paint construction materials onto
2026-08-20 21:02 UTC · Community Announcements · ghost in the shell
Blockscape — August 2026 This is a big one. Worlds look richer, Survival has a clearer loop, creatures and tools feel more alive — and multiplayer can finally share the same world with monsters, inventories, and vehicles. Multiplayer Monsters, NPCs, vehicles, inventories, and thrown projectiles now sync over the network. Remote players, creatures, and vehicles move more smoothly instead of snapping or teleporting. Join a session and see existing creatures, settlers, and vehicles already in the world. Vehicles: enter, exit, and drive together. Your weapon is hidden while seated. Combat, mining
2025-10-19 13:25 UTC · Community Announcements · ghost in the shell
Hi,I'm really happy to announce that the next massive update is available fo testing. Just select the "unstable" beta in settings. Blockscape is finally turning into a real game. GameplayTexture direction will now follow beam directionAdded icon that shows when simulation is onPlayer acceleration is now connected to speed-multiplierRandom metal material selection for procedural buildingsBetter castle walls with battlement for procedural castles.New roofs for procedural buildings.New bridges for procedural buldings.Better basement and tunnel hatch positions for procedural buildings. Added azure
2024-12-10 21:17 UTC · Community Announcements · ghost in the shell
A new "Selection Box" tool with Copy and Paste functionality will be available in the next version. See video below:
2024-07-25 21:19 UTC · Community Announcements · ghost in the shell
Hi, Something that has been on my todo list for years is to figure out a way to have non axis aligned materials. Sometimes you want the materials to follow the direction of a slope blocks. I think I finally found a way with the new beam tool. Check out the video: best regards Jens
2024-07-11 20:09 UTC · Community Announcements · ghost in the shell
Hi! {STEAM_CLAN_IMAGE}/4471392/151cbab53d0469ab4129133c45bb0aba172abcc0.jpg Highlights in this update: Slope tool The tool to replace all slope block tools. It doesn't cover all the cases (like double convex/concave slopes) yet but it works good enough for you to try it out. I built the pirate ship in the picture above using only the slope tool and the beam tool for all slopes. Beam tool Similar to the the Slope tool but it doesn't fill space. Eye dropper ( + ) Material replace tool + eye dropper now selects material only Paint tool + eye dropper now selects paint color only Material cover too
2024-07-08 21:40 UTC · Community Announcements · ghost in the shell
Hi, I know that many of you struggle trying to figure out all the block types available in Blockscape. Especially all the slope block types can be a pain to get right. I have been working on a new tool for a very long time that will hopefully solve this. It is an early prototype but I think you get the idea. best regards Jens
2024-06-18 20:02 UTC · Community Announcements · ghost in the shell
Hi, I hope your are having fun playing Blockscape. Make sure to post wishes and bugs in the forum. I read all of them. {STEAM_CLAN_IMAGE}/4471392/017dd8eabfa53bf128d6ab71f2db130c8c1923c7.jpg Highlights in this update: Gameplay Increased the speed of copter rotors Removed some inventory items that should not be availble for placement. Bugs will now drop a bug when killed. Butterflies will now drop a butterfly when killed. Visual Improved intensity of fire in world and in inventory. Better inventory lighting when world has dense fog. Better models for butterfly wings. Bugs Fixed a bug with savin
2024-06-08 16:22 UTC · Community Announcements · ghost in the shell
Hi, {STEAM_CLAN_IMAGE}/4471392/a2b2dbbf29ac8113df6e7cbe91e6be2b9a74624f.jpg Highlights in this update: Visual improvements Improved smoke and debris/water spalsh rendering. It now looks like it has a bit more volume. More fixes and improvements to water reflections. Lowered the bloom threshold a tiny bit. New hay texture maps. Gameplay logic Added "You are starving!" warning when you are starving. Changed so that you don't heal if you are starving. Changed so that hunger goes up even when you are sleeping but only at half rate. Changed so that it takes 12 game hours to fully heal when sleeping
2024-06-02 17:28 UTC · Community Announcements · ghost in the shell
Hi! {STEAM_CLAN_IMAGE}/4471392/c8ceec887b715011fd1e8936dc0bf1b534a75fb4.png Highlights in this update: New sleeping logic First you need a bed (same as before). You can't sleep if you have unprotected items. Sleeping will now progress time. One second of sleep equals one hour of game time. Sleeping will show a small animation of the sun and moon to give you an idea of how long you slept and what time of day it is. Health regeneration is faster when you sleep and is now much slower when you are awake. Check it out and tell me what you think. Random big hole in terrain finally fixed This was a t
2024-05-29 14:50 UTC · Community Announcements · ghost in the shell
Hi! {STEAM_CLAN_IMAGE}/4471392/f0e4ce704810017bbaaa437bd93986c51cd8b1ea.jpg I hope you are having fun playing the new and much improved 2024 version. Here is update 2 with a few but important changes: Fixed large scale ambient occlusion in closed/indoor environments. It was a bit too dark in the previous version. Fixed disconnected chunks not saved/loaded correctly. This was the bug that caused trees to reappear after a savegame was loaded. Added a "show log file from previous session" button to the startup/login dialog. I'm hoping this will make it easier for you to help me track down errors.
2024-05-26 23:26 UTC · Community Announcements · ghost in the shell
Hi, The new version is finally out! {STEAM_CLAN_IMAGE}/4471392/4ef83e1a3a6c6fec3eeb13ea8d73f90b95221bcb.jpg Highlights in this update: New "Realistic" world Available both in Just build and Survival game modes. It generates natural mountains, valleys, lakes and rivers. The old world is now called "Wild". Better looking All materials have been updated to look more realistic. The rendering pipeline has been rewritten to support fully physically based materials. Triplanar mapping for smooth texturing of terrain. Realistic specular lighting. HDR render targets with auto-exposure. Better transparen
2024-03-24 21:47 UTC · Community Announcements · ghost in the shell
Hi, Just a short video demonstrating the new realistic lighting and materials. best regards Jens
Full appinfo as delivered by Steam PICS, changenumber 38608627. Also at /api/app/223490/raw.
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