2023-04-17 12:25 UTC · Community Announcements · Goldhawk
Hello everyone - today's update is just a minor update that shouldn't affect gameplay in any way! As Xenonauts 2 will be launching into Early Access in the next couple of months, we've just replaced the old development update RSS feed in the Xenonauts launcher with an image that links through to the Steam page for the sequel (in case anyone that enjoyed the first game was not aware that the sequel exists).
2018-07-17 16:33 UTC · Community Announcements · Goldhawk
Another quick update to let everyone know that the Kickstarter for Xenonauts-2 has entered its final three days. You can see it here: https://www.kickstarter.com/projects/69341191/xenonauts-2-strategic-planetary-defence-simulator/ It's been very successful, so huge thanks to anyone that backed us - we asked for £50,000 and were fully funded in 8 hours, and we're now well over 300% funded! Some cool stretch goals have already been unlocked (like weapon attachments and locational injuries in combat) and we're hoping to hit the next one at 400% which involves us giving extra support to the Commun
2018-06-20 16:27 UTC · PC Gamer
Update: Xenonauts 2's Kickstarter campaign has been successfully funded, several hours after going live. As outlined in our original story below, the project sought £50,000. At the time of writing, its total has reached £67,698—with 29 days left to go.  An update posted by studio head Chris England thanks backers and explains developer Goldhawk Interactive will now turn its head towards stretch goal voting.  "I had genuine concerns this morning about how well this campaign was going to go," says England. "The games market has become far more crowd
2018-06-20 14:06 UTC · Community Announcements · Goldhawk
If you played and enjoyed the original Xenonauts, you may be interested to know that the Kickstarter for the sequel Xenonauts-2 has now gone live: https://www.kickstarter.com/projects/69341191/xenonauts-2-strategic-planetary-defence-simulator/ Full details of the new game are available on the Kickstarter page, along with a free alpha demo of a tactical combat mission - we've still got plenty of work left to do, but hopefully you can see the improvement! Xenonauts-2 is not a chronological sequel to Xenonauts, but rather an updated portrayal of similar events. We've moved to a much more modern e
2018-06-04 15:28 UTC · PC Gamer
GOG's Summer Gaming Sale—or #SummerGaming Sale as it's stylised on-site—is live now through June 18. To mark the occasion, the digital storefront is giving away sci-fi strategy game Xenonauts free-of-charge from today through Wednesday, June 6 at 6am PST / 2pm BST.   First, let's talk deals. I like D-Pad Studio's retro-styled platformer Owlboy, which, at 40 percent off, costs £10.69/$14.99. I'm also fond of Fallout: New Vegas, the best of the post-apocalyptic role-playing series, whose Ultimate Edition comes in at £7.49/$10.59, 50 percent l
2017-02-24 17:27 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
When X-COM cast off its hyphen and complexity to become XCOM, Xenonauts was handily here with old-school alien-busting. Now you can see how its sequel is shaping up, as developers Goldhawk Interactive are releasing development builds of Xenonauts 2 for free. You can play one single mission right now, then Goldhawk plan to expand this pre-alpha demo fortnightly. They’ll start charging money once the game’s in good enough shape but paying with feedback is peachy-dory for now. …
2016-10-29 14:54 UTC · Community Announcements · Goldhawk
Two things to discuss in this announcement - cloud saves and the Community Edition of Xenonauts. We've now enabled cloud saves for Xenonauts. Steam should save your save games and you should now be able to access them if you want to play Xenonauts on a different machine. Hopefully that will make things more convenient for you guys! The second thing is the Community Edition of Xenonauts. A lot of people already know about this, but not everyone does - it's an optional free upgrade to Xenonauts that has been created by coders from the community who were given access to the source code of the gam
2016-10-29 14:54 UTC · Community Announcements · Goldhawk
Two things to discuss in this announcement - cloud saves and the Community Edition of Xenonauts. We've now enabled cloud saves for Xenonauts. Steam should save your save games and you should now be able to access them if you want to play Xenonauts on a different machine. Hopefully that will make things more convenient for you guys! The second thing is the Community Edition of Xenonauts. A lot of people already know about this, but not everyone does - it's an optional free upgrade to Xenonauts that has been created by coders from the community who were given access to the source code of the gam
2016-08-08 17:13 UTC · Community Announcements · Goldhawk
This is a brief update, as we've pushed V1.65 from the Experimental branch to the Stable branch. I've post the patch notes from V1.65 Experimental below so you can see what has changed, but the main reason we've pushed this update to Stable is that there's a Windows 10 specific bug that is fixed by V1.65 which is affecting some of our users. We'll be monitoring V1.65 to see if it causes any additional problems (in which case we'll roll back to V1.64 and let people who want to keep it opt in to the Experimental branch), but we think all will be well. Please let us know if you see any new issues
2016-08-08 17:13 UTC · Community Announcements · Goldhawk
This is a brief update, as we've pushed V1.65 from the Experimental branch to the Stable branch. I've post the patch notes from V1.65 Experimental below so you can see what has changed, but the main reason we've pushed this update to Stable is that there's a Windows 10 specific bug that is fixed by V1.65 which is affecting some of our users. We'll be monitoring V1.65 to see if it causes any additional problems (in which case we'll roll back to V1.64 and let people who want to keep it opt in to the Experimental branch), but we think all will be well. Please let us know if you see any new issues
2016-02-04 13:26 UTC · Community Announcements · Goldhawk
We have now officially confirmed we are working on Xenonauts 2, and we're currently hoping for a 2017 release for the game! The full statement and some basic details on the sequel can be read here (with more to follow in the next couple of months): http://www.xenonauts2.com Thanks to everyone that has supported us by buying the first game - the experience we've gained making it and the feedback received from the community should allow us to create something even better second time around!
2016-02-04 13:26 UTC · Community Announcements · Goldhawk
We have now officially confirmed we are working on Xenonauts 2, and we're currently hoping for a 2017 release for the game! The full statement and some basic details on the sequel can be read here (with more to follow in the next couple of months): http://www.xenonauts2.com Thanks to everyone that has supported us by buying the first game - the experience we've gained making it and the feedback received from the community should allow us to create something even better second time around!
2016-02-03 19:09 UTC · PC Gamer
Released in the summer of 2014, Xenonauts is a turn-based tactics game that was heavily inspired by X-COM: UFO Defense. (That would be the 1994 predecessor to the 2012 update XCOM: Enemy Unknown.) But it grew into a deeper and more detailed game that proved a triumph of rebooted game design, as we said in our review: Difficult and unforgiving, but still a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots. That's high praise indeed, and so it's not at all surprising that a sequel has now been confirmed. It's also not su
2016-01-19 14:27 UTC · Community Announcements · Goldhawk
We've released a new version of Xenonauts for Windows on the Experimental branch, V1.65. It contains some gameplay updates, but it will need some testing to see if it is stable before being rolled out to the default Stable branch for all Steam users, so if anyone can test it that would be appreciated. To access the Experimental branch, please follow the instructions here: http://www.goldhawkinteractive.com/forums/showthread.php/5958-Xenonauts-Experimental-Builds-Instructions We will also merge these fixes into the native Mac / Linux builds in the future if they prove to be stable. Most of thes
2016-01-19 14:27 UTC · Community Announcements · Goldhawk
We've released a new version of Xenonauts for Windows on the Experimental branch, V1.65. It contains some gameplay updates, but it will need some testing to see if it is stable before being rolled out to the default Stable branch for all Steam users, so if anyone can test it that would be appreciated. To access the Experimental branch, please follow the instructions here: http://www.goldhawkinteractive.com/forums/showthread.php/5958-Xenonauts-Experimental-Builds-Instructions We will also merge these fixes into the native Mac / Linux builds in the future if they prove to be stable. Most of thes
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