2026-09-11 02:22 UTC · Community Announcements · RZ @PikPok
Update #15 Experimental BranchHey survivors,We're releasing an experimental branch for Update #15: Custom Scenarios, and we're keen to hear your thoughts.General guide to experimental branches: Play at your own risk. Experimental branches have minimal testing, and saves may not work with older or newer versions of the build. We strongly recommend a new save to keep it separate and to back up any saves that are dear to you.We'll be collecting feedback in a specific survey form. You can find the survey in the Main Menu of the game in the experimental branch or here: https://www.surveymonkey.com/
2026-08-27 01:37 UTC · Community Announcements · RZ @PikPok
A new hotfix to address some issues. See below for changes. _____ Patch Notes FixesFixed an issue where Frank can have two "Missing a loved one" morale influences at the same time.Fixed an issue where June is not visibly wearing her hazmat suit when survivors encounter her at night.Candy's survivor mission now skips the "Go to the Recording Studio" objective after picking up the fan's notebook. It now instead immediately says "Deliver the Notebook to the Fan".Fixed an issue where a negative sound effect plays when survivors heal shin fractures.Fixed an issue where McBride can get stuck between
2026-08-25 01:03 UTC · Community Announcements · RZ @PikPok
SURVIVOR MISSIONS IVEarly Access Update #14 - v0.17 NotesNew Survivor MissionsAdded new survivor missions:Frank Candy Hudson If you're a returning player and want to jump straight into the new Survivor Missions, they will trigger if you have the survivor (Candy, Hudson, Frank) in the shelter for more than one phase and six total phases have passed (for Candy and Frank) or seven total phases have passed (for Hudson). AdjustmentsAdded "Kill all threats to move in" to the Map location info panel when players have selected a Potential Shelter location.Friendly NPCs (like Isaiah during Joe's surviv
2026-08-24 01:27 UTC · Community Announcements · RZ @PikPok
Survivor Missions IV TrailerFind out who features in the next batch of survivor missions... As a reminder, this update will release in Wellington, New Zealand on Tuesday 25 August at around 1:00pm, or: Monday 24 August @ 6:00pm PDT Monday 24 August @ 9:00pm EDTTuesday 25 August @ 2:00am CESTTuesday 25 August @ 9:00am CST (China)Tuesday 25 August @ 11:00am AESTAnd don't forget, we just announced our 1.0 and console launch for March 2027! Join us in the Discord: https://discord.gg/Xd8RPnRZjxThe Into the Dead team
2026-08-18 14:10 UTC · Community Announcements · Harriet_PikPok
It's official. Hard launch is coming in March 2027.It's finally time. In April 2025, we launched into Early Access on Steam. Since then, we’ve released 13 major content updates with a range of new gameplay features including new zombie types, new starting and recruitable characters, new Escape Plans, new systems and combat, new survivor missions and relationships, new weapons, new districts, new settings including difficulty and content control, save slots, and countless more additions. With your help and feedback, we’ve also squished numerous bugs and developed significant improvements. Today
2026-08-12 01:04 UTC · Community Announcements · Harriet_PikPok
Update #14: Survivor Missions IVWe'll be releasing a fresh batch of Survivor Missions just in time for gamescom!The update will release in Wellington, New Zealand on Tuesday 25th August at around 1pm, or:Monday 24 Aug @ 6:00pm PDTMonday 24 Aug @ 9:00pm EDTTuesday 25 Aug @ 3:00am CESTTuesday 25 Aug @ 9:00am CST (China)Tuesday 25 Aug @ 11:00am AESTWant to chat with the dev team and other players? Come join us in the Into the Dead Discord: https://discord.gg/intothedeadHarriet & the Into the Dead team
2026-08-11 04:00 UTC · Community Announcements · RZ @PikPok
We’re excited to announce that Into the Dead: Our Darkest Days will be at the Home of Indies Booth at gamescom 2026!We’re headed all the way over from Wellington, New Zealand to the beautiful city of Cologne, Germany to share Into the Dead with gamescom attendees from 27 August to 30 August. Find us at the Home of Indies booth, play the game, and meet PikPok team members.The Home of Indies booth is located in Hall 10.2, in spaces E010g-D011g. Check the gamescom website for tickets and hall opening hours.We’ll see you there!The Into the Dead team
2026-08-04 01:32 UTC · Community Announcements · RZ @PikPok
Another hotfix, fresh out of the oven._____ Patch Notes FixesFixed an issue where survivors can get stuck while being grabbed by zombies.Fixed an issue where going back and forth into the Prepare for Scavenge screen could double the amount of items survivors had in their backpack.Fixed an issue where the Marksman trait was not doing extra damage with the Brute Double shotgun.Changes to Hard difficulty: - XP gain rate is now the same as Normal difficulty (effectively doubled).- The duration that the zombie grab quick time event (QTE) is onscreen has been extended to be 15% longer.- One incorrec
2026-07-28 03:04 UTC · Community Announcements · RZ @PikPok
COMBAT IMPROVEMENTS & NEW RECRUITSEarly Access Update #13 - v0.16 Notes Important: Key Rebinding We've rebound some of the controls for combat. For keyboard and mouse: Dodge is now on Spacebar.Vault is now on L Alt.Sprint is now on L Shift.Sneak is now on L Ctrl. (Note that the in-game icons for Vault, Sprint and Sneak will just say Alt/Shift/Ctrl.)Controller:Dodge is now on A (XBox) or X (PlayStation)Sneak is now on Left TriggerVault is now on B (XBox) or Circle (PlayStation)You can rebind your controls in the Controls menu if these don’t suit you. Combat Improvements We've made a number of c
2026-07-22 04:11 UTC · Community Announcements · Harriet_PikPok
Update #13 Experimental BranchHi folks!We've got another experimental branch for you to try. We've just released a preview of Update #13: Combat Improvements & New Recruits ahead of the official launch next week, and we're keen to hear your thoughts.General guide to experimental branches: Play at your own risk. Experimental branches have minimal testing, and saves may not work with older or newer versions of the build. We strongly recommend a new save to keep it separate and to back up any saves that are dear to you.We'll be collecting feedback in a specific survey form. You can find the surve
2026-07-21 01:00 UTC · Community Announcements · Harriet_PikPok
Update #13: Combat Improvements & New RecruitsIt's almost time! Our July update is just around the corner. Our team have been working on a number of combat improvements based on player feedback, and we're definitely keen to hear how those are looking and feeling. We're also adding some new recruits, including a brand new survivor. Due to a bug that the development team are working hard to fix, the update has moved to the following times: Wellington, New Zealand on Tuesday 28th July at around 3:00pm, or:Monday 27 July @ 8:00pm PDTMonday 27 July @ 11:00pm EDTTuesday 28 July @ 5:00am CESTTuesday
2026-06-25 01:41 UTC · Community Announcements · RZ @PikPok
A new hotfix is available that resolves a number of bugs and makes one additional adjustment. _____ Patch Notes FixesFixed some missing decals in Styx Arcade.Fixed an issue where zombies will fall over when survivors climb ladders or ledges near them.Fixed an issue where taking everything from a trader's inventory could cause the game to become unresponsive.Fixed an issue where a point of interest can keep opening over and over again at St Bernadette Hospital.Fixed an issue where, if a survivor were to throw a noise distraction at a door, it would alert the threat but they wouldn't go toward i
2026-06-23 01:01 UTC · Community Announcements · Harriet_PikPok
TRADERS & AIRLIFT PLAN UPDATEEarly Access Update #12 - v0.15 NotesNote: To play the new Airlift Plan update you will need to start a new save. If you're in the middle of an Airlift playthrough, you may experience some issues, so we'd recommend finishing your playthrough before downloading the update.TradersTrading is here! Traders will now appear for a limited time at Trading Posts across Walton. You can trade most items for their stock of supplies. The value of different items can vary between different Traders or in different situations. A shelter event will tell you if a Trader is available
2026-06-17 21:49 UTC · Community Announcements · Harriet_PikPok
Update #12: Traders & Airlift Plan UpdateOur second update for June is coming to you next week, and includes the long-requested trading mechanic for all those items you've been hoarding, along with an update to the Airlift Escape Plan.This update will release in Wellington, New Zealand on Tuesday 23rd June at around 1:00pm, or: Monday 22 June @ 6:00pm PDT Monday 22 June @ 9:00pm EDTTuesday 23 June @ 3:00am CESTTuesday 23 June @ 9:00am CST (China)Tuesday 23 June @ 11:00am AESTCome join us in the Into the Dead Discord: https://discord.gg/intothedeadHarriet & the Into the Dead team
2026-06-08 01:41 UTC · Community Announcements · Harriet_PikPok
Adjusting some weirdness. _____Patch Notes v0.14.1 FixesFixed some of the issues with zombies not using the right animations or visuals. Note that if you're midway through a run, this will only fix undiscovered locations. Locations that are already on your map will have the weird zombies already spawned so you'll need to start a new run to get the fix. AdjustmentsUpdated some translations in Japanese._____See you in the Discord: https://discord.gg/intothedead Harriet &the Into the Dead team
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