Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:28 UTC.
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2024-10-23 03:29 UTC · Community Announcements · Koalas in Traffic
The full release has been announced to be November 6th! I'm excited to finally put closure on this game, and many fixes have been added. There's a ton of new content including four new enemies and a new map. And a complete rework on health and damage calculations has been added to balance the game. All planned features are now complete, so future updates will only have bug fixes. Expect a sale on the release date of November 6th! For all patch notes see: https://koalasintraffic.github.io/spd/news/2024/10/22/game-rework-and-new-enemies/
2023-09-11 04:03 UTC · Community Announcements · Koalas in Traffic
https://koalasintraffic.github.io/spd/news/2023/09/10/truly-endless/ The last hotfix I made introduced bugs, so I’m releasing a new update with these fixes. The new wall tower should allow you to fix your maze despite the bosses’ abilities. And finally, endless mode is now almost truly endless! For endless, your computer may experience performance issues due to having too many enemies in the game… Don’t forget to use items as they deal percent damage. Also, I added a beta global leaderboard system, several bug fixes, and balanced some of the towers. Endless wave generation Endless waves techni
2023-09-06 03:58 UTC · Community Announcements · Koalas in Traffic
https://koalasintraffic.github.io/spd/news/2023/09/05/endless-improvements-and-wall-tower/ Thanks to RAMBO’s feedback, I realized that an additional incentive to rushing waves was needed. Also, mazing levels were not well-designed for endless so I’ve added an indestructible wall tower that allows you to fix your maze with the drawback of consuming cash and building space. I think these two changes really improve certain drawbacks of the game, so I’m releasing it now instead of during the next major update. New wall tower for mazing At the cost of $3, a zero-damage wall tower can be built that
2023-08-18 02:17 UTC · Community Announcements · Koalas in Traffic
https://koalasintraffic.github.io/spd/news/2023/08/17/new-map-and-tower-rework/ Towers now have some additional abilities to make leveling up at lower levels more beneficial. This will hopefully make it more interesting for new players. Additionally, a brand new map has been released in beta mode! Several quality of life changes have been made (huge thanks to Siopilos). Also, several minor bugs have been fixed. Sandbox mode New sandbox map has been released! You can select the starting difficulty and modifier for this mode. You can pick which enemies and how many to fight per wave. You can cho
2023-07-16 15:58 UTC · Community Announcements · Koalas in Traffic
https://koalasintraffic.github.io/spd/news/2023/07/16/update-06-hotfix/ I've decided to change the legacy achievement to be auto-completed by simply opening up the game! I've also renamed the achievement to reflect those changes, so all new players will be able to get 100% of the achievements now. I'm still working on tower changes, but it'll take me a bit of time due to being busy with my personal life. Stayed tuned in a month or so for a new major patch.
2023-06-29 05:23 UTC · Community Announcements · Koalas in Traffic
https://koalasintraffic.github.io/spd/news/2023/06/28/brand-new-weapons/ The concept of items have been completely reworked into a new weapon system. Alongside items you’ve already unlocked, your character can pickup a charge of the “Blaze” weapon every 5th wave. And there’s a brand new weapon called “Grab” that allows you to hold onto your enemies and even throw them off the map! Because I updated the unlock locations on a couple maps, all 7 charges for Grab and Buff will be automatically unlocked for people who played Update v0.5 or earlier! Also, the now legacy Muffin Farmer achievement wil
2023-06-06 04:45 UTC · Community Announcements · Koalas in Traffic
https://koalasintraffic.github.io/spd/news/2023/06/05/tower-visuals/ Tower upgrades are getting a new look! I've added mesh attachments to towers for each level. This will make it easier to distinguish the difference between a high level tower compared to a lower level one. Another major change is the option to enable streamer mode. New songs (CC0) by Random Mind have been added. Regular players can ignore this option, since Alexander Nakarada's music (CC4) is the official tracklist. However, anyone who wants to stream or make a video of Small People Defense without needing to give attribution
2023-05-18 19:25 UTC · Community Announcements · Koalas in Traffic
https://koalasintraffic.github.io/spd/news/2023/05/18/ui-rework/ A complete makeover of the UI has been made! Now all important information will be provided at only 2 locations of the screen (top-left and bottom-right). These changes will make game elements easier to see and more clear. I’ve also added new levels. Now a “Hard Levels” menu will allow you to access these levels for free. Even after maxing the power ups and unlocking all the items, they can still be challenging! As as last note, I plan on increasing the base price of the game from $4 USD to $5 USD in the near future. This will be
2023-04-27 00:26 UTC · Community Announcements · Koalas in Traffic
Most players could not find the hidden items, leaving them with only 1 per level! This limits the clutch factor and the amount of fun, so I have added 2 more easy to find items per map (max of 7). For the completionists, I put the locations of all items on my website. The menu interface has been improved so players have the option of skipping levels. Prompts have been updated, level overlay option is added, and there is now an option to reset prompt history. Lastly, I added 4 more achievements that can be completed by simply entering the tutorial and entering each of the mazing levels. Other d
2023-04-21 07:09 UTC · Community Announcements · Koalas in Traffic
Among bug fixes, I've included so many changes that I've decided to write an announcement. The major gameplay change I added is allowing the tower's ability to evolve at a lower level. Before players had to upgrade to level 10, but I've noticed that it's difficult to reach it without power ups and knowing the strategy beforehand. Now you can see it at level 8! Hopefully people will notice this surprise power spike!!! Tower Change Previously towers had to be level 10 to get the bonus effect. This has been reduced to level 8. Prompt Changes Prompts shown throughout the game have been updated to
2023-04-18 03:45 UTC · Community Announcements · Koalas in Traffic
There have been a number of bugs in the first Early Access release, one of which was a fatal error. Because of this, I am pushing this update now and will continue to hotfix until players stop getting this crash. Fatal Error Fix Several protections have been added to prevent the "Fatal error!" crash. For some reason, I cannot reproduce this problem but players are getting it consistently. I believe the source may be caused when an enemy is being accessed even though it has been destroyed. Please be patient when dealing with this crash and please report it if it persists. Minor Bug Fixes Fixed
Full appinfo as delivered by Steam PICS, changenumber 34891639. Also at /api/app/2239870/raw.
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