Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:25 UTC.
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2026-09-03 22:06 UTC · Community Announcements · ROGUEAGENT
Hey everyone,It's been a little while since the last development update, so I wanted to share how things are progressing with the next major update for Fargone. I also am planning on doing monthly newsletters going forward to keep you all up to date with what is happening with the game.Development has been moving along really well, and I'm now at the stage where most of the major systems are in place. There's still plenty of polishing, balancing and bug fixing ahead, but the update is well into development now and isn't too far from being ready.This update has grown into one of the biggest I'v
2026-07-23 19:40 UTC · Community Announcements · ROGUEAGENT
ImprovementsGeneral improvements to VRAM memory managementFixesFixed issue causing certain audio clips to sometimes cut out and or stutterFixed Brutes missing audioFixed core not spawning sometimes during Unstable Elements missionFixed VIP missions becoming complete on death of any group member
2026-07-10 01:27 UTC · Community Announcements · ROGUEAGENT
ImprovementsReworked gunshot blending based on distanceSmoothed out lighting transitions throughout the dayFixesFixed Simplified Chinese using an unsupported fontFixed audio cutting out during heavy firefightsFixed a bug causing HZ Swamp water to unloadFixed a bug causing ocean ambience to play when not near the oceanFixed gunshot impact wounds not appearing when AI damage each otherFixed Husks not checking for line of sight before beginning a lunge attackFixed the campfire buff remaining applied after leaving the campfire areaFixed the quad bike datapad screen occasionally going blackFixed a
2026-07-08 14:58 UTC · Community Announcements · ROGUEAGENT
AddedAdded new vehicle maintenance breakdown section in the UIAdded the ability to use normal datapad functions while on a quad bikeAdded noise functionality to quad bikes that alerts nearby enemies while drivingAdded new equip and holster sounds for all gunsImprovementsMajor overhaul to NPC placement and spawning logicImproved world origin shift logic to smooth out stuttersLarge optimizations to RAM usageFurther improvements to distant AI logicImproved performance when rendering small detailsImproved quad bike NPC 'splatter' physicsFixesFixed a bug causing player bases to remain invisible aft
2026-07-03 14:58 UTC · Community Announcements · ROGUEAGENT
*I recommend pressing ` to open the console and running this command vehicle_reposition, there was a bug causing vehicles to drift out of the map, if you haven't got a quad yet or think you can't find any run that command once and it will bring them all back to where they should be.FixesFixed a bug causing gun shot sounds to be incredibly loudFixed a crash caused when fast travelingFixed important NPCs sometimes ending up far away from their intended locationFixed some floating objects around Days End BarFixed AI sometimes not spawning correctly when fast travelingFixed an issue that could cau
2026-07-02 02:33 UTC · Community Announcements · ROGUEAGENT
Hey everyone, it's that time again, Fargone is receiving its latest major update today which is jam packed with new features, including the highly requested drivable vehicles! This update also includes language localisation support for 8 new languages, another feature that I know many have been asking for. There are LOTS more big things coming with this update so let's jump in and break them all down!Drive and maintain your own quad bikeWhen you first load in to the Rustbound update, the map will be pre populated with several random spawns of quad bikes. These quad bikes spawn with a range of
2026-06-26 13:10 UTC · Community Announcements · ROGUEAGENT
Hey everyone, I am in the final polishing stages of wrapping up Fargone's next major update, which will be launching next Wednesday (01/07/2026). This update comes with a lot of big changes and additions, however in today's post I will only be sharing a little about one highly requested feature: vehicles. So let's break down some of the things you can expect with vehicles in Patch 0.5.1.0 Rustbound. What vehicles are coming with the Rustbound update Fargone is taking a slightly different approach with vehicles. As many of you know, I have always tried to define Fargone's space in the market as
2026-06-01 21:15 UTC · Community Announcements · ROGUEAGENT
Hey everyone, Another small patch with a very large impact for users with lower-end hardware such as the Steam Deck. With this update, you should see a massive improvement to PIP scope rendering. The GPU load when using a scope has been reduced by around 80% due to a bug fix and several under-the-hood improvements. In addition, weather effects have been further optimised without any loss of visual quality, so overall the game should run noticeably smoother with this update. Graphics Improved post-processing exposure to make the image cleaner Improved legibility of input glyph promptsImprovemen
2026-05-21 19:08 UTC · Community Announcements · ROGUEAGENT
Hi everyone, patch 0.5.0.4 is here and comes with something that has been highly requested for some time, full controller support. Additionally, some new QoL improvements come alongside it, such as fixes to the key rebind system in general and a new interaction indicator to make interacting with specific items easier. This is a smaller patch but rest assured work on the next major update (vehicles) is getting close to completion! Controller Support Controller users now have feature parity with keyboard and mouse players, including a new radial menu for using quick slot items, the ability to re
2026-05-12 15:31 UTC · Community Announcements · ROGUEAGENT
Improvements Hostile enemies that are very close to the player when fast traveling or respawning are now removed Fixes Fixed several dynamic missions for The Mole not working correctly Fixed AI hostile to the player not correctly giving a warning timer before opening fire Fixed an issue where items could become stuck or locked if the player attempted to pick them up with a full inventory Fixed wandering trader base visits being duplicated Fixed infection debuffs sometimes becoming stuck Fixed excessive respawning of bandits during the “Never Negotiate” mission Fixed military forces not spawnin
2026-05-05 21:49 UTC · Community Announcements · ROGUEAGENT
Added New "About Bunker" dialogue option for the bunker master New difficulty tutorial popup for new characters Improvements Bunker 27's reward system has been reworked, items from crates are now deposited into a storage box next to the bunker master after talking to them and handing in any crates Balancing Rebalanced Bunker 27 crate rewards Fixes Fixed items getting lost when looting from containers with a full inventory Fixed sliding not triggering correctly Fixed nav mesh issues in Bandit HQ causing Xero and others to clip under objects Fixed numerous terrain holes Fixed a small physics iss
2026-05-01 02:30 UTC · Community Announcements · ROGUEAGENT
Hey everyone, this is a smaller patch but it includes a few impactful changes, mainly to lockpicking. I’ve been following your feedback and it was clear that most players didn’t enjoy the dual-axis system. With this update, lockpicking has been simplified to a more traditional approach, where you only need to move left and right to find the sweet spot. Additionally, Bunker 27 has received some extra polish along with a few new additions. Added New lootables in Bunker 27 New ambience track for Bunker 27 New props and details in Bunker 27 New AI spawns in Bunker 27 Improvements Updated bread rol
2026-04-28 02:32 UTC · Community Announcements · ROGUEAGENT
Hey everyone, this patch comes with a pretty major performance gain. This has been achieved by greatly improving how distant AI are handled. Gameplay-wise, it has zero impact, but performance-wise it massively reduces CPU load. On average, performance gains seem to be around 15–20 FPS, and this will be even more noticeable if you play Fargone on a weaker CPU. Graphics New foliage added to Hazard Zone Improvements Major improvement to distant AI calculations, yielding a very large performance boost AI now play water-specific movement sounds when in water Cooking more complex foods now grants mo
2026-04-25 20:50 UTC · Community Announcements · ROGUEAGENT
Added New armour patch-up kit to help balance out the new gear damage system Improvements Interaction prompts now show the condition level of items Balancing Slightly lowered equipment condition loss when taking damage Fixes Fixed the “Items Lost on Death” UI option not displaying the correct set value Fixed zombies not playing footstep sounds correctly Fixed bartender missing dialogue choice for the Final Destination mission Fixed numerous ladders not being climbable Fixed water blocking the UG Labs entry
2026-04-24 21:02 UTC · Community Announcements · ROGUEAGENT
Added New military checkpoint POI in the Grasslands New water ambience when near the ocean Improvements Improved player body hit detection Added an extra safety layer for saved player containers Updated the world map Balancing Rebalanced how player gear condition is affected by taking damage. Gear now takes damage based on hit location, incoming damage amount, and damage type Fixes Fixed missing collision for the tent on the Plains entrance bridge Fixed several terrain holes Fixed a bug causing buffs and debuffs to not correctly apply total effect values Fixed some minor visual bugs that could
Full appinfo as delivered by Steam PICS, changenumber 37596627. Also at /api/app/2242100/raw.
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