Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-07-19 22:22 UTC · Community Announcements · glovernorbusiness
The launch update brings: New enemies A new boss New Items Achievements And more! New Enemies! A new enemy den has been added, the fairy circle, that spawns fairies and tree golems! Other minor enemies have been added to many of the other dens, as well as now dens can spawn enemies who call other dens home. (like a beehive spawning a bear!) New Items! New items and new item effects have been added as well as achievements for unlocking each one! World Buffs! Now when you defeat an enemy boss, all enemies will receive a buff for a short duration. Currently there are only 5 different buffs but ot
2024-07-12 21:01 UTC · Community Announcements · glovernorbusiness
This update was focused mostly on balance changes: All towers received tweaks to their cost as well as their upgrade costs and upgrade boost amounts Slightly lowered time between enemy spawns Changed how the armor damage threshold increases Shield and armor now increase in amount as time goes on Changed some enemy's attributes to create a larger difference between them: Bees are more numerous and fast but have smaller health pools Cacti have larger health pools but slower regeneration Mushrooms regen shield and health very quickly ...with more to come! Other stuff: Decreased the size of enemy
2024-06-27 19:50 UTC · Community Announcements · glovernorbusiness
HexDefense is now compatible with Steam Deck! Until this is verified by Valve, there is a step that has to be taken to get it running: On your Steam Deck go to the properties tab for HexDefense and under compatibility check the box that says "Force the use of a specific Steam Play compatibility tool." A dropdown will appear where you will check either "Steam Linux Runtime 3.0 (Sniper)" or "Steam Linux Runtime 1.0 (Scout)." After that you are ready to play HexDefense on your Steam Deck! Happy Defending! {STEAM_CLAN_IMAGE}/43378152/c71c7a4a964104f7ab5970edee6185e7b90f9760.jpg
2024-06-25 17:06 UTC · Community Announcements · glovernorbusiness
* Added controller support * Fixed an issue with damage dealt statistics not being saved properly
2024-06-18 17:24 UTC · Community Announcements · glovernorbusiness
Added new targeting priority for shields and armor: "has." an enemy with 1 or 100 shield will be treated as equal with this priority. Added new models to Bee Queen, Bee Guard, Bee Worker, Mushroom and Cactus Golems, And the Necromancer. Status effects are now only applied on successful hits Minor optimization to enemies to reduce lag when many are on screen New Items! Balance changes to existing towers and items
2024-06-10 20:59 UTC · Community Announcements · glovernorbusiness
Hello everyone! After taking a bit of a break I am back to working on HexDefense with a goal of releasing a 1.0 version in July! This update has some major changes: UI has had a major redesign with the goal of removing much of the onscreen clutter Map generation and how the enemy dens and paths spawn have had a major overhaul to decrease the number of enemies on screen at one time Towers for the most part are unchanged outside of balancing changes as well as now having 3 different targeting priorities. If for example the first priority is set to "Least Armor" and there are two enemies with 0 a
Full appinfo as delivered by Steam PICS, changenumber 34892015. Also at /api/app/2247850/raw.
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