Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:43 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-06 21:48 UTC · Community Announcements · Sam Kennedy
Version 0.30.0 brings something I have wanted to add for quite a while: a freight train and level crossings, in this case the SD60.There will always be at least one freight train line, maximum two, and freight trains will move along them between 10-40mph.There are also level crossings so they can block you when trying to escape a tornado!I have also updated the vehicle impact physics so road signs get knocked out of the ground when you drive into them. I have also fixed fences, solar panels, power lines and most importantly cows - so instead of an initial impact that stops your vehicle, the im
2026-09-05 21:43 UTC · Community Announcements · Sam Kennedy
v0.29.0 brings procedurally generated road signs and major optimisations to debris physics and ground scouring rendering. I was able to increase my debris limit from 400 to 1000 while streaming and saw no lag or stutter while multiple towns got impacted. I also purchased several other assets, just as a preview of what will come next: - Freight trains, train tracks and level crossings - Barns, wind pumps and silos - Billboards - Gas stations, with an option to simulate fuel consumption Enjoy! :)
2026-09-01 21:27 UTC · Community Announcements · Sam Kennedy
Only one change in this update (v0.28.0) - ground scouring!The terrain texture is updated and vegetation is stripped from the ground, including grass, shrubs, corn and even in extreme cases leaves from trees! This adds to the atmosphere of the game, as you close in on the path of the tornado you will see evidence of the tornado's intensity.As always, enjoy! :)
2026-08-29 23:21 UTC · Community Announcements · Sam Kennedy
There's been an influx of new users recently so I decided to introduce a type of in-game tutorial in v0.27.0 You will receive an email introducing you to the game and explaining basic vehicle and camera controls. Then as certain events happen (tornado touches down, a populated area gets threatened etc.) you will receive an email explaining how that game mechanic works. Hopefully this will stop players feeling like they're just "dropped in" to the game with no explanation what to do. There have also been some fixes to tornado rendering and the vehicle materials. Finally, I fixed the map tile wi
2026-08-26 21:25 UTC · Community Announcements · Sam Kennedy
Just a small update for v0.26.1: The yellow truck will actually get lofted in strong winds now - some values got reset while preparing the DLC which essentially made vehicles not respond to wind very much The headlights on the yellow truck will actually illumate now Enjoy! :)
2026-08-25 21:46 UTC · Community Announcements · Sam Kennedy
This update brings a LOT of change (v0.26.0) - the biggest is that this build will make your game ready for the Red Truck DLC releasing on Friday! This DLC will give you both a great looking 90's era truck as well as the ability to chase with two probes - twice as much data, twice as many chances to deploy successfully!The next biggest change is that the map generator was massively optimised and can now generate 100km maps in less than one second. The career mode map is now 50x50km instead of 20x20km, and Sandbox mode will allow you to generate maps up to 100x100km!Motion blur can be disabled
2026-08-10 21:36 UTC · Community Announcements · Sam Kennedy
v0.25.0 is pretty small but definitely improves the visuals and performance: The probe camera has been further optimised, and now the main gameplay camera is disabled in the background while viewing the probe camera for vastly improved FPS There are now multiple types of power flashes, with variations in brightness, colour, frequency etc. When power lines are impacted, additional power flashes are generated from the position of the power lines When located on a tile with residents (Trailer park or houses), if a tornado is heading that direction an ETA countdown will show how long you have befo
2026-08-08 22:00 UTC · Community Announcements · Sam Kennedy
v0.24.0 brings a lot of new features to the game, and improves existing ones:There are now tiles with houses on them and they need to be warned just like trailer parks. You can shelter in a house and you will be fine as long as you stay inside - once a house starts to break apart you can no longer enter it to shelterThe siren model has been improved from the oversized Nintendo 64 graphics-looking one to a high quality, realistically scaled sirenThe scenario editor now shows a white circle on each node on the path, so you can see how big the tornado funnel is at ground level is at that point. T
2026-08-03 20:49 UTC · Community Announcements · Sam Kennedy
v0.23.1 brings some minor fixes and improvements to the scenario editor: You can now move individual nodes by default, or use SHIFT+CLICK to move the selected node and all subsequent nodes as one solid block You can open broken scenarios so that you can fix them in the editor There is a little preview of the funnel shape so you can tune bottomRatio to any reference footage you have You can toggle the game's tornado track overlay with space or by clicking the 'trail' button Fixed tornado formation in scenario mode so the tornado doesn't suddenly appear Multi-vortex options are now available in
2026-08-02 21:22 UTC · Community Announcements · Sam Kennedy
The major update here is the in-game scenario editor (accessible from the main menu). It is a very early prototype, and you will still have to make some edits to the scenario json file yourself (just to add a description, set the scenario start time, and the player initial spawn location) - but overall it is much quicker and more convenient than manually editing CSV files. I just did a live stream and created a basic El Reno 2013 scenario in about 20 minutes. I have also split the y-axis inversion option into first-person and vehicle third-person options.
2026-08-01 22:30 UTC · Community Announcements · Sam Kennedy
With v0.22.0 the biggest change is to the radar:\ Improved algorithm for generating supercell radar visualisations\ Initial implementation of hook echoes, these are experimental and results may vary, but the game now has them :)\ Improved wall cloud and tail cloud rendering, wall cloud rotation now more closely matches tornado rotation\ Running into your tailgate no longer results in damage to health\ Y-axis inversion for controllers is now an option in settings
2026-07-30 20:56 UTC · Community Announcements · Sam Kennedy
This is just a minor update for v0.21.1 I noticed that tornado funnels were rendering through the wall clouds, so this patches the wall cloud rendering so that hopefully doesn't happen anymore (it will by design for mega-wedges as the tornado funnel absorbs the wall cloud as part of its transition into a mega-wedge). While fixing wall clouds I decided to have a first attempt at adding tail clouds, they are somewhat noticeable but pretty small so I will be improving them for the next update.
2026-07-28 21:58 UTC · Community Announcements · Sam Kennedy
v0.21.0 introduces a few nice changes: Improved lighting and post-processing Improved wall cloud rendering Chemical polarisation: you can polarise chemicals to have the opposite effect to normal, so you can now also weaken tornadoes, shrink tornadoes, make the paths *more* unstable (useful if it's heading towards a town) and increase the ground speed This is a pretty big visual overhaul, as always I'm looking for feedback and hope you enjoy the new update! :)
2026-07-27 20:40 UTC · Community Announcements · Sam Kennedy
Over the past several months, the original 2023 version of Tornado: Research and Rescue has been replaced by a complete rebuild created from scratch in a new Unity project.The rebuilt version has already been available as the main Steam build, but the store page, screenshots and trailer still represented the much smaller game that originally launched. Today, the Steam page has been completely refreshed to properly introduce what Tornado: Research and Rescue has become.Why rebuild the game?As the scope of the game expanded, it became increasingly difficult to develop the original project into t
2026-07-25 21:44 UTC · Community Announcements · Sam Kennedy
The goal for this was to fix minor (and some major) annoyances: The drifting behaviour of the truck has been dialed back to keep it controllable You can now enter your vehicle easily without the probe menu interfering You can enter your vehicle even if you park near a siren The mini-map and expanded map automatically adjust their zoom levels so you don't have to keep manually adjusting the zoom between the two Performance profiles have been added in the game (High Fidelity, Balanced, Performance) and shadow quality settings Some optimisations have been made, there was a lot of unnecessary work
Full appinfo as delivered by Steam PICS, changenumber 38770526. Also at /api/app/2250550/raw.
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