Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-02 14:15 UTC · Community Announcements · Eric
Multiple optimization improvementsRemoved thousands of unused files and scriptsAdjusted tilesets for more efficient space usageChanged the sprite compression systemRefactored the resource loading systemRemoved dozens of debug messagesFixed issues with cameras and fullscreen animationsOptimized the save system and end-of-day sequenceImproved loading for tutorials, characters, and the shipLots of quality of life improvements and fixesAdded hint text to help locate missing Ark itemsHafnir's artifact slots now all have the same shapeAdjusted the toolbar item selection graphicMultiple dialogue fixe
2026-09-01 07:52 UTC · Community Announcements · Eric
Hello everyone!Even though Farlands 1.0 is already out, we want you to know that we're still working hard to improve the experience as much as possible. In fact, we're even working on more content for the game, but you'll start seeing more about that over the next few weeks. I don't want to spoil the surprise just yet.For now, I just wanted to let you know that the soundtrack has been updated to include the final versions of every track.Carlos and Enoc, Farlands' composers, have been working hard to create a strong and cohesive musical identity for the entire game. These new versions reflect a
2026-08-05 13:28 UTC · Community Announcements · MadSushi
Events, weddings, and romanceable characters Weddings should now work correctly in both Terbin and Galea. Spike's and Eddy's event 5 should now trigger correctly. Tables reactivate correctly after Siona's event. Alisha now sends the correct email after completing her event. Siona's email with the cake now actually includes the cake. Adjustments to some dialogues and updated Siona's avatar. Farm and crops Sprinklers: fixed watering so it works correctly, fixed the issue with multiple sprinklers and seeds being deleted after placing them. Loading of crop robeets is now more stable. Fixed the rem
2026-07-23 08:30 UTC · Community Announcements · MadSushi
Patch Notes 1.0.3Bug FixesAchievements-The "harvest all vegetables" achievement should now be awarded correctly.Crafting-Added the Icomelon recipe. -Items can no longer be crafted with a full inventory, preventing item loss. Matter Processor -The matter processor can no longer be closed until the progress bar has stopped. Dialogues-Various fixes.-Fixed freezes when talking to some characters. Fishing-Taking damage while fishing now interrupts the action. Speeder-Various fixes NPCs -Fixed Elliot's sprite at the farm. -Adjusted Zoe's path so it no longer overlaps with Gorg. -Layla now gives 1 ty
2026-07-17 11:33 UTC · Community Announcements · MadSushi
Removed the spawn for an insect that was cut during Early Access (the Vanadian wasp). Adjusted several areas and layers in Vanadian so rocks and other details display correctly. Restored the pyramid layers in Vanadian. Fixed collisions near the water and in the oxygen area in Darmstad. Adjusted the map boundary in the Darmstad mine. Fixed duplicated Chinese dialogue and various typos. Added missing Chinese and Japanese characters to the fonts. Improved the behaviour of the options menu when configuring controls. Fixed and standardised the exit button across several interfaces. Added progress i
2026-07-16 09:12 UTC · Community Announcements · Eric
And that’s it: Farlands is complete.At least as far as content is concerned. In practical terms, we still have a couple of months ahead of us to fix bugs, listen to community feedback, and continue polishing the game until it is as good as it can be. But in terms of content, everything promised in the roadmap is now in the game.It has been three years of development, two of them in Early Access, and quite an adventure that comes to an end today.On behalf of the Farlands team, we would like to thank both the players who placed their trust in us throughout development and those who followed the
2026-06-18 16:55 UTC · Community Announcements · Eric
After three years of development, which were theoretically meant to be two, the day has finally come to release the final content update for Farlands: the one that will complete the game and bring its development to a close.But don’t worry! We’ll still be keeping a close eye on all your feedback so we can continue making fixes for a while and make the experience as polished as possible.But let’s get into it: what will this update bring?Well, everything that’s still missing, plus a mountain of improvements related to gameplay experience, controls, game feel, and overall polish. Let’s take a qui
2026-04-01 18:11 UTC · Community Announcements · Eric
The 0.9 Update focuses on just two things: Weddings and the Ark rework. And while this update may seem smaller on paper, both features are extremely important and come with a lot of additions to Farlands. Let’s go step by step.With this update, you can now complete the stories of all romanceable characters by reaching their final relationship event, the Level 5 event.The eight bachelor and bachelorette storylines now reach their conclusion, closing their character arcs. But that doesn’t mean the journey ends there, because once you reach this level with any NPC, and if you have enough space in
2026-02-18 16:33 UTC · Community Announcements · Eric
With each update, we’re getting closer to 1.0, and this time the focus is on farm animals and the end of the story.That’s right, it’s now possible to “finish” Farlands. The story will continue in future updates, but once you reach 70% of the Ark, the final events that conclude Gorman’s story will be triggered. If you have already reached 70%, head to the Ark to activate these events. But that’s not all. This update also introduces a key system for any resource management game: building barns and taking care of livestock.By talking to Bonnie, you will be able to purchase Barn Capsules, which wi
2025-12-29 10:50 UTC · Community Announcements · Eric
This update was supposed to arrive soon, but I will not lie to you: We got carried away adding things and may have gone a bit overboard.Version 0.7 was meant to be the “quality of life update”, so we spent these past months reviewing all the feedback you have been leaving on Discord and smoothing out all those small rough edges that create friction during gameplay.The list of changes and additions is huge, so I will not go through everything, but here are some of the most important highlights.You can now move items in chests using fewer buttons, making them much more comfortable to use.The too
2025-09-09 12:28 UTC · Community Announcements · Eric
This update brings two big new features, plus a bunch of smaller ones that make everything feel more polished. Let’s start with the big ones.NEW PLANET: VANADIANVanadian, the labyrinth-like desert of SR755, comes to Farlands with new resources, a unique day-night cycle, and a merchant packed with fresh and interesting stuff.When you land, look for Bob the merchant. He sells unique seeds, new furniture, and strange artifacts. But since he’s a desert dweller, you’ll need to track him down across different areas of the planet. Be careful if you arrive at night, because instead of insects, hostile
2025-08-15 17:49 UTC · Community Announcements · Eric
From the ashes emerged a developer. Sluggish and sore, as if he hadn't moved in a decade… and his first words after a silence that felt eternal were:EVERYTHING IS GOING GREATSorry for the radio silence since version 0.5. We've been completely swamped with work, but I can now say that everything is going smoothly. So in this update, I’ll explain how things are going and what you can expect in the coming months.What are we working on?Right now, given the usual processes and expected bottlenecks of development, we are working on three updates at the same time.There are still a few loose ends from
2025-06-11 10:11 UTC · Community Announcements · JanduSoft
Alpha Patch Notes 0.5.7New creatures available in the minesCiempeldañosCrystal BeeGatopoCopper TurtleSilver TurtleCelestium TurtleGold TurtleFixesFixed a bug where the teleporter to the Ark would sometimes disappear.Various fixes to both animations and behaviors of mine creatures.Spatial sound adjustments: we will no longer hear the footsteps of creatures from across the map, but it's still not ideal, since depending on the character's position we may hear more on the right or left ear. In a 2D game this is oddEnemy spawn rates in the mines have been adjusted — too many were appearing in Bohr.
2025-05-19 17:06 UTC · Community Announcements · JanduSoft
Hotfix Fixed a bug that caused the mine levels to be calculated incorrectly. The camera issue in Zoe’s event has been resolved. The portal to access the Ark in Oola’s event should now display correctly during the sequence. Minor UI fixes for the sales box and interaction with the crafting machine. Enemies New enemy added: Romba. Mine robots now collect minerals. Various fixes applied to the turtles.
2025-05-06 14:54 UTC · Community Announcements · JanduSoft
Alpha 0.5.4 | Patch Notes Added Turtle enemy in the Bohr mine. Fixed a bug that caused a warning message to appear when placing a duplicate item in the toolbox. The fire lizard should now behave correctly after attacking. Enemies should no longer attack immediately upon starting a new level in any mine. The minecart on level 100 of Hafnir should now work properly. Return minecarts in Hafnir levels should now activate correctly. Fixed an issue that caused hearts to not display properly in dialogues.
Full appinfo as delivered by Steam PICS, changenumber 38540940. Also at /api/app/2252680/raw.
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