Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-05-17 13:33 UTC · Community Announcements · DjArcas
V1.12c Mouse Reticule is now always in front of the Mothership Fixed issue with sort-order of Chassis joints Fixed issue where progression could be lost. Sorry if this affected you! (if it has, ping me on Discord and I'll let you know the Secret Keys to skip Story mode) Removed mention of Grappler and changed to Repulsor
2025-04-19 12:55 UTC · Community Announcements · DjArcas
Added a bunch of improved background scenery for more variety Fixed Difficulty selection readout Tidied up title intro sequence Swapped out a number of sound effects Improved detection and response to exploding mothership cores. Fixed issue related to very asymmetrical ships spinning out of control Fixed DistanceJoint issues related to MaxDistanceOnly Motherships with just Lasers, Missiles or Torpedoes will no longer constantly retreat Mothership Engine graphics now represent how hard the Mothership is trying to rotate to reach you You can no longer fire guns when the game is paused Tweaked sl
2025-03-01 10:43 UTC · Community Announcements · DjArcas
I've been working on V1.12a, as the 'collapsing Mothership' bug has never sat well with me. I believe I've tracked down the issue, and along with a bunch of QoL improvements and fixes. I spent the afternoon yesterday cheating with *enormous* ships and extra-heavy cheat torpedoes, and simply couldn't reproduce the issues anymore. This is where you come in! Did I fix the issue, or have I missed a subtle edge case where it's still going wrong? Please let me know! The fix is only uploaded to bleeding_edge as, of course, when you fix one thing, there's every chance you broken 18 other things! Those
2024-02-28 10:53 UTC · Community Announcements · DjArcas
Joint disconnection is now smarter and 2-way, avoiding a potential 1-tick issue with joint forces. Fixed issue with dangling Twin Distance Joints. CPU Optimisation to rotating objects Low Detail now uses lower-quality normal maps. Fixed an issue causing a huge GPU performance overhead with non-instancing sprite rendering. Added some missing pad vibrations Fixed issue with a single distance joint filling up all the slots Removed unneeded physics joints for CPU performance
2023-12-24 13:42 UTC · Community Announcements · DjArcas
There's an update in bleeding_edge, if anyone fancies trying it. I think I finally found all of the potential issues with joints attaching to null. I've had *ridiculous*-sized motherships now and absolutely no physics tornados. Prove me wrong! ;) V1.11 -Joint disconnection is now smarter and 2-way, avoiding a potential 1-tick issue with joint forces. -Fixed issue with dangling Twin Distance Joints. -CPU Optimisation to rotating objects -Low Detail now uses lower-quality normal maps. -Fixed an issue causing a huge GPU performance overhead with non-instancing sprite rendering. -Added some missin
2023-12-14 18:40 UTC · Community Announcements · DjArcas
V1.1! A little while back, Mothership Forever was in the Steam Shmup sale. I received a number of reviews, almost all of which focus very heavily on the physics explosions. Now, I'll be honest, I saw these during testing, but they were so rare and so hard to reproduce that I simply failed to fix them. However, so many of the reviews focused on this, that I finally decided to buckle down and fix it. Which is why I'm writing this. I'm *pretty sure* it's fixed now, or at least so massively rare as no-one will see it. I've certainly not seen it in the last 8 hours of testing! I also spent those 8
2023-01-17 13:48 UTC · Community Announcements · DjArcas
This patch focuses on 2 areas. Firstly, I've fixed an issue with the previous leaderboard system, where people's Endless/Rogue scores were uploaded to the story mode, along implementing a workout for a known bug in the Steam Leaderboards. This is a retroactive fix, so the next time you enter any game mode, your record for that mode will be uploaded, so it should take 30 seconds or so to get back onto your well-deserved spot on the Leaderboard. The other change was around me committing the cardinal sin of 'believing what the comments tell you' - I was MEANT to add in "up to 2 engines per evolut
2023-01-14 09:35 UTC · Community Announcements · DjArcas
This patch primarily fixes an issue where Rogue and Endless modes wouldn't unlock when completing the story mode. The fix is retroactive, so if you've completed story mode and not gotten your rewards, well, you should now! Let me know if there's any further issues please!
2023-01-10 21:21 UTC · Community Announcements · DjArcas
Everyone LOVES achievements, so today I've busted my ass and implemented 37 achievements. Although I've tested all of them please let me know if any of them don't work! Note that 'Kill Mothership only using ' type achievements can only be done *after* Evolution 3, ie when the Mothership is capable of moving and shooting back!
2023-01-09 15:58 UTC · Community Announcements · DjArcas
{STEAM_CLAN_IMAGE}/43361650/b9c5a81d169e963a094e0b38720d384968c7cbea.png Despite numerous calls for playtesters *and* a couple of dozen hours of my watching and reviewing how randoms play the game blind, a whole ton of things fell through the cracks. I've been reading the feedback on here, Discord, Twitter and Imgur, and this patch is the culmination of the feedback I've received. So, here are the major changes since launch. Revamped Radial UI Online Leaderboards! Added new Mothership weapons to counter some of the cleverer tactics that player came up with Substantially improved Mothership AI
2023-01-07 21:19 UTC · Community Announcements · DjArcas
V1.05 is now live Increased Torpedoes' minimum firing range from 4 to 6 Tweaked 'explodey spinny mothership' factor - also added some logging so I can debug it further Added some in-world hints as to where you shouldn't be when the MS is considering spawning Leaderboard, uh, leaders are now displayed at the start of each game Added Vibration On/Off option to the settings menu Pad will no longer vibrate when the game is paused Mouse cursor should now be visible, as per Internet request
2023-01-06 21:58 UTC · Community Announcements · DjArcas
After a little bit of trash talking, I decided that the best way to settle who`s best is to hook up to Steam`s leaderboards. This should now be live, and will show your highest Evolution in Rogue and Endless modes, and the highest difficulty unlocked. I`ll do the obvious code and display the highest leaderboard entry soon, but I wanted to get the leaderboards populating with more than just a couple of people first!
2023-01-06 16:05 UTC · Community Announcements · DjArcas
Fixed issue where MS core -really- didn't want to rotate due to an accidental joint limit in certain armour pieces. TL;DR Mothership should do a much better job of turning now. Added Mothership Torpedos. Long range, poor tracking, very fast. These are a counter to long-range Minigun and Player Torpedo Damage. This avoids the exploit of max-ranging an MS that can't get close enough to you. MS Torpedos cannot damage the MS MS Torpedoes have a minimum range of 4 units Fixed issue with Mothership spinning madly out of control
2023-01-06 12:04 UTC · Community Announcements · DjArcas
I've done my best to break the habit of a lifetime, and venture into social media sites and instead of lurking, shout at about what I've done. I hate it, I still feel If you build it, they will come, but in reality, you need to get up on your soapbox and shout as loudly as possible about what you've created! This patch represents fixes and changes based on the most common pieces of feedback from Reddit, Imgur, Discord, etc. Speaking of the Discord : https://discord.gg/wNGyEJHQnG Added difficulty, records and time info to the Status Report (Back on an Xbox pad) Mouse cursor is now confined and
2023-01-03 12:46 UTC · Community Announcements · DjArcas
A tiny fix to the Mothership Missiles; they were firing without a tracking solution, so they just ended up turning into very odd mines. The aliens in charge of the firing solutions have now been sacked, and last minute crew from Norway have been hired at great expense.
Full appinfo as delivered by Steam PICS, changenumber 37457512. Also at /api/app/2253910/raw.
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