A realistic fictional railcar driving game is now available! Please enjoy driving on the various types of lines, over 70 km long, multiple tracks, tunnels, and various scenery changes. Single-track sections and many other types of trains are scheduled to be available in the future.
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Price history, US store (USD)
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2026-09-11 22:17 UTC
$29.99
$29.99
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public
15455006
2024-08-22 02:49 UTC
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2254201
windows · 64
1.39 GB
650.35 MB
266608179339195965
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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15455006
public
2024-08-22 02:49 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:18 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-08-22 02:53 UTC · Community Announcements · くれみぃー><
A problem with the new VVVF system, which caused a very small number of oncoming trains to not make running noises, has been addressed. We have also added a new train at each station at the end of the morning rush hour. It is very difficult to drive as the train in front of you is in the middle of the train. {STEAM_CLAN_IMAGE}/43412003/5c668a39f6106af850dce1f76220359565f6f397.png.
2024-08-13 14:23 UTC · Community Announcements · くれみぃー><
{STEAM_CLAN_IMAGE}/43412003/dda9aeda6da4cd824917e2f2074696537eca1198.png The summer update focused on realistic sound generation. We have expanded the new VVVF sound generation system that we piloted in previous versions. This system simulates the waveform of the inverter in real time, so the sound is more similar to that of a real car. In addition, the shader specifications have been changed with the software upgrade, and motion blur can no longer be used, so it has been eliminated. Translated with DeepL.com (free version)
2024-06-26 16:03 UTC · Community Announcements · くれみぃー><
New sound types have been added to the SR1500 series. It was implemented rather imagining the state of the system before the equipment was updated. We have made improvements to the running sound system and have succeeded in reducing the number of objects required for playback in this SR1500 series. We are considering further improvements in the future. We plan to steadily increase the variety of running sounds in the future, so please look forward to it! We have also added a night express train schedule. The express trains go from central Tokyo to the suburbs, and the end of the line is thinne
2024-02-18 11:19 UTC · Community Announcements · くれみぃー><
A new Ishidate Line has been opened. This line connects between Hasuike and Ishikan. A morning shuttle operation round trip and an evening commuter semi-express ride have been set up for this time. This is probably the first addition of a night rush train. Please enjoy the different schedule from the morning one. {STEAM_CLAN_IMAGE}/43412003/d2fcc23e59053c4ff8872c47b40635acb47234b6.png
2024-01-31 14:50 UTC · Community Announcements · くれみぃー><
Added support for behavior when using a VR headset. if you turn on the setting when using VR, you can see 360 degrees in VR. we have confirmed that it works with Oculus rift, but it may work with other things as well. Also, added semi-express train schedules. These trains are set for morning time rush.
2023-12-30 15:23 UTC · Community Announcements · くれみぃー><
The diagram of local train schedules will finally be released. You will be able to play Nagahara~Shiodomeshi on the slow line, which has not been available until now. Please note that this is a fairly long stop, so please be careful when playing. Motion blur has been added. This will improve the appearance of trains passing each other, etc. This process is quite demanding, so you can turn it on and off in the settings.
2023-10-06 14:49 UTC · Community Announcements · くれみぃー><
Shiodome Railway will implement a timetable revision. Main contents of the timetable revision. Start of additional trains during morning hours Increased train service during morning hours on the Naruhama Line Start updating equipment of SR1500 Series trains. 1 Start increasing the number of trains to accommodate the increase in morning rush hour passengers Increased trains will be operated during morning rush hours due to the change in usage in conjunction with the dawn of the Corona Virus. After the timetable revision, trains departing at 35 and 45 minutes from Tatehama Station on the Shiodom
2023-08-25 12:06 UTC · Community Announcements · くれみぃー><
Three major functional changes were made, along with internal program improvements. New driving mode is added! If you select the red train number schedule, the preceding train will be delayed due to trouble or something. Therefore, it will not be able to drive on time. By the time you pass the delayed train, it will be delayed! You can now simulate the trouble and hardship. Addition of commuter rapid train schedule You can now operate a new commuter rapid train that passes through more stations than a conventional rapid train. The commuter rapid trains run nonstop between Necho and Shiodome fo
2023-08-03 01:41 UTC · Community Announcements · くれみぃー><
The benchmark function has been changed to render scenes with heavier loads. We have already implemented this new version in the trial version on a trial basis, and since there seems to be no particular problem, we will replace the benchmarks in the production version with this method as well. We have added a morning commuter semi-express train for the Shiodome-Chuo direction to this update. The schedule is very difficult to drive because of the jammed schedule in front of the train. Please enjoy the unique morning driving experience. Fixed a few minor bugs.
2023-05-17 13:49 UTC · Community Announcements · くれみぃー><
It has been a while since we have updated the game. We have been busy lately, so it has been delayed, but we are working hard and making steady progress. This time, the series SR4000 will be able to operate commercially. Originally, the series SR4000 could be seen passing each other on opposing trains, but now they can officially operate on the commercial operation schedule. As a generation, the series SR4500 is imagined to be a sister type of the SR4500 series. It is the newest series of trains. In addition, the benchmarking capability has been added. Benchmarks are strongly considered for th
2023-04-01 13:49 UTC · Community Announcements · くれみぃー><
The tutorial option has been implemented. This update will allow you to use the tutorial function, which you may not have been able to select before. English and Japanese are now supported. The tutorial is quite simple, but you should be able to understand the necessary operation keys for now.
2023-03-25 00:06 UTC · Community Announcements · くれみぃー><
Summary Added the motion of the train swaying while running. Improved the appearance of station buildings and platform areas, such as the Shiodome-shi Station area. Additions have been made to stations such as Shin-Nagahara Station, which previously had no roof at all. Commuter semi-express trains bound for Nagamori can now operate from Shiodome-Chuo, and the slow trains on some sections of double-track lines can now operate. Some bugs and operation problems have been fixed. {STEAM_CLAN_IMAGE}/43412003/76763879fc2d2f961c932b68da0d0ba2ceae7fce.png. New Features The shaking of a train has been r
2023-02-21 11:51 UTC · Community Announcements · くれみぃー><
Summary Customization features were added, such as lag from notch to acceleration, which occurs when driving a train, and a train departure buzzer. In addition, processing was made lighter and various bugs were addressed. New functions Added a new feature: the lag from the notch to acceleration that occurs when driving a train, and the train departure buzzer. These are optional and can be turned off as before. Added a function to limit the generation of passengers to only those near your train. This reduces the number of passenger objects and eases the load on the existing passenger system. (W
2023-02-10 16:08 UTC · Community Announcements · くれみぃー><
Critical bug fix We have fixed a bug that caused this game to never finish loading on Windows running in some languages. Specifically, we apologize for the inconvenience to those in European and Russian regional languages. (English is fine, apparently.) The game seems to have worked correctly in the environment of BaJIbkupu9I who found the problem, and I have also executed the game after switching Windows to the language that caused the problem, so this serious bug is probably fixed. Addition of new features We have added a number of features, mainly those requested. We have added features tha
2023-02-05 13:28 UTC · Community Announcements · くれみぃー><
Fixed the following bugs Fixed a bug that prevented the game from loading correctly when quick load was disabled. Also, Quick load is okay to be ON, so we have changed that Quick load function automatically turned ON. Fixed a small number of cases where oncoming train cars were not running correctly. About Tutorials There was a bug that pressing the tutorial button did not correctly move to that screen. This is a bug and will be fixed, but since we have not yet created English subtitles and are halfway through the process, we have temporarily turned the feature off. (We do have the data intern
Full appinfo as delivered by Steam PICS, changenumber 37887921. Also at /api/app/2254200/raw.