2026-03-12 08:54 UTC · Community Announcements · JohnnySUN
Bug Fixes - Fixed an issue where some shoes have no stomp sound. - Fixed a bug where the state of landmines was not saved correctly. - Fixed a problem in the fast food restaurant scene where photo mode did not hide all UI elements. - Fixed an issue where NPCs could not equip weapons after using a medkit. - Fixed a problem where NPCs would gradually wander far away after being ordered to stay in place. - Fixed an issue where NPCs had no footstep sounds. - Fixed a bug where NPCs failed to execute attacks on their designated targets. - Fixed a black screen issue occurring on RTX-series graphics c
2026-02-04 13:58 UTC · Community Announcements · JohnnySUN
New ContentAdded: Scarves (can be obtained from any green clothing box)Improvements to Challenge Map “Fast Food Restaurant”Added a vending machine that sells gun modification partsAdded 3 NPC companionsPoison mist can now be filtered by wearing a gas maskOther ImprovementsGas masks no longer consume durability outside of poison gas areasNPC companions now require gas masks when entering poison gas areasNPC companions’ shooting accuracy improves as they eliminate more enemiesReduced Mouse Sensitivity when using high-magnification scopesPoison arrows now deal damage to any zombie without requiri
2025-12-31 03:37 UTC · Community Announcements · JohnnySUN
It's hard to believe how fast time flies. The year "2025" still sounds incredibly futuristic and sci-fi to me, but in just one more day, it will be history. Maybe in the blink of an eye, we'll be welcoming 2033 😁. I wonder... Jodi should be in high school around now, right? 😊 This week, we continued our work from last week, and we'll be taking a few days off for the holiday. The DLC is still in development with nothing major to share yet, so yesterday we took some time to create three "Happy New Year" 4K wallpapers. We hope you like them! Wishing everyone a wonderful New Year. May all your b
2025-12-19 10:09 UTC · Community Announcements · JohnnySUN
Fixes- Fixed an issue where the crystal above a defeated zombie would disappear.- Fixed an issue where obtaining a duplicate reward item would not display a notification.- Made adjustments to greatly reduce the chance of zombies spawning directly behind the player.- Fixed an issue in the Graveyard Night mode where zombies could get stuck on low walls.- Fixed an issue that caused Thugs to get stuck when unable to pick up items.- Various minor bug fixes and optimizations.Improvements- Improved enemy AI to make their behavior smoother and more fluid.
2025-12-09 13:45 UTC · Community Announcements · JohnnySUN
Fixes- Fixed an issue where the Photo Mode camera could clip through walls.- Various minor bug fixes.Night at the Graveyard- Predators are gone. Slayers now stalk the grounds.- The Grim Reaper grows more formidable every time it manifests.- More supplies on higher difficulties.
2025-12-02 06:22 UTC · Community Announcements · JohnnySUN
Fixes- Fixed a pathfinding issue for the Weeper in Chapter 1.- Fixed an irregular facial expression that occurred when aiming a pistol with the flashlight active.- Fixed an issue in Chapter 2 where the objective to destroy the turrets would not activate.- Fixed an issue where inverting joystick axes also incorrectly affected the quick-select menu.- Fixed a bug that occasionally prevented landmines from being thrown properly.- Various minor bug fixes.Improvements & Balancing- The Devourer in Chapter 1 can now more easily break through walls.- Increased the stagger/knockback effect of the Desert
2025-11-24 18:01 UTC · Community Announcements · JohnnySUN
Dear Players,Thank you for your unwavering support and passion for The Killing Antidote! We are truly honored to invite you to nominate our game for the "Labor of Love" Award.Since its release, the development team behind The Killing Antidote has remained committed to optimizing the gameplay experience, addressing issues, and consistently delivering new content. We believe it is your steadfast support that drives us to keep improving.Nominating is very simple:Click the "Nominate" button in this announcementSelect the "Labor of Love" AwardConfirm your nominationEvery nomination from you is our
2025-11-24 12:25 UTC · Community Announcements · JohnnySUN
Fixes- Fixed an issue where disarmed landmines could still explode.- Fixed an issue where NPCs would attempt to collect thrown grenades.- Fixed an issue where items taken from an NPC's backpack might incorrectly return to it.- Fixed a softlock that occurred if the player died while in Photo Mode.- Fixed an issue that prevented zombies in lockers from moving.- Fixed an issue that caused mutated mercenaries to become stuck.- Fixed an issue in Chapter 1 where retrieving a modified weapon from the backpack didn't work correctly.- Fixed a rare issue in Chapter 1 where some zombies could spawn in in
2025-11-17 17:01 UTC · Community Announcements · JohnnySUN
Fixes- Fixed a crash that occurred when multiple landmines exploded simultaneously.- Fixed an issue where turrets could shoot through walls.- Fixed an issue with ammo crate pickups.Improvements & Balancing- Added an on-screen prompt for switching aiming modes with the middle mouse button.- NPCs can no longer damage the player.- Zombies thrown by The Devourer in phase 2 can no longer perform lunging attacks.- Reduced the health of certain mutants.- Reduced self-damage from explosions.- Overall game difficulty has been lowered.- Adjusted the visual effects in poison gas areas.- The "Reduce Distu
2025-11-14 09:49 UTC · Community Announcements · JohnnySUN
The wait is over!Here's what's new in this massive update:What's New● The full Chapter 2 is here! Continue Jodi's story.● New enemies: 3 terrifying new mutant types, plus 4 variants to keep you on your toes.● Gear up: 3 new weapons, fresh outfits, and hairstyles.Gameplay depth● Customize your guns with the new modification system.● Master the reworked way to throw items.● Beware! Some mutants can now tear your clothes...● Fight alongside new NPC companions.● Solve new puzzles and avoid deadly traps.Quality of Life● New Testing Ground challenge mechanism.● Use keycards from your backpack—it eve
2025-10-27 12:53 UTC · Community Announcements · JohnnySUN
First off, we want to apologize for the long wait since the last update. We've been fully dedicated to developing Chapter 2 since May.What's next in the story? Who or what will Jodi encounter? What new types of mutants will appear? What about new weapons, outfits, hairstyles, and items?We're thrilled to say that we'll have the answers soon. We don't have a specific release date yet, but it shouldn't be too long. We're working hard to get the new version ready.We can't promise perfection, but we can promise we're giving it our all. Thank you so much for your patience and understanding.
2025-05-23 17:11 UTC · Community Announcements · JohnnySUN
Bug Fixes * Fixed an issue where all zombies remained inactive after loading a saved game. * Fixed an issue where the flashlight could not be toggled on or off after executing a melee finisher. * Fixed an issue where the player could spawn in an incorrect location at the start of the **Abandoned Hangar** scene. * Fixed an issue where zombies would repeatedly respawn behind the first automatic door in Chapter 2 after loading a saved game.
2025-05-23 10:57 UTC · Community Announcements · JohnnySUN
Bug Fixes & Improvements - Optimised the action of switching weapons, should be smoother, - Added the option to turn on flashlight projection (shadows), - Increased the selling price of items in the vending machine in the fast food restaurant scenario., - Modified the structure of Chapter 1 scenarios: Captain's Room, D4 (Upstairs in the Bathroom), D2 (Devourer's Chase)., - Mod to support Defence Mode (Fast Food Restaurant) Challenge Map, - Added Arabic and Farsi languages, - Updated Tactical Flashlight Mod, - Added two yoga mat moves, - Added treadmill interaction moves, - Modified the stats s
2025-05-05 13:53 UTC · Community Announcements · JohnnySUN
Bug Fixes & Improvements - Modified the Devourer chase segment in Chapter 1. - Reduced the difficulty of the Fast Food Restaurant challenge. When one signal tower is attacked, other towers can still continue working. -Fixed the issue where weapons in the backpack wouldn't automatically go into the storage chest after a challenge victory. - Fixed the issue where sports equipment wouldn't be put down when exiting photo mode. - Fixed the issue where hiding camera blood splatter affected the display of the stamina bar. - Fixed the issue where the quick access item slots couldn't be modified while
2025-05-03 06:46 UTC · Community Announcements · JohnnySUN
New Content New Challenge: Fast Food Restaurant New Weapon: Desert Hawk New Defense Devices: Poison Mushroom: Continuously releases neurotoxin that affects zombies. Harpoon Gun: Automatically locks onto targets and fires sharp spears with precision. Meat Grinder: Rotating blades shred any creature that passes through. New Outfit: Restaurant-themed costume set New Workout Equipment Interactions: New animations when interacting with fitness equipment. New Mission Hint System: Clearer task guidance added. Backpack now allows carrying multiple identical firearms. New Item: Invisible Hand – Automat
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