Unity Patch
Just a minor update to patch the unity dll to bring it in line with their latest secure update.
The unstoppable alien force known as The Creeper has returned, devouring thousands of worlds in its path, and yours is next. Battle against the Creeper fluid in a groundbreaking pixel-level simulation to prove that humanity will rule the galaxy forever!
| App ID | 2257010 |
|---|---|
| App type | Game |
| Developer | Knuckle Cracker |
| Publisher | Knuckle Cracker |
| Release date | 2024-12-12 15:55 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/2257010 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | IXE.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:14 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20269626 | 2025-10-15 17:57 UTC | ||
| beta | 20269626 | Current Beta | 2025-10-06 11:51 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2257011 | windows · 64 | 1.09 GB | 996.01 MB | 7887442174578100966 | branches: beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20269626 | public | 2025-10-15 17:57 UTC | 2 hours ago |
| 20269626 | beta | 2025-10-06 11:51 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:13 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Just a minor update to patch the unity dll to bring it in line with their latest secure update.
- Fixed issue that prevented spirit ships from being in inventory when choosing max ships in the map generator. - Changed GetCreeperOnLine to return when it finds the first creeper on the line. - Changed inactive parts to not run controllers. Also changed them to not interact with creeper/enemies/sand/particulate. - Added support for "MSG_FrameAdvance". When RPL registers for this message, it will be called for every frame (not game update, but every frame refresh). - Don't show ship count on inventory button when available ship count is >= 10000 - Added "Create Editor Project" button the map
- Reset manuallyEnteredEditMode on finalization to prevent console opening from triggering edit mode on a finalized map. - Cleanup up and slight performance increase in creeper sim.
- Fixed bug in EmitCreeper. It was reading the current creeper value incorrectly, so it could pick up a value from the wrong map location. - Set 'manuallyEnteredEditMode' when opening console.
- Changed SetCameraZoom RPL api to properly set the zoom so other UI elements know the new value. - Added Get/SetFCCell api (to get/set individual field container cells). - Added a button to script compilation tab in editor that will open the directory that the mission uses for custom units/scripts. - Added a button to the info tab in settings that will open up the log file directory. - Added GetUnitDirection RPL api. - Added Get/SetUnitBuild and Get/SetUnitAmmoSupply to rpl apis. - Updated RPL Destroy API to handle destruction of unit properly when the part is the root unit part. - Make RPL G
IXE Release 45 - Changed SetAmmo and SetAmmoMax RPL APIs to treat amt as a float rather than an int (the value internally is a float, the API was just treating it as an int). - Added "simpleconsumption" arg to PhantomBeamController - Compile global scripts as part of finalization process. This allows :once to run after a finalize in a global script set to run when paused. - Prevent exception in GetControllerArg2 rpl api when accessing non-existent key. - Don't force default interactions into a mission after a mission load. - Update sand dropper module "embers" button to read "EMBERS" - Moved r
IXE Version 39. Introducing Game Modes! With FreeBuild you can play with unlimited unit building for extra domination of the creeper. Or, if you want the creeper to fight back even harder, enable Slammer mode. Also, the check out the new Sand Info pane. It provides more info about the sand you are pointing at. {STEAM_CLAN_IMAGE}/44277698/0c2a62ea7f44468667feb307faa0d22bf42ca0ad.png Full change list - Added FreeBuild and Slammer modes! - Added Sand Info pane! - Added confirmation dialogs to restart and exit from mission game menu. - Prevent mouse wheel from zooming the star system view when poi
- Updated story18 "Horizon" so the factories can't be nullified. Also turned off physics for nexus. - Updated story16 "Turbulence" to ease off on breeder and particulate. - Added auto play toggle to help. - Don't save/load inventory placement hints in the story. - Ensure a timeout is applied when any apex ship, not just the first, is destroyed. - Changed spirit to not launch or return to an incomplete spirit ship. - Changed HI Res monitor scaling to work based on monitor height, not width. Only resolutions greater than 2000 high will trigger the auto-scaling. - Removed small text from the vide
- Reduced contained creeper block and removed sand from behind emitters in Ephemeral story mission. - Show mission title on mission completion dialog. - Save the inventoy build timeouts. - When closing the game menu, ensure the save/load pane is also closed along with it. - Fixed typo in "1st First Digimaker Kill" (double first). - Set first 4 story missions to have shield with correct LOS settings. - Fixed issue with LOS not persisting the losSandPassBits. This would allow a nullifier to work through shields after a save/load. - Fixed issue with close button appearing on top of key mapping pa
Creeper World IXE is now available! It has taken a few years, and a lot of code, and a lot more code, and some code to polish it all off... But at last I can share it with the world. Take on the Creeper in this new weird, pixel, sand, creeper, particle, ship, strategy, tower, oddball of a game. It was a blast to create, and I hope you have a blast playing and creating in it! {STEAM_CLAN_IMAGE}/44277698/473e0e6dc7ecbb5882e8dd0f9f9278d4c2e278de.png
Just in time for the holidays, the latest battle against the Creeper has begun! https://clan.fastly.steamstatic.com/images/32938698/486e9baabf4cc5700d61b30178825e618af8b91f.png
Creeper World IXE is set to release on Dec 12, 2024! It's taken a while to get here, but well... we're nearly there. To mark the occasion, there's a new gameplay trailer on the IXE store page. Enjoy!
Getting close.... and check out the new mode near the end of the video:
Very interesting, and looks like an interesting game. Learned a lot from this vid and looking forward to its release :)
Working on the "Duster", a new unit to move sands around
Full appinfo as delivered by Steam PICS, changenumber 37457512. Also at /api/app/2257010/raw.
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