Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:06 UTC.
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2025-06-27 21:01 UTC · Community Announcements · pinkturtlegames
This is the steepest discount I've offered yet and it's for good reason! This winter I will be releasing a major update for the game. New levels, new characters, updated models, sfx, and vfx and a couple other small super secret goodies. Grab your copy now while the game is on sale!
2024-04-23 17:01 UTC · Community Announcements · pinkturtlegames
- Fixed animation glitch that made the player stay in walking animation after slamming.
2024-04-16 22:50 UTC · Community Announcements · pinkturtlegames
Bug Fixes: - Spherix's special would warp bridges on the floating map. - slams should be more consistent - random level is now at the end of the list - "floaty" physics on players has been adjusted to feel more solid Additions: - general optimizations - added UI to tell players to get in the portal when the shards have been collected - added UI to show players to use the toggle to rotate their mutation card
2024-03-21 03:07 UTC · Community Announcements · pinkturtlegames
Fixed an issue with audio not playing if new players didn't set volume in Options.
2024-03-16 06:41 UTC · Community Announcements · pinkturtlegames
fixed rage UI not turning off when not in rage mode.
2024-03-15 19:43 UTC · Community Announcements · pinkturtlegames
Added: -Boxer Enemy AI -Special Abilities for all fighters -Some visual improvements -New Stage -New Fighter
2024-01-23 01:55 UTC · Community Announcements · pinkturtlegames
Happy New Year! Let's jump right into it. Currently: I have completed all special abilities for all characters. Balance testing is now in progress. Boxer AI has been improved. Future: The final phase before the next big update which doesn't have an official name yet has begun. In this phase much of the placeholder art will be replaced and level assets will be updated. Estimated time to the next update: February 22, 2024 (subject to change) - Doug
2023-12-02 04:42 UTC · Community Announcements · pinkturtlegames
What's Happening? The specials are nearly done for all fighters. Just two left (DapperBall and SlimeBall). Next week will be the final week of development for special abilities. AI tracking will be improved and optimized for boxers. That's all for now but stay tuned in the next couple of weeks for when I update the build. -Doug {STEAM_CLAN_IMAGE}/43548035/712371a2ffe820e232fdf5e0bab4818c6ef4b021.gif {STEAM_CLAN_IMAGE}/43548035/4aabccc0c51ccec7177f707449a48016ab86341a.gif
2023-11-14 03:29 UTC · Community Announcements · pinkturtlegames
What's new? After a brief hiatus, we are back in action. I've worked on a few more character abilities and am doing testing for balancing and bugs. {STEAM_CLAN_IMAGE}/43548035/a77a559ede3c33a78d451921c4dc1ed20dd63038.gif What's to come? In the next couple of weeks, I hope to have all character abilities finished and will be working on improving the enemy Boxer AI. That's all for this blog. See ya next time! - Doug
2023-10-10 04:50 UTC · Community Announcements · pinkturtlegames
INTRO I would like to start posting updates bi-weekly just so everyone knows that I am still actively developing Ball Punchers. I will introduce myself. I am Doug and I am a solo developer that has been developing this game for the past 2.5 years now. I started from scratch learning to code and learning 3d modeling software like Blender. I made Ball Punchers because local party games are a pastime in my family, that my brothers and I have enjoyed since the N64 days. I figured I would make a game that we could all enjoy together but also share it with you all. Like every other aspiring develope
Full appinfo as delivered by Steam PICS, changenumber 37457512. Also at /api/app/2257140/raw.
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