Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
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2026-08-06 23:21 UTC · Community Announcements · The Rains of Castamere
We're continuing to improve the game's stability and fix issues discovered during testing.ChangesAdded macOS support.Continued the technical work required for the migration to the new game engine.Improved the overall stability of the project.What's Next?While most of our current work is happening behind the scenes, we're also building the next major gameplay features.Right now we're actively working on:Svartalfs and their gameplay mechanics.A full save system.As before, we'll continue releasing smaller updates more frequently. This allows us to fix issues faster while steadily preparing larger
2026-07-30 20:06 UTC · Community Announcements · vasilenko.i.d.93
What's Next for Elven City SimulatorWe've finally managed to get a better handle on the bugs and softlocks affecting the early stages of the game. There are still things to fix, but the situation is becoming much more stable.Now we're moving forward with the next parts of development.We're currently working on:The intro - improving the opening experience and bringing it closer to the intended vision.Svartalfs - continuing work on this important part of the world and its inhabitants.Save system - improving saves and making sure your settlements can be safely preserved.Precursor birds - working
2026-07-23 20:10 UTC · Community Announcements · The Rains of Castamere
We're continuing to improve the game's stability and fix issues discovered during testing.ChangesFixed windowed mode selection in the Settings menu.Fixed resetting the New Settlement generation parameters.Fixed missing key prompts in the tutorial.Improved tutorial steps related to hiring miners and carpenters.Fixed several situations that could cause softlocks during the tutorial.Improved pause behavior during the tutorial.Fixed issues with the production and resource gathering priority system.Fixed carrier rendering issues near quarries.Fixed errors that could occur when elves died during the
2026-07-16 13:35 UTC · Community Announcements · The Rains of Castamere
We've released a small update focused on fixing interface issues and improving the overall user experience.ChangesFixed fullscreen mode UI issues in the Settings menu.Added feedback for the Statistics button in the main menu ("Coming Soon").Added a "Press Space to continue" prompt during the intro.Added a "Press Esc to skip" prompt during the intro.What's next?As some of you already know, we're currently migrating the game to a new engine. This is a much bigger task than we initially expected, and along the way we've encountered a significant number of bugs. Our current priority is fixing them
2026-06-22 09:10 UTC · Community Announcements · vasilenko.i.d.93
Hello, wanderers of the mist!✏️We're rolling out another major update. Gameplay changes:Rebalanced berry consumption in the Berry HallFixed a bug where there were more carry requests than produced itemsFixed workers refusing to collect berriesAdded priority settings for farms and specialistsAbsent resources no longer block other itemsAdded individual food options in the Berry Hall🎉Animation fixes:LanternsCarrier animations for critical needs🖥Other fixes:Warning and info labels now appear correctly in resolutions other than 1920x1080Various UI button display fixesNew version now opens in full
2026-05-31 18:56 UTC · Community Announcements · vasilenko.i.d.93
Hello, wanderers of the mist!We’re reaching out again. The silence lasted longer than we would have liked, but we’re back, together with our latest changes! All of this applies to the new version, which you can find launch instructions for here:✏️ We added cutscene support and an intro at the beginning of the game:🖥 We added a reworked tutorial that reflects the updated balance and mechanics:Among the slightly less grand, but no less important changes:⌨️The UI has been moved to container-based layouts: scrollable lists, style tweaks, fixes for clicks on the top buttons, and broader use of con
2026-04-01 09:58 UTC · Community Announcements · Egor Woodstock
🍀 A new update is live! This patch focuses on the endgame visuals and improved control flexibility. What's new: ✦ End Screens: We have completely redesigned the victory and defeat screens to better fit the game's atmosphere. ✦ Key Bindings: Added full control customization. You can now remap keys in the options menu. ✦ Pause Menu Integration: The options menu is now accessible directly from the pause screen. No need to return to the main menu to tweak settings during gameplay. ✦ Localization: Fixed various translation issues. 👉🏻 We are currently focusing on the macOS version. The release is
2026-03-19 18:08 UTC · Community Announcements · vasilenko.i.d.93
Hello, elves!It took us a while, but we’ve rolled out a new version of the game. You can access it like so:If you haven’t played the old version, we recommend checking out the tutorial first. The core concepts remain the same, although the gameplay has changed quite a bit. Here’s the full list of changes:Elves move fasterLanterns are no longer permanentBunkhouse no longer increases the total number of elvesThe maximum number of elves is increased by the warehouse (10+)Elves get tired and hungry fasterSpecialists get tired and hungry even faster while workingThe journal has been removed and rep
2026-01-19 18:00 UTC · Community Announcements · vasilenko.i.d.93
Hello, elves!As promised, we’re sharing some images from the new version. Check out those smooth SSAO shadows:Here you can see the adjusted scale:Among other changes, we removed the log and replaced it with notification labels:Map generation is now capable of creating groves and “islands” of pillars and bushes, making the environment look more natural:Next month, we’ll roll out some playable update. Thanks for your support so far!Don't loose yourself in the fog.
2025-11-30 21:30 UTC · Community Announcements · vasilenko.i.d.93
Development UpdateGreetings, Keepers of the Forest!We have heard your calls and questions regarding the game's development. The time has come to provide an honest account of our work and the reasons behind this period of waiting.While time flies, we are working on:⚖️ Comprehensive Gameplay RebalancingWe are implementing a wide-ranging rebalancing of core gameplay systems. This includes tuning progression, adjusting the speed of various processes, and enabling new player interactions to create a smoother, more strategic, and more rewarding experience for all players.🧠 Smarter AIThe behavior of
2025-08-23 09:43 UTC · Community Announcements · vasilenko.i.d.93
Hello there, elves! This time we have an update introducing a really big gameplay feature — priority settings! Now you can manage your city's resource logistics with greater flexibility, making the gameplay much deeper.The setting is available in individual buildings:As well as in a general widget:As always, have fun with the game and don’t lose yourself in the fog!Full list of changes:✅ Priority setting widgets✅ Fixed label ordering✅ Fixed save/load bug with trees
2025-06-05 07:32 UTC · Community Announcements · vasilenko.i.d.93
{STEAM_CLAN_IMAGE}/43416049/b63080737c518f8e1682f154e29b8ced1d6b512d.png Dear builders of Elven Cities, We’ve released a small but important update focused on UI fixes and quality-of-life improvements: 🛠 General: Fixed various issues in the main menu UI — it now looks cleaner and more stable. 🌿In-game UI: Resource descriptions no longer get cut off — text is now fully visible. The elf counter menu now correctly displays the number of citizens. The construction widget now shows full building names within the UI panels. 📚 Story and Logic: Some phrases in the campaign storyline have been revis
2025-05-02 18:11 UTC · Community Announcements · vasilenko.i.d.93
{STEAM_CLAN_IMAGE}/43416049/4a55135323e3527a4601c6614ab0a8a9aac04938.jpg V1.0.005 Patch Notes 🌿 Fixes and Improvements We’ve been hard at work squashing bugs that hindered your cozy elven city-building experience. The interface is now more responsive, and some pesky issues affecting the economy and citizen movement have vanished into oblivion (if you know, you know). Coming Soon: Revolutionary Worker Priority System! Get ready for one of the most user-friendly mechanics in city-building games — dynamic elf employment allocation! You’ll be able to prioritize professions on the fly, directing w
2025-03-24 17:00 UTC · Community Announcements · vasilenko.i.d.93
{STEAM_CLAN_IMAGE}/43416049/085e17f43d98cd8129648ebde6a4ad4012abe054.png Hello, elves! While we were wracking our brains over code and fixing bugs, the update has already rolled out – and it's a big one! Now in full color!🎨 We're continuing to make history: our world was once just text, but now the settlement is alive and thriving. We've added an intro – now the story and conflicts of the world you're about to play in are explained, narrated, and visually enriched. So, here are some insights on our characters – meet your companions: ✨ The Chieftain – The first one the elves meet when they awa
2025-02-17 08:08 UTC · Community Announcements · vasilenko.i.d.93
Hello, elves! We are pleased to announce that we have completed translations into Portuguese, Spanish, and Brazilian Portuguese! Now, native speakers can enjoy elvish-style city-building in their own language. Hopefully, the translations are good, and we haven’t made too many mistakes. But if we did, you won’t hesitate to let us know, will you? Of course, no update comes without some bug fixes. Here’s the full list of changes: Fixed checkboxes in the Dining Room and Berry Hall Removed the "Disable" button from the Warehouse Added Portuguese, Brazilian Portuguese, and Spanish languages Fixed cr
Full appinfo as delivered by Steam PICS, changenumber 38770526. Also at /api/app/2261150/raw.
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