Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-09-30 08:20 UTC · Community Announcements · Gabrielle Games
Whispers in the Dark – Version 1.0 Released Official Release – End of Early Access Whispers in the Dark has reached its first stable version. This update marks the end of Early Access and the beginning of a new phase in your investigations. New content, improved systems, and deeper challenges await. New threats, new missions • 50 new mission scenarios Fifty new variations have been added to increase mission diversity and replayability. Each investigation now offers new risks and outcomes. Gear quality now matters • Equipment system: V1, Pro, Legendary All gear now comes in three versions: – V1
2025-08-01 16:37 UTC · Community Announcements · Gabrielle Games
🔦 Update – Tutorial mission, usage-limited items, and co-op fixes Dear occult hunters, A new update is now live for Whispers in the Dark! This version introduces helpful features for new players, improvements to item behavior, and important fixes for co-op sessions. 🆕 New Features 🎓 Tutorial Mission A guided tutorial mission has been added! It helps new players get familiar with the core mechanics of the game in a simple and safe environment. {STEAM_CLAN_IMAGE}/44735475/e8fc6afa850ab7d0cd8a40863fda941e6f3828d6.png 🧭 In-Game Help - Mission objectives are now clearly listed in the mission da
2024-11-17 20:31 UTC · Community Announcements · Gabrielle Games
CHANGES - Brightness option - Skills : system of primary and secundary skills - Identification system changed. Automatic or non auto option proposed. - Inventory system : equipments stay now in the environment and can't be refuelled into inventory. - Entities sometimes close doors when they cast a spell, depending of their anger. - power balance of equipments and entities FIXES - Old farm : collision walls fixed - Exposition of hearts : all hearts are available - Consumables equipments : candles, holy water, salt, talc, incense - Identification fix : Crucifix, red candle and repelling equipmen
2024-10-31 14:21 UTC · Community Announcements · Gabrielle Games
CHANGES - Holy water adjustment FIX - Controls Rebinds fixed
2024-10-28 23:23 UTC · Community Announcements · Gabrielle Games
{STEAM_CLAN_IMAGE}/44735475/b38e33209e2af4a053864a7189008a9c5860ce4c.jpg CHANGES : difficulty : entities more powerful, random timeboxed locking of exit doors, equipment less powerful holy water doesn't let water on floor salt doesn't kill the enity, it makes it flee museum added in a room of the office : heart entity exposition system Photo management added (menu in museum room) EMF value added in sensibility entity codex 8 skills maximum instead of 7 Debriefing : entity name displayed if discovered + bonus if identified (if identification is not the main goal of the mission) Shorcuts for F o
2024-10-24 21:36 UTC · Community Announcements · Gabrielle Games
FIXES : - Tools activation of equipments - Ground detection for powder equipment (Salt, Talc, Holy Water..) - Switches in Old School - Collisions in Abandoned Farm - Abandoned asylum & Old School : player sometimes falls in dark CHANGES : - Visibility of the sensitive ghost during powder projection (Holy water..) - Money display in Store, Mission description and debriefing
2024-10-23 23:20 UTC · Community Announcements · Gabrielle Games
FIX : - Player sometimes falling when spawned in mission - Some tools not working without sub class skill learned CHANGES : - Description of tool in Store & Inventory (Thanks gamehauntings ;))
2024-10-21 20:44 UTC · Community Announcements · Gabrielle Games
Be prepared for Halloween with this new update directly inspired from our community feedbacks. CHANGES - Only 1 skill point for each skill level up - No more item research - Courtyard map : entity can walk outside - Old saves : adds skill points for no penalties - New identification system : a choice is proposed based our your entity knowledge FIXES - Interferences from entity may had some opposite consequences in coop game - Sometimes, no missions were proposed after debriefing - Van not visible in the mirror - Codex display - UI visible through mirror - rotated camera after push spells - res
2024-09-21 10:21 UTC · Community Announcements · Gabrielle Games
{STEAM_CLAN_IMAGE}/44735475/6d0fd5cbc05b18547b425cca74e52873192426f6.png ADDED - a new map accessible via the search menu: a backyard of disused warehouses - possible rewards appear in the mission menu
2024-08-31 12:25 UTC · Community Announcements · Gabrielle Games
CHANGES - Difficulty changes - Sound design : audio levels (footsteps, music..) - Entity sensibilities for contact items changed FIXES - Polaroid : visible entity in the photo enables now fear. - display problem for posed & activated tools is fixed. - Current researh and discoveries are now fully saved. - Microphone bug when unpowered fixed. - Display missions problem fixed : when you have discovered a new place, there was a special mission in the team screen (yellow button), and a classic mission with this envrionment (grey button). Now only the special mission or the grey mission is displaye
2024-08-15 21:54 UTC · Community Announcements · Gabrielle Games
CHANGES - Difficulty changes - Sound design : audio levels (footsteps, music..) - Entity sensibilities for contact items changed FIXES - Polaroid : visible entity in the photo enables now fear. - display problem for posed & activated tools is fixed. - Current researh and discoveries are now fully saved. - Microphone bug when unpowered fixed. - Display missions problem fixed : when you have discovered a new place, there was a special mission in the team screen (yellow button), and a classic mission with this envrionment (grey button). Now only the special mission or the grey mission is displaye
2024-06-16 12:26 UTC · Community Announcements · Gabrielle Games
CHANGES - All maps are displayed in the missions screen (available, discovered and not discovered maps) FIXES - Polaroid : non sensible entities don't trigger fear when photo is displayed - Door spell bug fixed
2024-06-08 09:27 UTC · Community Announcements · Gabrielle Games
CHANGES - You can modify player voices audio level - You don't have to buy lost equipment when you're dead in mission FIXES - Full & windowed screen is fully available - Store list is displayed - Player voices audio quality and loops fixed
Full appinfo as delivered by Steam PICS, changenumber 35558788. Also at /api/app/2262890/raw.
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