Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-09-15 11:18 UTC · Community Announcements · trynet
Gauntlet Changes: Significantly increased the difficulty of Gauntlet opponents. The hardest opponents from before should be among the easiest now. Delve Changes: Delves now begin with 3 additional cards. At the start of the delve, there is a screen that shows you your starting cards so you don't need to go to the deckbuilder before making your shop decision.
2024-04-04 16:45 UTC · Community Announcements · trynet
New Game Mode: Gauntlet Normal: Defeat 5 enemies in a row to progress to the next difficulty and earn rewards Auto: The 5 games will be played automatically with your selected deck, create decks even a bot can win with to progress. 2 new leaders, bosses unlocked via winning in auto gauntlet mode. Various new abilities. Reworked a lot of the card images to be more thematic. Gameplay Changes: You can now click on non-exhausted units to exhaust them manually if you don't want them to attack. Added the option to slow the game speed down up to half Bug fixes: Fixed a rare issue where enemies would
2024-02-10 16:43 UTC · Community Announcements · trynet
Hold shift and press arrow keys to move through the game log. Release shift to go back to the current game. Bolded some key text on effects.
2024-02-08 03:40 UTC · Community Announcements · trynet
Added autoplay functionality: Hold control during your turn for the game to automatically play cards for you. Uses the same AI as opponents. Improved the opponent AI, should be doing fewer things that look really dumb now. Some UI improvements. Now with steam's position on AI art in games is more stable, I might work on this more if there's still any interest.
2023-07-03 03:43 UTC · Community Announcements · trynet
Gameplay Changes: Added the ability for most effects that target to be cancelled rather than needing to select a target. Bug Fixes: Fixed a couple of issues where effect descriptions were incorrect. Fixed issue where the deep delve achievement would only unlock if you ended your run immediately after beating the 3rd boss.
2023-06-04 02:56 UTC · Community Announcements · trynet
Gameplay Changes: Some New Relics Added New Effects added Bug Fixes: Fixed a few small graphics bugs related to cards moving between zones. Fixed rare issue where AI would get stuck and the game wouldn't continue related to some relics. Other: Changed the card template, added a bit of color and made the static elements on the cards a bit smaller. Added a 3rd row of cards to the deckbuilder screen.
2023-05-02 11:03 UTC · Community Announcements · trynet
Balance Changes: Xaathu to 4 power from 2. Xaathu had a low win rate in Delves where assembling synergies is harder, while he was still useful as a boss rush leader, this change doesn't do much to make those constructed decks stronger. Some minor UI tweaks that have been building up for awhile, waiting for a client compile.
2023-04-17 10:20 UTC · Community Announcements · trynet
Various minor bug fixes. If you're encountering unexpected behavior, report bugs on the discord, backlog of bugs is currently empty.
2023-04-05 03:20 UTC · Community Announcements · trynet
Gameplay changes: Leaders now cost an additional 3, rather than 2 after they die. Trying to speed games up a bit, and provides a bit of a nerf to some over-centralizing low cost leaders. New Features: Added a white effect for reducing the cost of your leader
2023-03-31 11:15 UTC · Community Announcements · trynet
Made some changes to the AI, it should be doing fewer boneheaded plays.
2023-03-29 13:17 UTC · Community Announcements · trynet
Gameplay changes: Zafar's Deckbox: trigger on 1st spell -> 2nd spell Hermes Boots: Only triggers once per combat Rat Mask: Now a boss relic continuing to scale back the power on some of the relics a bit, these stood out as a bit too run warping.
2023-03-29 03:43 UTC · Community Announcements · trynet
There have been a bunch of small patches over the last week or so. Enemy list for delves was changed, the first boss has had his pesky -3/-3 aura angel removed. Aside from that. mostly just a bunch of little visual things to improve game feel and responsiveness, as well as some additions to the new player experience.
2023-03-21 13:13 UTC · Community Announcements · trynet
Gameplay changes: Runs are now wins after 3 bosses, rather than 5. You can still continue on in endless mode as far as you'd like, but full runs took a bit too long, and the back half of runs was usually a lot less interesting than the first half with your deck's plan already mostly constructed. Hulak to 2 cost, from 3. Features: Fleshed out the tutorial a bit more.
2023-03-16 15:00 UTC · Community Announcements · trynet
PATCH NOTES: Gameplay changes: Zarek back to 5 cost where he belongs Robert down to 1 cost Features: added a bunch of new animations for effects added a bunch of effects added a new leader
2023-03-12 03:42 UTC · Community Announcements · trynet
Gameplay changes: Tweaked difficulty scaling in delves, battles in floors 2 and deeper should be a bit more difficult. Features: added a bunch of new animations for effects
Full appinfo as delivered by Steam PICS, changenumber 37457512. Also at /api/app/2263510/raw.
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