2025-08-13 20:01 UTC · Community Announcements · sopeculiargames
I am so excited to hit "publish" on this update! It is packed with some QoL improvements, new content, and new features!The Community DLC,Focus Feature - choose a bug to "focus" on and increase your odds of catching said bug,Fixing store selection issues + a buy back feature,FLIES are now a category!A pink frame will now signify when you have a bug that is part of an active Quest,Easy scrolling for quests and inventories when using a controller,Plus, other minor fixes and polishThe Community DLC is real star here, so let's talk about that first. The DLC is made up of 30 bugs--all painted by ou
2025-02-20 18:14 UTC · Community Announcements · sopeculiargames
Hey, friends! There are a few updates in this patch that will hopefully make your experience in Buggburg even better. :) Also, if you hadn't heard yet... Bug & Seek is now available on mobile devices for both iOS & Google Play! {STEAM_CLAN_IMAGE}/43461163/ec705bae015b3a9ffc24464b29410499efc8ffc7.png Here's are the updates included in this build: Option to Turn On Interaction Emotes There's a new option in the Options menu to turn on Interaction Emotes. When turned on, you'll see an emote appear on your character when approaching an object that can be checked for a bug. This feature is automati
2024-09-19 22:53 UTC · Community Announcements · sopeculiargames
Hey, friends! We've been working hard on the mobile version of Bug & Seek, and in the process were able to optimize/fix a few more things for Steam. Bad Bug Fix - In the stores, some people were experiencing the wrong item being bought or sold. This bad bug is inconsistent and so a bit tricky to nail down, but I suspect it was caused by some lag between selecting an item and the item display in the store window. I changed a few things with the store function to optimize and hopefully prevent this from happening in the future! The item selected will have its details displayed in that shop UI wi
2024-08-03 15:12 UTC · Community Announcements · sopeculiargames
I made some minor optimizations to the code, but we also added the Joro Spider 🕷️ to the master list of bugs! The previous addition (in case you missed it) was the Giant Honey Bee 🐝. Your codex will tell you where all the bugs can be found, so check that for help in finding these two new bugs. :)
2024-07-04 14:25 UTC · Community Announcements · sopeculiargames
There was an issue with the tutorial after a recent code merge. Found and fixed. Thanks for playing, everyone! - Chera
2024-07-04 02:15 UTC · Community Announcements · sopeculiargames
I fixed an issue where the codex wasn't displaying all the bugs when both DLCs were installed. I also added one new bug to the master list, but I'm not telling which one! Will you be the first to find it?? Happy bug hunting! - Chera
2024-06-28 18:52 UTC · Community Announcements · sopeculiargames
Fixed an issue where some wallpapers and flooring were disappearing. Fixed a couple of instances where the controller's cursor selection disappeared. Minor optimizations. We'll post another announcement about this, soon, but in case you didn't know we just released Bug & Seek on Nintendo Switch! Tell your non-Steam friends! :) Thank you for playing!!
2024-05-29 15:30 UTC · Community Announcements · sopeculiargames
The game window is now resizable. :) Thanks for playing! - Chera
2024-05-29 00:03 UTC · Community Announcements · sopeculiargames
There are lots of small changes in this update, mostly related to controller support, as we had some more polish and improvements that we made for the upcoming NIntendo Switch release. I also changed the settings to allow for windowed mode. You can always go to fullscreen if you want, but this will allow players more flexibility. I updated the UI placement options so the popUps don't cover up UI elements in any position. I'll be working on another content update to be released in the fall, but I'm happy to continue fixing any (bad) bugs or minor QoL improvements as we go. I always appreciate i
2024-04-26 20:16 UTC · Community Announcements · sopeculiargames
The Weevils are here! We had planned to release Monday, but we just couldn't help it! Testing is all done, and while the base game is still on sale, we decided, why wait? :) The Weevil DLC includes 20 new weevils scattered throughout Buggburg + a new Weevil category to master. Check your codex to see these new entries, complete with taglines, descriptions, and where to find them. Here's a sneak peek of just a few! {STEAM_CLAN_IMAGE}/43461163/31105d59b35bd5d86e21e18bd3bb0fd214025129.png{STEAM_CLAN_IMAGE}/43461163/31bdfc62a1e0a4337266b14bac171e5d19909244.png{STEAM_CLAN_IMAGE}/43461163/52e5220a82
2024-04-04 15:06 UTC · Community Announcements · sopeculiargames
If you were having trouble in build mode, that's on me. It was checking for a Steam Achievement where it should not have been and getting stuck. Found, fixed, and pushed. Thank you all for your bug reports and for your patience! -Chera
2024-04-02 18:57 UTC · Community Announcements · sopeculiargames
Achievements are here! We've got 37 possible achievements to go after, so start swinging that net. :) If you are starting a new game, you're good to go. If you are loading a previous save, it will look for achievements on load. There are four Achievements that couldn't be tracked retroactively: Bug Money Moneymaker Odd Company Peas in a Pod While I couldn't grab these on load, all four of these Achievements can be gotten in game even if you have already 100% completed it. If for some reason you want to reset your Steam Achievements and start again, you can do that in the Options menu. {STEAM_C
2024-03-22 22:51 UTC · Community Announcements · sopeculiargames
Under the hood optimizations to reduce load times. Thanks to our friends at 1PXL who are currently working on the Switch port, we were able to apply their changes to the Steam build as well! 👏👏👏 I've never seen it run this fast! :)
2024-03-19 20:23 UTC · Community Announcements · sopeculiargames
Just a few small changes in this update, but I hope they make your play experience much more enjoyable! - Improved load times between scenes - Fixed an issue where viewing your jobs shipping menu immediately before trying to sell a bug caused bugs in your inventory to be non-interactive. - Fixed some minor controller support issues. - Added function for the East button (B on xbox / O on PS) to close certain menus where possible/natural. Have a great week!
2024-03-12 18:04 UTC · Community Announcements · sopeculiargames
There's a lot of polish in this patch! Several *bad* bugs were squashed, and I made a few improvements to existing features. Here's what you can expect: Jobs are now calculated based on the bugs you ship (+ bonus coins), so the more expensive the bugs, the better your reward. It always pays better now to ship bugs in a job rather than sell them in the shops. Kickstarter rewards! We had originally set up the in-game rewards to be delivered at the start of the game, not realizing that many players would be loading demo saves and beta saves. Of course you don't want to scrap all your hard-earned
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