Save Ukraine from the hordes of swamp savages! Enjoy physics-based combat and lowbrow dark comedy along the way!
| App ID | 2266930 |
|---|---|
| App type | Game |
| Developer | SLAM AWAY GAMES |
| Publisher | SLAM AWAY GAMES |
| Release date | 2023-09-01 14:30 UTC |
| Release state | released |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| DLC list (appinfo) | 2286130,2286140,2286150,2286160 |
| Store page | store.steampowered.com/app/2266930 |
| Last store refresh | 3 hours ago |
Launch options
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Gore22.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:06 UTC | $7.99 | $7.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
Branches
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 21797062 | 2026-02-05 10:56 UTC | ||
| oldversion | 19122786 | old game version prior to 2,0 update | 2025-11-25 16:18 UTC |
Depots
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2266931 | 5.44 GB | 5.22 GB | 7933297581614966623 | branches: oldversion | ||
| 2266932 | windows · 64 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 21797062 | public | 2026-02-05 10:56 UTC | 3 hours ago |
| 19122786 | oldversion | 2025-11-25 16:18 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Update
fixed achievements in 2.0minor CPU performance improvementreduced possible ghosting artifacts for all particles and blood effects at lower upscaler settings
fix possible crash
fix possible crash
Update 2.0
Hello, in this update I reworked gameplay to emphasize physical interactions. Also improved visuals and sounds. GAMEPLAYadded new main gun "PUSHER" that pushes enemies/objects away. Alternative fire shoots a ball. Super Push can be charged up with kills/dismemberment. Charge amount is displayed on the gun and in the UI.added "RPG" that fires a rocket that can physially hit enemies and then explodes pushing enemies/objects to it. Alt fire is same but explosion pushes away from explosion, deals more damage but have smaller radius.now all interactables(furnitures, etc.) are damaging enemies at al
Some fixes
Fixed sprint key ability to rebind https://steamcommunity.com/app/2266930/discussions/0/591775992008210763/?tscn=1751748153Fixed possibility of enemies moving through wallsMinor increase to GPU performance
FULL RELEASE
Hello, thank you all for the support, I consider the current state of the game as ready to be marked as full release! Please enjoy!
QUALITY UPDATE
Improved all fights by reducing total enemies amount but increasing their spawn rate Made dead enemies and body parts to easier stay on the ground Improved color correction, contrast and brightness in game Fine-tuned difficulties presets Improved blood on screen health indicator Impoved skies Downscaled UI - to make screen more clear Added saving indicator Removed subtitles that was shown up over enemies heads Improved crosshair Fixed player was able to die in tutorial level Other small fixes&improvements
GAME REWORKED
weapons reworked, implemented recoil system added bullet impact effects {STEAM_CLAN_IMAGE}/43603201/55904920848794fde12b93adeceb0cd6e3acecf7.gif maps reworked, expanded with more space to run around added sprint ability added super push ( SLAM ) ability. It works same as regular PUSH but higher impulse and smashing enemies {STEAM_CLAN_IMAGE}/43603201/cd1b62ec18b7c490c13ffebc916d1baa0cac4ccb.gif added ability to double jump removed strafe ability added spawning bullet shells on shoot added enemy body hit decals improved decals attached to enemies bodies: now they follow bone transformations don
Fix and add ability to disable shadows for low end GPUs
As for now LOW shadow quality disables shadows at all - handy for weak/old GPUs Recommended graphical settings not applying MEDIUM shadow quality ( previously was LOW ) Fixed rare situations when player killed all enemies but was unable to progress
UPDATE
Fixed: videos in tutorials ( in UI and in Tutorial level ) didn't played for some people Fixed: ammo in the Marichka Chase sequence wasn't lit Remove doors when fight in the Toilet Exit Room begins, they removed when player doesn't look at them - because player could have stumble upon them when running backwards Made last wave in Toilet Exit Room easier Added white Z Blockers in the Toilet Exit Room doorways - some people were trying to go through them just to find invisible wall Reworked mouse invert options, as it was requested Increased PUSH radius, it's now wider horizontally and verticall
Fixes to occasionally broken AI
Fixed: newly spawned AI doesn't move if player doesn't move Fixed: AI broken randomly, not able to go around obstacles
Big update improving player experience
Tutorials Added short tutorial for PUSH mechanic - players will only need to play it once. But it will be also available via main menu and pause menu This mechanic is essential, It's the reason why player doesn't have enough ammo to kill all enemies. Please use the PUSH instead of grab&throw all the time)) {STEAM_CLAN_IMAGE}/43603201/b90a2d3860482945676d51c5639fd7e97c859d90.gif Improved Occupier's Dream tutorial - added video {STEAM_CLAN_IMAGE}/43603201/2232701c8bc51bb03450ab27de86efa9167ad5a1.gif Improved Sticky Mine Launcher tutorial - less text and added video {STEAM_CLAN_IMAGE}/43603201/52
Fixes&Improvements
Additional fixes for "enemy horde stuck" issue especially it situations when many enemies trying to squeeze through narrow passage. Increased interactables push impulse power by player's push ability - previous fix to excessively rotating interactables made pushes a bit weak, especially for the benches Fixed stairs in the last fight - enemies couldn't run through one of the stairs Changed weapons ammo balance in the "Russian World Gallery" - previously with a lot of one-hit-kill revolver ammo it was to easy to playthrough Fixed skip cutscene text in the english version - changed "press" to "ho
Release fixes&improvements compared to build provided to IndieCup
Fixed most of the issues related to enemies stuck in floor/wall blocking further progression. Fixed spawning redundant 1-2 enemies in toilet exit room after the door has been lit green and became openable Fixed toilet not picking up if player already in range when ToiletCarrier dies Added a bit more ammo at the game start Fixed possibility of player having 0 ammo at the start of the "Russian World Gallery" Changed interactables pushing - now they fly and rotate less
Full appinfo as delivered by Steam PICS, changenumber 37537960. Also at /api/app/2266930/raw.
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