Primordia Crispini Patch
-Fixed a scaling issue with Courthouse.
Life has ceased. Man is but a myth. And now, even the machines have begun to fail. Lead Horatio Nullbuilt and his sarcastic sidekick Crispin on a journey through the crumbling world of Primordia, facing malfunctioning robots, ancient secrets, and an implacable, power-hungry foe.
| App ID | 227000 |
|---|---|
| App type | Game |
| Developer | Wormwood Studios |
| Publisher | Wadjet Eye Games |
| Homepage | http://www.primordia-game.com |
| Release date | 2012-12-05 18:00 UTC |
| Store page | store.steampowered.com/app/227000 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Primordia.exe | windows | Launch Primordia | |
| 1 | Primordia.app/Contents/MacOS/AGS | macos | Launch | |
| 2 | ./Start.sh | linux | Launch | |
| 3 | ./winsetup | linux | Settings | |
| 4 | winsetup.exe | windows | Settings | |
| 5 | AGSTool.app/Contents/MacOS/bash.command | macos | Settings |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:06 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25034639 | 2026-08-31 11:45 UTC | ||
| lastprimordiaversion | 9470597 | Primordia prior version | 2022-10-27 08:05 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 227001 | windows | 1.30 GB | 1.04 GB | 8248046859383091666 | branches: lastprimordiaversion | |
| 227002 | macos · 64 | 1.32 GB | 1.03 GB | 1567441693720033761 | branches: lastprimordiaversion | |
| 227003 | linux | 1.37 GB | 1.04 GB | 3065633693727010558 | branches: lastprimordiaversion | |
| 227007 | linux | 1.37 GB | 1.04 GB | 2609206472915390014 | branches: lastprimordiaversion |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25034639 | public | 2026-08-31 11:45 UTC | 6 hours ago |
| 9470597 | lastprimordiaversion | 2022-10-27 08:05 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
-Fixed a scaling issue with Courthouse.
-Achievements now sync better locally and with the storefront. -Achievement WE'RE ALL IN THIS TOGETHER fixed from being a bit too lenient BIG SPOILERS: Clarity's head wasn't necessary, now it is as it should be. -Upgraded to a newer version of the engine, which allows you to take screenshots during dialogs. -Windows settings executable is NOW compatible with 32bit systems.
Five years have past; five summers, with the length Of five long winters! - William Wordsworth Sometimes it feels like just yesterday that we were making Strangeland (maybe because James and I were actually working on it last week!) and sometimes it feels like a lifetime ago. All of our games are intensely personal: we poured ourselves in Primordia and Fallen Gods no less than into Strangeland. But there was something especially personal about Strangeland, where we didn’t just weave an adventure out of the works and people that had inspired us, but also mourned the loss of those inspirations.
As the Earth completes another orbit (15 of them since Primordia got underway), we look back happily at all the love our games have gotten from fans and, somewhat more ruefully, at the sweat and effort that went into those games in the past twelve months.Fallen GodsOur foremost effort has been on Fallen Gods, which is nearing completion! (Not a bad time to wishlist it!) The team poured thousands of hours into its development this year, and the additions are too numerous to list. Significantly, we finished the game's hundreds of illustrations, hundreds of events (comprising tens of thousands of
-Added config tool for all OSes.
-Fixed an issue with lamplight bot being clickable. -Fixed an issue with 3 translations and dialog options not being respected.
An insane amount of thanks to Ed from WEG discord for finding these issues instead of patching Fallout 4, so here's a breakdown. -Fixed an issue with mouse being turned off in Gospel. -Fixed a disparity with translations and Gospel. -Fixed an issue where saving and loading uis could be brought up inside the Gospel.
As 2025 begins, we wanted to take a moment to express our gratitude for all the incredible support we've received this year -- a big thank you to our amazing friends, fans, players, testers, translators, and teammates! Your enthusiasm and dedication have been crucial to everything we've accomplished. Here's a quick overview of some of our major achievements this year: Primordia The big update for 2024 was Marauder Film exercising the option we signed years ago, which gives Marauder the right to produce a Primordia movie. While this doesn't guarantee the film will get made, it's an exciting dev
- Primordia no longer autosaves during the intro part - Few italian translation fixes. - OSX now has an arm 64/intel executable - Added a failsafe to avoid crispin sounds from happening when crispin is not moving.
-Fixed an issue with the gospel music getting stuck. This is an infamous bug, I've seen it happen only twice in the span of 11 years or so, and finally found it and squashed it.
Finally after long testing we've managed to fix a bug that while random has happened to a few people over the years. -Fixed a crash bug with wiring UI. -Fixed a repetition of a quip in the same UI to avoid annoying players.
Tiny patch: -Ed a wonderful user on the WEG discord, reported a bug in regards to a music track not playing in a specific point in the game, on specific circumstances, cannot explain further cause that'd be a spoiler.
{STEAM_CLAN_IMAGE}/4293661/e8f8aab2bc8704f367a410375dd483f0bf00e914.jpg Early today, Marauder Film exercised its option to purchase the rights to make a cinematic adaptation of Primordia! It’s another major step forward, even if the final destination is still a good ways off. This journey started five years ago with an email from Bastiaan Koch (head of Marauder Film) to Mark Yohalem (Primordia’s writer/designer) asking about the possibility of adapting Primordia. Bastiaan is a movie-industry veteran with decades of experience on films like Pacific Rim, Rango, and Ready Player One. Given the ov
Happy birthday to Primordia! Today marks 11 years since its release!! And we have worked on a big patch. A list of specific follows below, but I'd like to prefacing it by saying, that we love your support and your encouraging words over the years. Myself and Mark have constantly put work into Primordia primarily to reward the players for their faith in us and in the game, inherently. I hope everyone has a wonderful time playing the game during the holiday season, that's almost upon us. Thank you so much, I can't stress that enough!! We love you! Primordia Patch Notes: ---------------------- 1)
As I've mentioned before, a couple years ago we were approached by Bastiaan Koch of Marauder Film about adapting Primordia into TV or film. Bastiaan is an acclaimed VFX artist able to push the visuals to the next level, and he has had a longstanding interest in post-apocalyptic settings and robots, making him a great match to our game. (Just to hit a few of the highlights: Bastiaan is a VFX Supervisor at FuseFX and a veteran of LucasFilm, and he's been a part of three Oscar-winning and five Oscar-nominated VFX teams.) As anyone who has worked in the industry knows, it's a lot easier to express
Full appinfo as delivered by Steam PICS, changenumber 38472797. Also at /api/app/227000/raw.
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