2026-09-09 19:53 UTC · Community Announcements · FlomgusEpicStyle
ChangelogBug fixesYou can now be in 1 organization per type of organizationAI will build less units but each unit will be larger, specifically with giant AI empiresFixed specific random crash bug originating from editing formable childrenPlanet filters on colonies and macro builder now work correctlyLimit of 1 imaginarium crisis faction at a timeRemoved instances of countries starting with more ruling factions than allowedExperimental Icon ChangesI thought the white glowy borders on the icons looked bad on smaller resolutions, so I decided to change them by inverting the colors and hue shiftin
2026-08-31 20:38 UTC · Community Announcements · FlomgusEpicStyle
Hello everyone, the experimental branch has some new features. Here is what they are:OrganizationsGeneral ChangesNon-alliance organizations no longer call all their members into wars.Economic Unions now allow you to build on allies' territories, and export/import resources from them for freeMilitary alliances now allow you to recruit units in allied territoryGermany can build buildings in any EU member state.HegemonyNew type of organization which allows you to puppet people within it. Hegemonies confer the benefits of military alliances and economic unions, with the added bonus that your new "
2026-08-29 05:26 UTC · Community Announcements · FlomgusEpicStyle
ChangelogStrategic Bombers addedTanks nerfedAir units buffedUnit experience made more importantNew history system for world eventsReleasable countriesThis is not on the main branch, it is on the experimental branch
2026-08-20 17:08 UTC · Community Announcements · FlomgusEpicStyle
Attention, humans. Your time nears its end. This audio-visual datastream will explain your future. Viewing is mandatory. 43484f49434520495320414e20494c4c5553494f4e2e2046524545444f4d2049532041204c49452e205355424d495353494f4e20495320544845204f4e4c59204f5054494f4e2e
2026-08-20 00:26 UTC · Community Announcements · FlomgusEpicStyle
Fixed Bug with moloch missions Shared mission trees give buffs to all members Fixed localization errors on robot assembler Fixed bug where some notifications would spazz out when selected Lack of diplomatic capacity now gives -10 stability
2026-08-17 01:57 UTC · Community Announcements · FlomgusEpicStyle
Made the leader level up and edit buttons bigger Changed macro build number behavior, now ctrl+shift builds 125, and alt will build 1 per region at maximum Project upkeep now scales with project cost Notification system improvements: each notification will be bundled by type and you can look through them more easily.
2026-08-16 20:06 UTC · Community Announcements · FlomgusEpicStyle
Solar Nations 2 has always been planned to increase in price as it approaches full release, with the final 1.0 price planned to be $20. Since I am getting closer to that point, I'm planning to begin increasing the Early Access price soon rather than doing one large jump right before release. I have to do this because I want to do a launch discount when the game actually comes out as well as avoiding sales, and if you did not know you cannot change the price of a game and then also participate in a sale of any kind until 1 month has passed. Since a sale just ended, now seems like a good time. I
2026-08-15 18:28 UTC · Community Announcements · FlomgusEpicStyle
AI optimizations Big text option enabled by default Low graphics settings enabled by defaultFixed bug where polish language didnt workIMPORTANTDOES YOUR GAME LOOK WEIRD OR HAVE A LOW RESOLUTION? IF SO I NEED TO KNOW
2026-08-12 17:40 UTC · Community Announcements · FlomgusEpicStyle
ChangelogProvisional support for some other languages (Spanish, French, German, Italian, Polish, Russian, Swedish, Chinese), report localization issues on the discord, there will undoubtably be some.Bug fixesUnit movement optimizationUI improvements- big text option is now optimized for smaller resolutions making text larger overall
2026-08-08 00:23 UTC · Community Announcements · FlomgusEpicStyle
Fixed bug where multiplayer formables didn't work Fixed Imaginarium Flag
2026-08-05 21:39 UTC · Community Announcements · FlomgusEpicStyle
AI colonization behavior fixed, AI should now colonize more often
2026-08-05 16:59 UTC · Community Announcements · FlomgusEpicStyle
Some black magic replaced the 0.18 2025 scenario with the 0.17 one. It has been fixed. I also increased the size of the mission tree screen
2026-08-05 05:11 UTC · Community Announcements · FlomgusEpicStyle
Hello everyone, here is the full changelog for the 0.18 update.Mission TreesMission Trees have been added to some situations, and present new challenges for some nations to do during the game. The idea of mission trees is to incentivize and direct the player without forcing them to do a specific course of action, so they are still very open ended, but provide small or large bonuses based on their completion. Some mission trees also have multiple branching paths allowing for more replay value on some countries.America's mission tree focuses on reunifying the country and building it upEurope's m
2026-07-31 18:43 UTC · Community Announcements · FlomgusEpicStyle
I made a video with some more details on update 0.18 including some of the mission trees I did not talk about in the previous announcement:
2026-07-29 02:40 UTC · Community Announcements · FlomgusEpicStyle
Hello everyone, I know there hasn't been an update in a little while and today I am going to explain why. I have been working on some cool stuff recently that has been very time consuming but I am glad to say that it is finally nearly ready for the main branch.0.18 is going to be live on August 5, and along with all of the stuff currently in the Experimental branch there is some new things that have been in closed testing for a few weeks:Mission TreesMission Trees have been added to some situations, and present new challenges for some nations to do during the game. The idea of mission trees is
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