Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
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2025-06-02 20:45 UTC · Community Announcements · Rad Codex
Surprise! Over a year after launch, Kingsvein gets Steam cards and other community items, like little emoticons {STEAM_CLAN_IMAGE}/43900604/bb6c9235ce12cf6fac5b3728c0c37a77cac11d83.png and profile backgrounds! I commissioned some beautiful artwork from TEOFT for the cards, and they turned out awesome! He has a fun gritty style that matches Kingsvein well. I can't wait for people to get cards and see full hi-res versions of the art! {STEAM_CLAN_IMAGE}/43900604/8e6ba9b6059f5010c78f625f8f205e6910fb7717.png CHANGES Steam cards, emoticons, and profile backgrounds added! {STEAM_CLAN_IMAGE}/43900604/
2025-03-13 15:59 UTC · Community Announcements · Rad Codex
Here's a new flail to play with, and lots of fixes to smooth out issues with Fangs, Suplex, and Trigger-like weapons. That, and modders can now add dialog directly to the menu if they choose! CHANGES New flail, the Stoneripper, which deals bonus damage to Poisoned or Bleeding targets found in the northwest chamber below the Commoners' Grounds (only for saves that haven't visited yet) Triggers and Lanterns wielded as weapons now work with Venom, Shield Bash, Fell Shards, and Vix Mark passives Inner Eye and Full Power passives now work with Titan's Suplex Fanger's 'Fang' ability rework! {STEAM_C
2025-01-16 18:15 UTC · Community Announcements · Rad Codex
It's been exactly one year since Kingsvein launched, so let's celebrate with a big new usability feature: ability demos! Now when you look at an ability in your class window, you get to see an example preview of it! There's also two new items and a new passive to play with, plus plenty of little bug fixes. FEATURES New ability previews! Hover abilities in the class window to see a demonstration! {STEAM_CLAN_IMAGE}/43900604/0e1722d88d0e0c638c206168d28f38f5a1879039.gif New accessory, Shattered Heirloom, which powers up Defy Death, found in the Pale Ravine, but only for saves that haven't visited
2024-11-27 18:04 UTC · Community Announcements · Rad Codex
Work to improve Kingsvein's balance, engine, and modding continues! Desecrate and Catalyze get a nice visual and mechanical upgrade, and there's a swathe of buffs in store for Vanguard abilities. CHANGES Crysolith's Desecrate reworked: It now deals 50% Ruin damage to all contiguous tiles, and 50% Ice damage to tiles with Blood Base damage and range increased by +1 It now highlights the entire area you will affect when previewing Echo Casted Desecrate now works properly instead of dealing 0 damage It can now spread through and deal damage to Dark Ice {STEAM_CLAN_IMAGE}/43900604/b7b2228fd48608cf
2024-09-30 17:21 UTC · Community Announcements · Rad Codex
Here's a little update just in time for the Turn-based RPG fest! Gouge is a little weaker when maxed out, dumb enemies are even dumber, and tooltips can be made way bigger (perfect for playing on the small screen of a Steam Deck). {STEAM_CLAN_IMAGE}/43900604/fa625faa7d396d7306e45f46b6bf7b1032571a0e.gif v1.1.22 Added 'Double Tooltip Size' option Chisel's Gouge max ranks decreased to 4 and XP costs increased (characters who already have 5 ranks will keep them) Very stupid enemies (Groaches, Lotches, & Ogres) will now blithely walk into delayed abilities such as Bide or Inferno Fixed Sigil-scarre
2024-06-27 20:24 UTC · Community Announcements · Rad Codex
Here are a load of bugfixes, balance tweaks, and a couple convenience features just in time for the summer sale! And Kingsvein has been added to the Rad Codex Tactics Bundle! v1.1.21 {STEAM_CLAN_IMAGE}/43900604/8626cb46b37b68014cc5be4c6d2795f14a481354.png Can now 'bookmark' classes by right-clicking or pressing Ability Select (default: Y) on them. Bookmarking is purely a visual reminder to help you remember what classes you'd like to use later. All Controller keybinds now use appropriate glyph icons {STEAM_CLAN_IMAGE}/43900604/f04763a6787f113e07c59b8aa080f5cb4a687dd5.png Added Controller Icons
2024-04-19 22:11 UTC · Community Announcements · Rad Codex
Now that it's been a few months, it's a good time to buff some underused abilities - especially single-target or weapon-based delayed attacks! Judgment, Snipe, and Meteor Slam all compete with Bide, because they all require extra team coordination to land consistently. But Bide outperforms them in raw damage, which is usually what you want from a team setup like that. So they've all been buffed to perform better in their separate niches (or just better in general). v1.1.11 Ashen's Thunderbolt base damage increased 4 -> 5 Chisel's Low Profile now also grants +4% Dodge per adjacent ally {STEAM_C
2024-03-04 21:22 UTC · Community Announcements · Rad Codex
Kingsvein now has a 16th class, the Swarm's Eye! As a combination archer-summoner, the Swarm's Eye controls a swarm of Vixflies, calling them as allies or even shooting them directly at enemies. {STEAM_CLAN_IMAGE}/43900604/bd83304ade5d0628bc84017f3c060d3e533b8b4c.gif The Swarm's Eye has high versatility, power, and range, but high MP costs. They can also inflict a new status effect - 'Itchy' - which increases physical and ruin damage taken by +1. {STEAM_CLAN_IMAGE}/43900604/0c4cf73a0953eff18fc1537ca8b3389fb30483fb.gif Anyone with 250 Fanger XP and 400 Marskman XP can become a Swarm's Eye. FEAT
2024-02-23 03:39 UTC · Community Announcements · Rad Codex
Now that the Steam Workshop is up and running, here's a load of bugfixes and mod fixes. In addition, a light buff for the Crysolith's Fell Shards passive. {STEAM_CLAN_IMAGE}/43900604/f9e8267158998f6ad559d2e8dca0764c4479704f.png v1.072 Crysolith's 'Fell Shards' passive Ruin damage to the target increased from 1 -> 2 Bone Shield now also grants +1 Max MP Stealth-sense and Defy Death upgrades now have rank up tooltips to explain what additional ranks improve Fixed Brave MP cost not being affected by any MP cost passives Changed final boss RUIN mode passives You can now jump over and shoot project
2024-02-16 19:36 UTC · Community Announcements · Rad Codex
Kingsvein now has Steam Workshop support!! There are already lots of great mods - check out the workshop here! {STEAM_CLAN_IMAGE}/43900604/ae5acd42a473a188aa21a958d68f0aa9b6e06cc0.png It's now been 1 month since Kingsvein released. Thank you all for giving my strange little RPG a shot! And thanks so much to the talented modders who have already created excellent mods for Kingsvein, and who helped me test and debug the Steam Workshop! FEATURES Steam Workshop support!! New in-game 'Mods' menu for toggling and re-ordering mods While active, Echo Cast and Spellstrike now show their icon in the too
2024-02-03 18:45 UTC · Community Announcements · Rad Codex
New passive, with more tweaks and fixes! Next up, even more fixes, especially for modding. I'd like to get Steam Workshop support ready for Kingsvein sooner rather than later! v1.05 Added new Crysolith passive 'Chilling Curse'! {STEAM_CLAN_IMAGE}/43900604/2435d3816bc112d999454996ba58555a12b24173.png BALANCE Added a small extra encounter to the Commoner's Grounds (new games only) Fine Robe, Velvet Robe, and Mystic Robe grant +1 more HP Megasledge can now be augmented Very slightly reduced difficulty of Pauper Mounds and Narrow Pass spawns Vengeful Murk now grants status effect immunity for 1t F
2024-01-28 23:22 UTC · Community Announcements · Rad Codex
It's Kingsvein's first balance patch! There's a few changes to over-dominant abilities, and some buffs for underused ones. (And plenty of bugfixes too.) The biggest change is to Fragile. Fragile gets too much mileage in mid- and late-game - for both the player and enemies - so its damage multiplier is getting reduced from 50% to 30%. This is not as big of a nerf as it seems, however: damage numbers get rounded up, so Fragile is still just as effective with multi-hit effects such as pushes, or on weapons that have augments like Barbs on them (they have their damage increased from 1 to 2 - no ch
2024-01-24 20:42 UTC · Community Announcements · Rad Codex
Time for some changes that archers should enjoy! A new 'Archery Glove' item that is usable with Bows can now be found in some of the late-game dungeons, and a crash involving the 'Decider' bow has been fixed. {STEAM_CLAN_IMAGE}/43900604/108db63b53579cdb9706d347e2315ebf8e47e3a1.png v1.03 Added new Archery Glove item (found in various late-game dungeons) Added an "Advanced Tips" section to the information Slate in the Watchtower Spear Banner healing reduced by 20%, but is now properly increased by Healer and Regeneration Gate: Stalactites is now able to be Echo Cast Caltrops now reposition with
2024-01-20 15:54 UTC · Community Announcements · Rad Codex
More bugfixes today! Among them, removing a couple of bugs that could give the player infinite movement, or even let one of the secret bosses leave the combat area if it felt like it. Speaking of movement, the journal for Wyverns now explains how mounting them works: {STEAM_CLAN_IMAGE}/43900604/8b51e01a78d6c2e3ea258eb8632826ae144f4de1.png v1.02 Added description of mount mechanics to Wyvern journal entry Changed description of gloves to make it clearer they are weapons Added hourglass to inactive encounter icon to make it clear they respawn Fixed being able to move Wyvern infinitely if you ope
2024-01-19 15:55 UTC · Rock, Paper, Shotgun
I disliked turn-based RPG Kingsvein at first. Quite a bit, in fact. An earlier version of this review would have been a very negative on, filled mostly with complaints and annoyances about opaque and frustrating systems, most of which I've since got over as the intent behind its design has become more clear. It could definitely explain some things better, and its inscrutably tiny graphics remain a minor nuisance. But it's grown on me a lot, and though it may not be quite the kind of turn-based RPG I get on with best, it's an enjoyable one with a refreshing lack of bloat and timewasting, and wi
Full appinfo as delivered by Steam PICS, changenumber 37457512. Also at /api/app/2276830/raw.
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