Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:46 UTC.
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2025-08-08 16:24 UTC · Rock, Paper, Shotgun
If I went to hell, I can't imagine the first thing on my mind would be trying to pull off a bank job with a crew of fellow damned souls. However, in freshly announced tactical RPG Thousand Hells: The Underworld Heists, that's the sort thing you'll be doing, with plenty of choice and consequence if things go pear-shaped. Thousand Hells is the latest cool thing from Six Ages and King of Dragon Pass devs A Sharp. While they're working with Kitfox Games as publisher again, there's plenty of different stuff going on, including a move away from world of Glorantha as a setting. That's in favour of fa
2025-08-07 17:19 UTC · Community Announcements · Not Alex
Hey Chieftains, Today is the beginning of the Kitfox Festival and we just announced the next new procedural adventure game by A Sharp, Thousand Hells: The Underworld Heists. Thousand Hells takes place in a stand-alone fantasy world where four heroes are hired to take on the trials of the underworld. There’s lots here that you’ll like from the Six Ages series: Lots of life or death choices, mythological logic, tactical party management and beautiful hand-painted scenes. You can watch the announcement trailer here and wishlist the game on Steam now: https://store.steampowered.com/app/3794210/Tho
2025-05-26 21:09 UTC · Community Announcements · Not Alex
Working on the Six Ages games was amazing. It gave me a chance to revisit King of Dragon Pass’s genre of narrative strategy games. And another chance to explore Greg Stafford’s richly detailed world of Glorantha. To say nothing about working with a talented creative team. It’s also touching how many of you have enjoyed the games and would like another. We really appreciate it. So it wasn’t easy to step away, but I’m excited to try something different for my next project. Instead of a narrative strategy game set in Glorantha, it’s a tactical narrative game in a new setting. But a lot of the cor
2024-06-27 17:52 UTC · Community Announcements · kiwihotaru
Six Ages 2: Lights Going Out might be one of the darkest games in the 2024 Steam Summer Sale, with all-too-relevant tidings of apocalypse, climate crisis, and needs for new ideologies. But we can still have a laugh together about all of the despair, as proven by this hilarious write-up from Cedric Voets (writer for Cracked, BBC Radio, and others): "A brutal story RPG beat the save scumming out of me". {STEAM_CLAN_IMAGE}/43900600/b36ce7be28c6674b35f9dd7222fbbcc66412b01e.png The game is also 20% off, so tell all of your (hopefully not already despairing) friends to pick it up and give it a go! H
2023-11-15 21:46 UTC · Community Announcements · david
Given the nature of Glorantha before the Dawn, maybe a destroyed clan raiding you makes sense. But it still feels off. So that’s one of the issues we addressed in the latest update. Here’s a summary: ▹ Clans won’t raid after they perish ▹ Healers don’t fight in battle ▹ Fixed logical inconsistencies with a blessing earned winning Ride Like the Wind ▹ A few additional bug fixes ▹ A little more advice Thanks to everyone who sent in bug reports to bugz@a-sharp.com!
2023-09-16 20:25 UTC · Community Announcements · david
As game makers, it’s great to see you enjoying the game. As developers, we hate it when you run into problems, so we’ve been trying to fix those. Version 1.0.3 has a bunch of improvements for both game play and the UI. Continuing your clan’s story from Six Ages: Ride Like the Wind turned out to be more of a hassle than we thought. In most cases you shouldn’t need to first manually choose the save folder (from Controls on the main menu). You should always be able to rely on your clan ring for advice, but with their advice depends on their own abilities and traits and the situation. In some even
2023-09-16 20:23 UTC · Community Announcements · david
▹ Resolving one story line should be less frustrating ▹ Clean up conflicts between some events ▹ Fixed some event conditions ▹ A clan can only be swallowed up by Chaos once ▹ Gods don’t award fractional livestock ▹ More advice for some events ▹ Clarified some prompts ▹ Fixed some issues where the UI didn’t update ▹ Streamline continuing games on Windows
2023-08-26 00:31 UTC · Community Announcements · david
It’s exciting to see people playing the game! We also appreciate your comments and bug reports, and have addressed many of those in this update. We added a master volume slider to the Controls dialog in the main menu and Controls screen. Many fixes related to specific situations in the emergent narrative. Previous decisions might have resulted in you being unable to proceed in battle. And several multi-season story lines won’t have interruptions that strain credibility. We also found a few places to clarify the text. And as always, we tried to improve the quality of advice. (If you don’t alrea
2023-08-22 17:54 UTC · Community Announcements · david
Thanks to everyone who’s played the game! We’ve been working on it for years and it’s really great to see people enjoying it. (Yes, I read the reviews.) We just released version 1.0.1, which fixes a number of bugs that the Quality Assurance team and our beta testers found after we finished version 1.0. Most of these handle unusual circumstances, like a character dying while in a spirit-induced coma or when about to make a divination, or someone exploring their former homeland. Some related to making advice more relevant (for example, with a child king). In addition, Harsh games now start with
2023-08-22 00:51 UTC · Community Announcements · david
We just released version 1.0.1, which fixes a number of bugs that QA and our beta testers found after we finished version 1.0. Most of these handle unusual circumstances, like a character dying while in a spirit-induced coma or when about to make a divination, or someone exploring their former homeland. Some related to making advice more relevant (for example, with a child king). On iOS, we made sure that all achievements can be earned. In addition, Harsh games now start with a feud (based on our analysis of beta test games). We’ll no doubt be making additional fixes. If you run into something
2023-08-21 13:45 UTC · Community Announcements · Not Alex
Greetings Riders! It's finally time! Six Ages 2: Lights Going Out is out today! Combining rich narrative, deep world building, and strategy gameplay, the stand-alone sequel to 2019’s Six Ages: Ride Like the Wind launches today at $24.99, with a 10% launch discount. A bundle including the game and its soundtrack will also be available on Steam at a discount. Watch the launch trailer: Six Ages 2 will also be playable for those attending Gamescom at Kitfox’s booth (Hall 10.2, booth 91), along with Caves of Qud and the opportunity to meet Tarn Adams of Dwarf Fortress. The Six Ages 2 Soundtrack is
2023-08-21 13:13 UTC · Rock, Paper, Shotgun
It's hard to know where to start with Six Ages 2 Colon Lights Going Out. The initial uncertainty and esoteric nature of its world has always been the series' biggest problem, as it appears to demand a lot of foreknowledge to play. But rather than memorising facts and (ugh) "lore", it's a series that encourages a different mindset to pretty much any other game. These games are about culture and myth, and how both interact and change over time. It's harder, though, to write about this entry without just repeating myself. It is a Part Two of a planned three, thus much the same as before, yet diff
2023-08-10 16:41 UTC · Community Announcements · Not Alex
Riders, saddle up! Six Ages 2: Lights Going Out is releasing in less than a fortnight. With more scenes than the first instalment and ever more death, disease, and despair, soon we can revisit Glorantha in its darkest hours (well, decades, but who's counting). In case you missed the announcement trailer, here it is, make sure to tell your friends: If you're an influencer or content creator, make sure to hit up our form to get a pre-release key to the game and make noise on launch day, August 21st: https://forms.gle/juAjsvHJMexLcAqp7 We'll also be flying to Germany for Gamescom just before laun
2023-07-24 15:19 UTC · Community Announcements · Not Alex
📖 We are excited to announce that Six Ages 2: Lights Going Out, will be releasing on August 21st on PC and Mac via Steam as well as iOS devices! Watch the latest trailer on Youtube: In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness. Six Ages 2: Lights Going Out is immensely replayable, with over 600(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors
2023-07-24 14:13 UTC · Rock, Paper, Shotgun
King Of Dragon Pass’ spiritual successor Six Ages: Ride Like The Wind is about to get an actual successor with Six Ages 2: Lights Going Out. The storybook sequel follows the strategy-RPG formula from its ancestors as you lead a clan through political disputes, a world-ending crisis, and disagreements about who owns sheep or a magical baby. And best of all, developer A Sharp have announced that the game will come out on August 21st. Read more
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