2025-05-09 16:25 UTC · Community Announcements · christian.vanhoose
Enjoy the Official Launch Trailer for DOOM: The Dark Ages Stand And Fight as the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for. Take flight atop the new fierce Mecha Dragon, stand tall in a massive Atlan mech, and beat demons to a pulp with the newly enhanced glory kill system. Only the Slayer has the power to wield these dev
2025-04-10 15:51 UTC · Community Announcements · tokyopunchout | Bethesda
Update as of 4/29: Sigil II music pitch has been corrected. Thanks to everybody who reached out! SIGIL II SIGIL II is now officially included as part of the DOOM + DOOM II package. It is available from the game select menu at startup. Note: Save games from the Mods version are not compatible with the officially included version. However, the existing Mods version will remain online to users subscribed to it. Improvements When viewing a match running a mod, you will now be directed to the Mods page if you do not have the mod Fixes Fixed a crash that could occur when using the automap Fixed soun
2025-01-29 16:36 UTC · GamingOnLinux
The updated version of DOOM + DOOM II that bundles them together with enhancements from id Software / Nightdive Studios, Bethesda just got Update #2 with more improvements for playing with mods. Read the full article here: https://www.gamingonlinux.com/2025/01/doom-doom-ii-adds-multiplayer-mod-support-but-its-broken-on-steam-deck-linux/
2025-01-28 17:45 UTC · Community Announcements · tokyopunchout | Bethesda
Edit: For Steam Deck users a hotfix has been applied, so make sure you have the latest version installed before launching and thank you for the quick feedback and providing crashlogs! Update 2 adds Multiplayer Mod support for DOOM + DOOM II and game improvements/fixes! Improvements Multiplayer Mods Hosts need to activate the mod before entering the multiplayer menu Players will need to subscribe to the same mod before joining a match We recommend using room codes to join modified matches Mods must be authored with Vanilla DOOM, DeHackEd, MBF21 or BOOM to be compatible General Resolved an issu
2025-01-24 22:15 UTC · Community Announcements · christian.vanhoose
Join Marty, Hugo and the team at id Software as we journey into our first gameplay deep dive for DOOM: The Dark Ages! Coming May 15, 2025. Pre-order now for up to 2-days Early Access! For a full transcript of the above video, click here. Check out this article for PC Minimum Specs. For those looking to preorder the physical Collector's Bundle, click here for the North America Gear Store and here for the International Gear Store. For a summary of everything discussed in this gameplay deep dive, click here.
2024-10-03 15:25 UTC · Community Announcements · tokyopunchout | Bethesda
Update 1 is live for DOOM + DOOM II and brings a handful of requested improvements and fixes! Improvements General Added 21:9 resolution graphics for DOOM, DOOM II, The Plutonia Experiment, and TNT: Evilution Left turn, right turn, and strafe keys added to keyboard bindings, allowing playing with old-school keyboard-only tank controls Added 3D sound option in Sound Menu, allowing more than 2 speaker setups to be used – this allows individual sound effect levels to be taken into account compared to the original DOOM sound system Cheats can now be activated from the pause menu. Entering the orig
2024-09-05 15:44 UTC · Community Announcements · tokyopunchout | Bethesda
This minor update fixes a memory leak when minimizing the game window on PC in DOOM + DOOM II.
2024-08-22 17:41 UTC · Community Announcements · tokyopunchout | Bethesda
This minor update makes improvements to how clients communicate with the backend in DOOM + DOOM II.
2024-08-08 20:29 UTC · Community Announcements · tokyopunchout | Bethesda
Developed by id Software and originally released in 1993, DOOM pioneered and popularized the first-person shooter, setting a standard for all FPS games. The critically acclaimed sequel, DOOM II, followed in 1994. Now the definitive, newly enhanced versions of DOOM + DOOM II are available in a single combined release on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5 and Nintendo Switch, in addition to PC platforms and Game Pass (subscription required). This definitive enhanced version is our biggest effort yet with online cross-platform Deathmatch and Co-op for up to 16 players, commun
2022-08-10 19:18 UTC · Community Announcements · tokyopunchout | Bethesda
Spanning across multiple decades, id Software’s library of work is as vast as it is full of amazing games. However, this means a number of the id’s offerings have been released or reiterated in ways that can make our digital storefronts a touch…confusing. Rather than write out the differences between Final DOOM, Ultimate DOOM and just DOOM, we’re consolidating our Steam library of titles! For those id Software experts that do know all the variations of our games released on Steam, bear with us as we simplify how our games appear so that newcomers have an easier time. HERE’S THE PLAN: Starting
2020-10-06 16:12 UTC · Community Announcements · sponge
A small update has been released for our modern DOOM and DOOM II ports today. The only change is a fix for FPS dependent mouse sensitivity. Your sensitivity will feel different for the same slider value compared to before, however it will now feel more consistent, especially at higher framerates when vertical sync is disabled.
2020-09-04 19:46 UTC · Community Announcements · sponge
Note for existing users The unmodified, original DOS version running under DOSBox is still available! When launching the game, select "Launch DOS version" and you will have access to the previous version. https://images.ctfassets.net/rporu91m20dc/6aCAJjlPGQZW5nkioiiiSJ/07f1ab4d61e81aeb9824d722fb0204dd/New-Additions-Header.png Added Steam Support Anyone who already owns either The Ultimate DOOM or DOOM II: Hell On Earth on Steam will automatically receive the new re-releases in their libraries. The original DOS versions are still available as a separate launch option from within Steam, and the
2019-04-09 20:40 UTC · PC Gamer
Sigil, the John Romero-authored "unofficial spiritual successor" to Ultimate Doom that was announced late last year, has been pushed back yet again. It was originally supposed to be out in February 2019, but was delayed into April because of problems with the planned physical release. Now April is here and it has slipped yet again, for the same reason, to the first week of May.  The good news for fans is that the Sigil megawad is finished, and will still be free for everyone once it's out. But because Romero wants to ensure that people paying for the boxed editions have a f
2017-05-17 15:54 UTC · PC Gamer
Here's how big a deal Doom's shotgun was: in a game with another weapon called the Big Fucking Gun, the shotgun is the one we remember best. It's reliable at practically any distance. One clean shot to the chest will eviscerate most enemies. Somehow that pump action reload animation and its cha-chick are satisfying every single time with only five frames of animation. How many other games are confident enough to give you a gun this good 10 seconds into the first level? Before Doom, shotguns were for shooting clay pigeons. After Doom, they were for annihilating demons. And for an
2014-10-21 12:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alec Meer)
“This is a a remake of DayZ but made in a superior engine in which zombies can’t just walk through walls.” I love that. Puritanism in zombie games. If there was a Mojo magazine for games, “Doom is still the best engine in the world” would be its “the Beatles are still the best band in the world.” I digress. DoomZ really is DayZ in Doom, including the whole rickety, unfinished thing, at least for now. And, to be honest, there is some truth to its obstinate declaration about superiority – but it’s not because of anything to do with walking th
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