Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-11-13 10:43 UTC · Community Announcements · Gambit Ghost Studio
- Improved Cassie Attack Speed > We realized Cassie's starting attack speed is currently a bit slow relative to its upgrade. We decided to readjust the scaling of her attack speed. - Adjusted HP Scaling based on difficulty > As players dive through the game, most upgrades allow the player to exceed and outscale the bosses' HP. We adjusted the hard mode difficulty to give an even more challenging experience for the player. - Fixed a bug where Matias summons spawn incorrectly > Once one of the summons spawns outside of the fight zone, it will stop the boss from moving. We made sure the positions
2023-10-17 13:30 UTC · Community Announcements · Gambit Ghost Studio
We, the team at Gambitghost Studio, wanted to express our heartfelt gratitude for your incredible support and interest in our game. Your passion and enthusiasm have been the driving force behind our journey, and we couldn't be more grateful. Here's some major updates for the full release version: - Game's last chapter Immerse yourself in the gripping final arc of the game, which promises an unforgettable conclusion to the FARSIDERS saga. Get ready for an emotional and thrilling ride! - More Save Slots For those of you who enjoy experimenting with different character builds or strategies, we're
2023-08-14 09:06 UTC · Community Announcements · Gambit Ghost Studio
- Added prologue gameplay tutorial - Added first entrance video for certain areas - Update Settings UI: Added an option to change screen resolution - Update UI visual effects in several places - Update UI scaling when pausing the game - Fixed Young Lamorak's boss room where players can enter restricted area *Please update the game for the changes to take effect.
2023-08-14 09:05 UTC · Community Announcements · Gambit Ghost Studio
Dear Farsiders, We, the team at Gambitghost Studio, wanted to express our heartfelt gratitude for your incredible support and interest in our game. Your passion and enthusiasm have been the driving force behind our journey, and we couldn't be more grateful. 🙏 Since the beta release, your feedback and comments have been a valuable source of inspiration for us. We appreciate all the love and constructive criticism you've shared with us. Every comments have been taken to heart as we strive to make Farsiders the best possible gaming experience for you. We understand that a few unexpected issues h
2023-07-27 12:32 UTC · Community Announcements · Gambit Ghost Studio
- Updated UI with screen compatability - Fixed an issue where bandits can teleport out of the fight zone - Added auto save after Ardenia Seals - Adjusted the spell Rewind cooldown from 55s to 80s; spell cooldown from rewind effect reduced from 25s to 20s - Fixed Talent tree node: Earth 1-1 where it crashes the game upon used - Increased card draw cost from 1 to 2 blood crystals; fixed element from 2 to 3 blood crystals - Updated quest description - Fixed characters not dissolving after being defeated - Fixed a bug where Secret Vaults can be re-entered - Fixed missing attachment in Duskmire and
2023-07-20 10:45 UTC · Community Announcements · Gambit Ghost Studio
- Fixed where Ice elemental passive indefinitely freezes the enemy - Fixed missing sfx in card draw from the Deathdealer - Fixed flickering light at Grover's Ground - Electric Talent tree : Fixed an issue where random lightning doesn't occur when in combat - Increased Barrett movement speed 3 > 5 - Reduced Barrett staggering rate 2 > 1 - Swapped crate locations of attachment ORCA-02 with Pinpoint Systems
2023-07-19 09:11 UTC · Community Announcements · Gambit Ghost Studio
Hello!! Farsiders is now available on Steam store! We would like to thank all the supporters who's believed in us and make this game come to life! There are currently several known issues that we are trying our best to fix in the current version of the game. Those include: - BGMs overlapping in several scenes - After arriving at Tellune: Peak, going back into the gate will trap you in the HQ. (To avoid this, just don't go back into the gate!) - Incorrect number of enemy spawn in several enemy waves preventing the player to progress through the next quest. A quick way to fix this is to "Restart
Full appinfo as delivered by Steam PICS, changenumber 37457512. Also at /api/app/2281310/raw.
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