Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-10 21:16 UTC · Community Announcements · wvo
Why: As previously mentioned, this previously intended to be "spin-off" game is now available for free as part of Voxile.What: It consists of 5 worlds that play quite different from normal Voxile, you are building a multi-stage building plan quest with your friends, in the middle of a survival world. Coordinate getting resources, crafting with the new "Machine", placing objects, building supports, going on expeditions.. intended to be played in co-op!Where: You can find these 5 maps when you host a new multiplayer game, but they are also in the SP menu for now if you first want to have a quick
2026-06-29 22:08 UTC · Community Announcements · wvo
Play this amazing world in Voxile today:Curious how such a detailed world gets made? Watch this timelapse:
2026-06-17 22:51 UTC · Community Announcements · wvo
* New world: Trash Panda Park! (see screenshot), a kickstarter backer world.* Rendering: per voxel normal rendering, giving a less busy, more pixel art / painterly look to the game. You can change it in the display settings.* Adventure worlds have been overhauled to allow the crafting progression consistently in all of them.* When jackhammering or damaging the world, it now spawns material blocks for you to pick up.* Hands/gloves: you can now pick up and carry stacks of smaller items.* ProcGen: 6x6 and 9x9 landscape block modes.* Sound engine overhaul.* Buildplans: clearer indicators of placem
2026-04-30 22:07 UTC · Community Announcements · wvo
VoxRay will be launching a co-op only “build plan” focused demo “Hardhats” at June Steam Next Fest (free to Voxile owners)We have been experimenting with a new kind of gameplay based on the Voxile engine that centers around co-operatively building elaborate build plans. We’re going to launch this as a separate game from Voxile, since it is entirely focused on this “building a lego set with friends” gameplay, and does not include the traditional adventure/quest and procedural survival worlds you can experience in Voxile.While building will be your “main quest” in this game, you still have to co
2026-02-24 23:25 UTC · Community Announcements · wvo
A special build this week, which we call The Builders Update! It brings together what we've been working on for the last few months: New world: Crystal Cathedral! A mysterious force has stripped the Crystal Cathedral of all of its crystals! Build a path through the spectral fog and battle the undead in your search for crystals to repair the cathedral.Visual Building Plans: see a transparent view of what you're building as you add the pieces!Overhauled Carpenter Tool: windows with glass panes! building your base is more fun than ever! Reach new places easily!Falling object physics has been much
2026-02-10 00:14 UTC · Community Announcements · aardappel
* Building plans: Now show a transparent in-world representation when quest is active, making it easier to see where parts go! Also shows in red if an object has the wrong orientation.* Carpenter Tool: now supports windows with glass panes.* Inventory and hotbar now always use 9 slots for "pinned" items (slots with keybinds that are always visible).* New NPC designs.* Explosive improvements: larger radius; damage falloff; more damage to monsters; explode when dropped.* Monsters: Unaware monsters take critical damage; hitscan attacks damage environment.* Weapons: New throwable grenade weapon!*
2026-01-14 23:34 UTC · Community Announcements · wvo
* Procedural Generation: Dozens of new points-of-interest including chests hidden in treetops or atop strange cliffs; sunken copper ships laden with cargo; quests to recover lost books, pack cargo, repair ships, or build cabins; and camps occupied by creepy cultists or the dangerous Red Roc. Lot's of new Barrens and Snow points of interest.* Audio: New sound effects for placing metal objects* Red Roc: Bird enemy now has more diversity in sound effects* Resources: Chemicals are now more common in procedurally-generated worlds. Clay is now a bit redder and easier to spot at distances.* Forest:
2025-12-19 21:07 UTC · Community Announcements · wvo
We have a new DEMO up on Steam, that allows you to try both a procedural survival world and an "adventure" world! The game is also 40% off in the Steam Winter sale, if you didn't have the game yet.And if you do already have the game, the BEST way you can support us is by leaving us a Steam REVIEW!
2025-12-17 20:44 UTC · Community Announcements · wvo
UI* Contextual tutorial: gives tips on what you may want to do next on the left side of your screen in any world.* Carpenter tool UI overhaul: now shows previews of what you're about to build.* General UI overhaul with better font and better uniform scaling. Gameplay* Swimming now has its own "swimming stamina" stat, making it much more predictable how long you have until you start drowning in water. Diving helmets increase this time substantially.* Carpenter tool has new wood log material.* Randomize items will now auto-unwrap when you receive them.* Improved object placement.* Objects placem
2025-11-26 21:33 UTC · Community Announcements · wvo
Gameplay:* Swimming: you swim slightly faster, takes less stamina.* Carpenter tool: Ladders! Better UI!* Status bars blink if
2025-11-12 17:24 UTC · Community Announcements · wvo
We've been working hard on a new mode that allows you to play Procedural Survival Islands.. which are very different gameplay wise from the hand-designed quest driven worlds we launched in Early Access with!This was one of the most requested features here on the Steam discussion boards and in reviews, so please try it out, and give us some feedback, especially if you have tried the game before.This is a new demo that exclusively allows you to play one Procedural Survival Island, it does NOT contain any of the normal game tutorials or demo worlds!You can review this demo separately from the mai
2025-11-06 19:54 UTC · Community Announcements · wvo
Survival Mode* Get your bearings! A new tutorial NPC, Decker, spawns near the player.* Added carpentry workbench which can be used to craft base-building items. Release your inner decorator!Procedural Generation* General tuning pass to reduce excessive POIs and overabundant loot chests, and to make better use of beach and underwater spawning; don your diving helmets!* Clay appears much more frequently in the world.* Improved placement for many POIs.* Adjusted monster levels in many POIs to more accurately reflect their respective biome difficulties.* Improved copper and iron ore POIs.* Bog: Ad
2025-10-23 17:44 UTC · Community Announcements · wvo
* Gameplay: The default craftable chest now holds slightly fewer items.* Points of Interest: Mountain springs, fishman caves, Seaside homes, ruined houses, snowy onsens, repairable vending machines.* Crafting: large iron chests, are now easier to craft, but the smelter is a bit harder* World Generation: Some crafting materials, such as clay, are now much easier to find. Old temp ore piles have in many cases been replaced by small quarries and exposed deposits.* Water World Generation: shipwrecks and other objects now spawn on the rocks of the "underwater" biome, and boats and a few select floa
2025-10-08 23:20 UTC · Community Announcements · wvo
- Carpenter Tool: Use any wood/stone/dirt in your inventory to directly build various shaped walls, floors and other things in the game world, to make bases, bridges, defenses, and whatever else you may want.- UI improvements to inventory management: Drag and drop directly to the gameworld to drop items. Shift-click to transfer to containers. A "Quick Stack" button automatically sorts into multiple containers.- Procedural Generation: Upgrade to cave systems, with new "cavern" and "worm" additions.- Building plan quests: Now show exactly which objects are still missing on the HUD.- Fix vendor s
2025-10-01 21:23 UTC · Community Announcements · wvo
* Procedural World Generation: Many new point-of-interest locations and chest styles. Some respawn points randomly spawn around the world. Rebalanced spawning with better placement and frequency of POIs, resources, and quests. * Procedural World Quests: New quests for Mr. Chow, a wandering foodie, and the Mildred Betterman Charitable Society. You can also hire a kawaii mercenary with a giant sword to travel with you on your journey (WIP)* Procedural World Narrative: Libraries now randomly spawn different books containing snippets of Voxile lore!* Procedural World Trails: Trails through proc ge
Full appinfo as delivered by Steam PICS, changenumber 37858636. Also at /api/app/2283580/raw.
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