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Price history, US store (USD)
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2026-09-11 22:05 UTC
$2.99
$2.99
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public
11903510
2023-08-09 15:24 UTC
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2289091
windows
19.19 MB
8.14 MB
8955523042867572337
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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11903510
public
2023-08-09 15:24 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-08-09 15:25 UTC · Community Announcements · ClickteamLLC
-Text scrolling would not stop if jump button was held down during tutorial sections. -Items could not be picked up if jump button was held down after landing from a jump. -Controls could be used in time between entering a locked tutorial room and the tutorial text appearing. -Locked rooms with enemies would not always unlock. -Bosses re-balanced.
2023-07-01 00:12 UTC · Community Announcements · kisguri
It took a long time to get here, but we made it! You can now fight, explore, and survive in the world of GunSpectre! {STEAM_CLAN_IMAGE}/43533791/50dde68861c86e47a2c9b6c8e262394e5fa9ef5f.gif GunSpectre started off as a hobby project that bore little resemblance to the game you see in front of you today. Many months were spent tinkering and experimenting until we landed on this being a mostly non-linear action game. Locking down an audio and visual style also took quite some time. {STEAM_CLAN_IMAGE}/43533791/bb0c8277d3193c00bd7ec814f8f3560a5347aab6.gif Last fall, I was convinced that we were nea
2023-03-05 19:32 UTC · Community Announcements · kisguri
Hope everyone has had a good couple of weeks since the last log. We would have shared more, but much of the stuff we've been doing lately has been heavy on spoilers! What I can share today is that we have been adding in brief scenes to GunSpectre. These will pop up at key moments such as the start of the game, visiting a new area for the first time, and few other places. They are short, sweet, and not intrusive. Typically, a scene starts as a hastily made scribble. This gives us a rough idea of how things should look and where they should go. {STEAM_CLAN_IMAGE}/43533791/3cad4ba314ca726248b5619
2023-02-10 19:01 UTC · Community Announcements · kisguri
Another week down, another week closer to launch. This week, we cooked up some additional enemies for your fighting pleasure. Even though we had a good variety to begin with, it never hurts to have more, and these last few additions make sense for GunSpectre. The overall process for adding enemies to GunSpectre is pretty straightforward. It typically starts with a placeholder in a mostly empty space. From there, we work out movements and attacks. One of the fun things about this process is that we often manually control the enemy to figure out the basics. {STEAM_CLAN_IMAGE}/43533791/cc76f69052
2023-02-03 20:13 UTC · Community Announcements · kisguri
Hope everyone had a good week! It took a hot minute, but GunSpectre's world has finally been filled. At one point, we had finished a smaller version of this world, but we felt that we could give you more. There are over 500 screens to explore and survive! About half of that is the desolate Surface, which serves as an overworld. The other approximate half is the Subsurface, and that contains a series of labyrinths partially left untouched by time. The rest of the space is dedicated to other interiors and some extras. {STEAM_CLAN_IMAGE}/43533791/e35343d278baa4967f173e8a0ba12aeaa82dc98b.png It st
2023-01-26 20:58 UTC · Community Announcements · ClickteamLLC
Greetings! If you've found yourself here, then you already know that the GunSpectre Steam page is live! Working on GunSpectre has been a long and winding road, but we're almost at the end. We're still putting the finishing touches on the massive world, getting the action just right, and cooking up a delicious Game Boy soundtrack to match everything you'll be seeing and doing. We just recently filled in the underworld using a custom editor made with Clickteam Fusion itself. The underworld is a series of labyrinths that are all connected, and can be tackled in any order you see fit. While we don
Full appinfo as delivered by Steam PICS, changenumber 34894080. Also at /api/app/2289090/raw.