Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-12-10 18:10 UTC · Community Announcements · Disappointment
It's been over a year since Act 2 began, and now the end encroaches upon us. In the last scene, the passengers suffered perhaps their greatest loss yet. Will they pull together, now, and establish a fragile rule of civility? Or will things get even worse-- even faster?! ACT 2 SCENE 4: ABJECT MITOSISAnother mega blast 'o content straight to your dome piece!!The biggest scene so far... again :3More CGs than any other sceneNew Title ScreenNew SettingsNew MinigameHella iconic and funArt by FrancisWorld MapSell shields and flowers you've grownBuy shields, missed lore bits, xp boosts, and more!Anima
2025-07-17 16:48 UTC · Community Announcements · Disappointment
Act 2 Scene 3: Throne of Attrition The final four players will now face each other down in the hot haze of the final phase. {STEAM_CLAN_IMAGE}/43629057/16b70995927372f1e1467ccf42bed64ea375dd76.png One of the longer scenes!! Juicy!!! Packed full of development and massive payoff!! Seriously we're proud of this one {STEAM_CLAN_IMAGE}/43629057/feabdf9b5b5986c0b8e1d202ff2ea88784456966.png Act 2 Interlude 3: Chocolate, Mildew, Spiders Two core story paths (things will make sense without them still, but they provide answers to many questions thus far) One more fluffy backstory path which finally clo
2025-02-14 16:18 UTC · Community Announcements · Disappointment
Act 2 Scene 2: Closed System WAHOO!!! A brand new shiny chunk of content!! Act 2 takes its first big step forward with some huge plot revelations, some tender conversations, and a complex, strategical free-for-all board game. But what is the gang fighting for?? Do they stand to win the key to victory... or to lose one of their fellow passengers forever? The interludes are much more fleshed out and fancy this time around, so be sure to check them all out!! Thanks for playing!! New mode for the next Third Rule GameWith extensive sprites and animations and sfx to show the moves being made!! New C
2024-08-31 18:35 UTC · Community Announcements · Disappointment
{STEAM_CLAN_IMAGE}/43629057/b7ed7911f5f1b0fef975962bf534735a4b49ec14.png Act 2 Scene 1: The Ball Scene! *takes you by the paw* Let's begin Act 2 together, okay??
2024-07-19 17:22 UTC · Community Announcements · Disappointment
{STEAM_CLAN_IMAGE}/43629057/3651f923b41abdfc7afec661aaf4899b31062976.jpg Hi! We're still hard at work on the beginning of Act 2. In the meantime, we've released the game's original soundtrack on bandcamp! It's 10 USD and you get all current and future tracks in high quality. Some tracks don't have high quality versions, so they're included as a link in the description, for free. Featuring music from the extremely talented Taycat, Leonovsky7, Veki and Johnie Perreault.. And covert art from the loveliest Suki! The proceeds are split between the artists, so if you want to support their incredible
2024-05-06 22:05 UTC · Community Announcements · Disappointment
A small update with 2 important fixes: Make sure data is loaded when going from intermission into a scene. The important data would load fine, but things like combos wouldn't In the trial make sure the camera properly saves when loading the game to a line where the narrator is talking
2024-04-23 15:03 UTC · Community Announcements · Disappointment
Hey. We're pushing out a small update. The changes are as follows: Intermission now has a music player. You can listen to all the tracks currenly in the game The "random thought" button in the test hub should work now A1S4 had one teleport point missing in the intermission, it has been added back Nerfed the "Skull Jelly" fish, so it's not as difficult A bunch of typos fixed
2024-04-05 17:55 UTC · Community Announcements · Disappointment
{STEAM_CLAN_IMAGE}/43629057/630f0046db0183429b3d328cfdc1e4d08b5a5cb2.png Welcome to Love Exalt 8372, update 0.5.0: the end of act one. We went completely bananas for this update!! With the death of at the end of Scene 4, the gang was left in limbo… but immediately, upon the start of Scene 5, they launch an investigation into ’s death. Is there really a killer hiding among them? If there is… who killed ?! And WHY? Please take good comfort and enjoyment in this luxurious swath of free content!! Now that the game is almost certainly double digit hours of playtime, we plan to raise the price to $1
2024-02-12 08:47 UTC · Community Announcements · Disappointment
We've added some small fixes! Typos and bugs have met their end!! A few small quick Healer sprite edits at the start of the game, and at the end of scene 3 Tons of typo fixes and wording tweaks in the dialogue from scene 1 to scene 3 Fixed the purple fish being called Test Fish in the inventory Fixed a bug where, when you fill out a fish's lore description, catching more of that fish would break the icon (Thanks Suki!! @kemonopriestess ) Added a way to exit the intermission without going back to main menu!! Pog Fixed a few lore mistakes in the s2 lore bits Change the PERSEVERE button on the ma
2023-11-25 13:15 UTC · Community Announcements · Disappointment
You can now download your save data from the browser demo on itch and then import it into the full game. You can find the button in the "REMEMBER" menu (but only in the web demo), it will tell you how to import your saved game. The steam version has been updated to allow importing this data. A bug where the quiz minigame would sometimes lack names has been fixed. Reported by Nelo390 on our discord server.
2023-11-18 13:25 UTC · Community Announcements · Disappointment
Fixed a bug that replaced too much of DEADGHOST's blinking Xs when the epilepsy setting was turned on, thanks to Nelo390 for reporting it on our discord server.
2023-10-25 16:39 UTC · Community Announcements · Disappointment
Welcome to Love Exalt update 0.4.0, boys!!!! {STEAM_CLAN_IMAGE}/43629057/10132ca38e3bea3a024690e512a2655b914c4e26.png If you like the game, please check out our Discord and follow us at @team_veki! Big Stuff Vastly improved Act 1 Scene 1: Last Call We've added a more juicy intro to the game, and we've overhauled the existing dialogue with better writing, proper character sprites, sound effects, three beautiful new backgrounds, two CGs, and two music tracks! All of these changes will be reflected in the demo, too. If you've already played the scene, you can check it out through the Intermission
2023-08-07 17:35 UTC · Community Announcements · Disappointment
The second major update to Love Exalt 8372, update 0.3.0, is HERE!! If you like the game, please check out our Discord and follow us at @team_veki! First we’re gonna go over the small things we added, then the big things: Small New Things Fix some issues with clickable portraits You can now pet Pet more consistently. {STEAM_CLAN_IMAGE}/43629057/10132ca38e3bea3a024690e512a2655b914c4e26.png Better minigame RNG Previously you could roll the same minigame three or four times in a row, which was boring– now, with our new “Pseudorandominus Hardswitch Cycling System” they should be more diverse! New
2023-07-09 21:45 UTC · Community Announcements · Disappointment
While we're hard at work for the next big update, here's a smaller one. Changes: Changed default font size to 24 Added social media buttons to the main menu Fixed several typos
2023-06-04 17:58 UTC · Community Announcements · Disappointment
Changelog: Move characters around in the menu so tank isn't obstructed by dancer, as suggested by @retroparrot on the steam forum Make the first lore bit more noticable Fix typos, change some wording, music, and backgrounds
Full appinfo as delivered by Steam PICS, changenumber 37458633. Also at /api/app/2295280/raw.
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