2026-05-15 08:54 UTC · Community Announcements · Karawasa
Fixes Fixed an issue with Multiplayer where returning to the lobby after losing from a Co-op checkpoint wouldn't properly refresh the lobby seed. Fixed an issue where Axons could disappear mid-wave, making the wave unclearable. Fixed Splitter Axons missing an animation. Fixed some issues with Credit sourcing(when you hover over your Credits at the top of your screen to see a breakdown of where they came from). Fixed Electron Launcher counting Blockers for its Global Upgrade range. Fixed an issue in the Map Editor where all Axons would spawn as Berserkers. Fixed an issue where the "All Inclusiv
2025-11-02 03:34 UTC · Community Announcements · Karawasa
Survival All single target Defenses now have +20% damage in Survival and Co-op Survival to help them with scaling a little better into the lategame. Slightly bumped the HP scaling beyond wave 90 of Blank Canvas and Islands. Balance The default targeting has been adjusted. Before, it prioritized support units in the order they were spawned. Now it's prioritized in the following order: - Mass Cloaker(because it prevents priority targeting on other things) - Purger - Architect - Mass Teleporter - Lifter - Carrier - Replicator - Supply Tank - Disruptor - Protector Towers Artillery - Base impact da
2025-07-29 01:08 UTC · Community Announcements · Karawasa
Survival Adjusted a particularly difficult wave a little bit. Fixes Fixed an issue where if you clicked the hotkey for a slot in your loadout on any page beyond your first one, it'd throw an error. Fixed an issue where Architects and loading checkpoints could trigger Techs that required you to Extend the Path. Fixed an issue where Gravity Field U2 was using an incorrect Slow value. Attempt #2 at fixing an error caused by Teleporting Axons throwing errors. Put in a failsafe to hopefully prevent another error caused by referencing Axons that no longer exist.
2025-07-03 23:59 UTC · Community Announcements · Taencred
Survival Adjusted the HP multiplier and some of the waves on Big Islands to make it a little easier. Fixes Fixed an issue where there was a missing reference to the backend of the new Quickplay maps for leaderboards. Fixed an issue where Gravity Generator U3 could lift Omega's Beacons. Fixed an issue where Reroll costs and Overloads used did not get saved when loading a checkpoint. Fixed an issue with the removal of the wave 30 Defense causing desyncs in Co-op Survival replays. Fixed an issue where the Creator Boss HP got multiplied on stage transitions. Fixed a NullReferenceException caused b
2025-06-27 11:52 UTC · Community Announcements · GamerskyGames
🌞 The sun is blazing, the deals are sizzling—time to find your brand new gaming obsession!With the Steam Summer Sale in full swing, we're rolling out limited-time -25% discounts—there's no better time to grab "Axon TD: Uprising - Tower Defense"!Whether you're a new player or a fan waiting for the perfect moment, now's your chance!🎮 Massive discounts—snag your game today!
2025-06-15 09:16 UTC · Community Announcements · WindStrike
It's been a little while, but we're back with one more release, Version 1.2! It contains a new Survival Map, three new Quickplay Maps, some difficulty tweaks, and numerous fixes. Read on the full notes! General Lines drawn with Ctrl-click now matches the player color. Campaign Campaign Co-op added HP multiplier reduced from 25% to 20%. Survival Added a new Co-op Survival map, Big Islands, that allows for an unlimited loadout, along with featuring Islands that have Generators and Aura Towers. Increased Survival progression points for clearing 5 waves from 5 to 6. Increased Survival progression
2025-05-11 09:29 UTC · Community Announcements · Karawasa
Adjusted the VFX of Artillery U3 to be less busy and more performant. Nerfed wave 12 of mission 39 in the Campaign a little(this is in preparation for a fix coming in 1.2). Fixed an issue where Omega wasn't spawning Beacons correctly on the "Platform" Survival map. Fixed an issue where the "Deployment Aura" pop-up text remained after placing the first Defense with Paint Mode enabled. Fixed an issue where the "Last Ditch Defense" notification was popping up repeatedly during the wave due to a Duplicator transforming near the exit. Fixed an issue where Network Tower's Global Upgrade was lost upo
2025-04-08 22:23 UTC · Community Announcements · Karawasa
Removed an indication where you got a valid targeting VFX for targeting an invalid target. Fixed an issuw where Command Link upgrades were not rotating. Fixed an issue where a preplaced Command Link U1 would give the full +2 range bonus to more than two Towers. Fixed an issue in the map editor where loading a checkpoint would break the range bonus of active connected Towers. Fixed an issue where the in-game music would keep playing after you stop testing in the map editor. Fixed an issue where the Boss' HP multipliers were not saved in Map Editor save files. Fixed an issue in the map editor wh
2025-02-11 13:23 UTC · Community Announcements · Taencred
# Fixes - Fixed an issue where Command Link would stop rotating when a skin was applied. - Fixed an issue where Axons could move over a removed Architect bridge when Temporal Mine had moved them back. - Fixed an issue where the "Tried them All" and "The Architect" achievements weren't tracking properly. Unfortunately this is not retroactive. For those that didn't have the achievement yet, the progress has been reset. - Fixed an issue where Duplicator could stack multiple Towers in one spot if the clone duration was longer than the Duplicator cooldown. - Fixed an issue where players could poten
2025-01-31 17:34 UTC · Community Announcements · WindStrike
Fixes Fixed an issue where Target Marker U3 causing error when triggered. Fixed an issue where Nuclear U3 indicators causing an error. Fixed an issue where the game throws an error when choosing not to remove any defenses on Survival Wave 30. Fixed an issue where the remove a defense prompt pops up during replay. Fixed an issue where the game throws an error when opening spawn info during a boss wave. Fixed the wrong Armor icon on the Axon Select info panel. Add the Damage AMP display on Axon Select info panel courtesy of the Tech 'Just a Scratch'.
2025-01-27 23:14 UTC · Community Announcements · WindStrike
Fixes Campaign: Added Boss icons to the levels featuring Bosses. Fixed an issue where Frag Hammer U2 got super hyped about having its condition met. Fixed an issue where Plasmathrower's range wouldn't visually update when being placed next to Nuclear. As a result of Frag Hammer U2 being fixed, the top entries on the leaderboards that make use of the exploit have been nuked.
2025-01-26 11:15 UTC · PCGamesN · editor@pcgamesn.com
Adapting your plans to suit the environment is fundamental to many of the best RTS games, but in Axon TD: Uprising you're capable of shifting the very map itself to optimize your base. The mech-based tower defense game has earned itself a very positive Steam user score through its rewarding strategy and blend of modes, with 88% of player reviews recommending it. Now, developer Element Studios is introducing a much-requested new competitive multiplayer mode, allowing you to go head-to-head with real players or skirmish against bots in semi-randomized battles to prove your skills. Read the rest
2025-01-24 17:43 UTC · Community Announcements · WindStrike
At long last, Version 1.1 has arrived! Its major features include PvP Mode, Skins, & Stats Profile. And as per usual, it comes with a bevy of balance, fixes, and other updates. Check out our video overview for the quick rundown, and below is our full notes! General Added PvP Mode! Is played in 1v1. You start with 30 lives and 3 pre-selected Defenses and see who can survive the longest, or who has the most lives left when the game ends. You can also play it with the same random loadout, or a completely random loadout for both of you. You can send Axons at your opponent. This costs Credits. The
2025-01-11 17:33 UTC · Community Announcements · WindStrike
We're just under two weeks out from Version 1.1, which contains: PvP Profile Skins Today, we're giving you a quick preview of the latter two! Profile {STEAM_CLAN_IMAGE}/43877500/56af926687d7e2d42e57b39c0c815294d4cdf992.jpgTurns out the devs lack any stats! We're just ghosts. Need more stats in your life? Behold, for we have all the stats! Your level is in the top-left corner, which is based on the number of Achievements you've completed. On the bottom are three tabs. This one is the Game Stats tab. Next to it is your Achievements, which is the same menu as before, just bundled into the Profile
2024-11-30 16:54 UTC · Community Announcements · WindStrike
Version 1.1 First up, release date is moving from December to January 24th. However, included in this update will be: PvP Mode Player Profile Skins These will be unlocked through in-game means, not paid {STEAM_CLAN_IMAGE}/43877500/b519c0b146d1a638fecf94ca4acde29c5354335b.jpgIt's got its own banner! How PvP Works Loadout The first thing you'll do in PvP is choose your Loadout. You choose 3 Starting Defenses and 2 Overloads. Note, you can't see what your opponent chooses. Also, your starting Defenses are Bans. Hypothetically, you and the other player can select the same Defenses, but if you don'
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