Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:25 UTC.
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2025-12-21 00:08 UTC · Community Announcements · TurnVex
It's been far too long, yet again. I feel that my last announcement was sometime in May just before writing my CPA final exam. Well, to that end, I am pleased to announce that I have successfully passed my exam and have begun to slowly develop a new horror game. Of course, with working full time, it does become difficult to pump out 1-2 games a year, but, so long as the ideas continue to flow, I should be able to pull that off :) Upcoming horror game: For the last little while, I have been working on a new horror game. After visiting Japan back in September, I have taken a fair bit of inspirat
2025-05-16 17:00 UTC · Community Announcements · TurnVex
Hi everyone! It has been far too long. Let me start off by apologizing for the lack of involvement and interaction in the game dev space. I have been stuck in some fairly aggressive schooling for the past 2 years (CPA Designation…) which has been taking up quite a bit of time. As a result, I have not been able to pump out my goal of 2 games per year, nor have I been able to spend much time, passion and energy in the development of any games in general. I am happy to say that my final exam in next week (Wednesday to Friday – yes… a 3 day long final exam ☹) and after that, I am pleased to say th
2024-12-12 00:51 UTC · Community Announcements · TurnVex
Happy December, everyone. Just wanted to let you all know that my next horror game Night at the Office is now officially complete and is ready for launch this Friday the 13th. It's been a real pleasure developing Night at the Office, but there definitely were some challenges along the way. It's been nearly two years since I've released a game, and that is mainly due to both work and school eating up a significant piece of 2023 and 2024, so it was a little difficult getting back into the slow stages of development, especially after releasing Snafu, which I believe to be one of my greatest conco
2024-10-25 16:35 UTC · Community Announcements · TurnVex
Holy crap it's been far too long. Almost two whole years since I've release a game, with SNAFU being my last. Unfortunately with school and work taking over a significant portion of my life, development has slowed to a snail's pace. With that being said, I am happy to announce that Night at the Office is nearing the final stages of development and is expected to release on December 13th 2024. Steam page is up and I would love to hear your initial thoughts on the design, story or any questions you may have. As always, I thank you all from the bottom of my heart for all the support you've given
2023-03-15 02:26 UTC · Community Announcements · TurnVex
Hello everyone, I hope you are all doing well! I just wanted to write a quick note to thank everyone who decided to give Snafu a shot (despite its odd and unconventional appearances). I am super happy to see that most of you enjoyed the uniqueness and charm that Snafu provided. I came into this game expecting it to be a complete and utter flop in sales, but fortunately it was just a Mid-flop :). Definitely not performing as well as a normal haunted house / typical horror experience. But in the end, that is perfectly fine - Snafu was an absolute blast to create and its dropped a little bit of "
2023-03-11 21:40 UTC · Community Announcements · TurnVex
Hello everyone, it's come to my attention that Snafu suffers from some "real" bugs/glitches that required some fixing. - Fixed bug where if you die while reading a note, the note would remain on the screen after death, - Fixed the beginning vault HINT which was incorrectly representing the X & Y axis of the puzzle (White vs Black), - Fixed an issue which would allow players to pass through certain walls in the castle, - Fixed an issue where Simon dialog (in the farm house) would not trigger until after midnight versus when access to the house would be originally granted (after 21:00). I apolog
2023-03-08 18:00 UTC · Community Announcements · TurnVex
And just like that, Snafu is now available on Steam! It's been a long and difficult process, but the game is finally done. If you pick up a copy, please consider leaving a review with your opinion of the game (whether you liked it or disliked it). This is a very new type of horror game for me, and maybe for many, so I would love to hear your feedback! Thank you everyone - for those of you who support me, who follow me and who stick by my side when building all of these games - it's always an honor to release these little games to you all! Stan. T {STEAM_CLAN_IMAGE}/43581926/08d354581a55ff0728a
2023-03-08 03:51 UTC · Community Announcements · TurnVex
It's finally that time again... Another TurnVex Horror Release! Let me start off by saying this past month was an absolute nightmare - working a full-time job alongside completing Snafu with a very tight release schedule was absolutely wicked... But nonetheless, the job was done and I am quite happy with the results. As I've already mentioned several times, Snafu is a very different type of horror game so I am very VERY curious to hear the opinions of you all when the game releases on Wednesday March 8th. For whoever wants to know: - Snafu has an estimated completion time of approximately 80-m
2023-02-26 16:18 UTC · Community Announcements · TurnVex
Hi all! We are here once again to provide a second update on the development stages of Snafu. The main focus last week was to integrate Snafu into Steam, complete and connect all achievements, and finish any little straggler items in between. That is all complete and tested. Alongside those tasks, I've also been brainstorming ways to end the game in the form of 3 possible endings - I believe that is complete, too. With that being said, the focus THIS week will be implementing and completing all 3 endings (Hopefully the way I've imagined it). This part will take some time, but I am confident th
2023-02-19 22:18 UTC · Community Announcements · TurnVex
Hi all, Just wanted to spread word that Snafu, my upcoming horror game is almost here! Development is beginning to approach the final stages, and so far I can say that I am very happy with the direction of the game. It is a very different horror game, very unique, in my opinion. After spending this whole long weekend working on and completing a castle of the game, I am a little more comfortable with the March 08 release date of the game. Here is a little snippet of the inside during night time when its the spookiest... https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/4
2023-02-11 20:00 UTC · Community Announcements · TurnVex
Hey everyone! Happy Saturday. I wanted to give you all a quick update on the progression of Snafu as it is now a little less than a month away from release. Firstly, about 90% of all game assets have been developed and successfully implemented into the game. No issues so far :) just a few more pieces relating to story have to be created, tested and optimised before I can happily say we are at 100%. Second, story line progression is still slowly underway. I have not finalised the story yet and I am still jumping around on how I want to end this and what kind of bonus / Easter Egg ending I want
Full appinfo as delivered by Steam PICS, changenumber 37458633. Also at /api/app/2298080/raw.
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