Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-03-26 21:27 UTC · Community Announcements · LMG
Additions: Added a new Free Paintjob: Pixelstrike. > You can swap to them in the Shipyard or in the Options menu. Bugs: Fixed the objective markers in Day 1 of Hel's Fighters. Techical Changes: Added a system to create a Crash Info text document if the game crashes.
2025-07-30 22:09 UTC · Community Announcements · LMG
Bugs: - Fixed the Heartbroken challenge not being rewarded.
2025-07-09 00:48 UTC · Community Announcements · LMG
Bugs: - Fixed a crash when loading into the Lower Mines dock after dying. Techical Changes: - Updated the Input library to version 8.1.4.
2025-05-26 22:23 UTC · Community Announcements · LMG
{STEAM_CLAN_IMAGE}/43646990/5c2f74c59ea06cc1fb40953d206ce299a0e7b4b3.png We interrupt your daily flight to bring you a new patch. It's been a while, huh? Good news is that I've got some stuff cooking, bad news is that it'll take a while. However, I was able to import some of that new stuff straight into MF-01 Aerostrike here in version 2.1.0! The main feature of this patch is new and improved Gamepad Aiming controls! The old system was... extra-rough, forcing the crosshairs to a set distance and having to pivot it around the ship, which made the camera movement quite odd as a result. The new s
2024-12-19 03:35 UTC · Community Announcements · LMG
Bugs: Fixed a crash when unlocking an Achievement/Challenge. Thanks for reporting it! Feel free to report any further bugs, either to the support email, or in the bug reporting thread.
2024-12-16 19:51 UTC · Community Announcements · LMG
Visuals: - All control prompts now display the binding icon instead of text. - Added glow effects to pickups, rockets, and missiles. Bugs: - Fixed the Volume slider tooltips not aligning correctly. - Added missing help text in the Training Room. Techical Changes: - Reorganized the locale file. - Deleted unused and obsolete text entries. - Updated the Input library to version 8.0.3.
2024-11-25 21:52 UTC · Community Announcements · LMG
Balance: - Increased shield pickup drop rate. - Decreased rocket pickup drop rate, except when rocket ammo is at 0. - If the Aerostrike has no shield and its hull is at 50 or less, loot drops are guaranteed to be shield pickups. Bugs: - Fixed a stone wall not properly scaling, and instead being stretched. - Fixed the Arrow D's Unstable Laser not colliding correctly with enemies. Steam-exclusive Changes (does not affect non-steam releases): - Updated the Steamworks extension to version 2.0.0. - Updated Steamworks to version 1.6.0.
2024-11-19 01:42 UTC · Community Announcements · LMG
{STEAM_CLAN_IMAGE}/43646990/ef8ad6541fdad33ae00eb613e6bbc23cc3bbad20.png We interrupt your daily flight to bring you a new patch. Sorry I'm late with this one, a lot has happened in the past few months. However, here it is, MF-01 Aerostrike 2.0! While it's not a sequel, it's a huge patch that somehow lowered the game's total file size. The biggest change was a major overhaul of the game's visuals. Walls across the game were updated to brand new assets, handcrafted over a whole month, and manually placed on each room and area. Hopefully this improves on the previously lacking visuals of the gam
2024-09-11 01:38 UTC · Community Announcements · LMG
Heyo everyone! Things have been a little extra-busy this past month, but MF-01 Aerostrike's next update is making progress again! {STEAM_CLAN_IMAGE}/43646990/bf87a2d123bba33ae91e8a4488d419814570cd10.png The walls for the Campaign, Hel's Fighters, Demo, and even the Training room have all been updated, and Rebel Ops is just missing Sectors 6, 8, and 9! Once that is done, I'll continue adding some more decorations and updating existing ones to look a bit better overall. Other than that, I have plans to add a Borderless Fullscreen setting, and if time allows I would like to update the keybind sys
2024-07-31 00:26 UTC · Community Announcements · LMG
Heyo everyone! It's not August quite yet, but I have some important news. Here's what I've been working on for the past month, and what will change this month. {STEAM_CLAN_IMAGE}/43646990/ccc7f4fe179615471b3856e9062dc4eb9b2aca42.png Unfortunately due to some situations outside my control (got sick for a good few days), I'll have to postpone the release of the visual improvements update for MF-01 Aerostrike. I don't have a new date planned, but it should be done either in August, or September if delays keep occurring. On more positive news, this delay does give me some room to add some extra bi
2024-07-03 01:33 UTC · Community Announcements · LMG
{STEAM_CLAN_IMAGE}/43646990/ea8489fc579b582df098d69853302c2c14f1b592.png Heyo everyone! It's been a while since I've posted here. Here's what I've been working on for the past month, and what will change this month. With Potatostrike (coming soon to Steam) now on Beta and pending a few playtest sessions, and with MF-01 Aerostrike's Steam release anniversary coming closer, I thought I'd try giving the game a much needed facelift! All walls of the game have been queued for a redesign using new assets. The first part focuses on the foreground physical walls both ships and projectiles can collide
2024-02-22 23:46 UTC · Community Announcements · LMG
{STEAM_CLAN_IMAGE}/43646990/a5d996faf25a08d29357249c1d7479af9e2f03c3.png We interrupt your daily flight to bring you a new patch. This one is fairly small, just a new paintjob and some background improvements. Due to certain circumstances going on lately regarding an online personality I personally was quite fond of, I thought I'd show them my support. The Dragoon paintjob represents the effect one person can have on people's lives. Through joy and laughter, highs and lows, a community was created, and now that community is willing to give back. I personally found a new medium thanks to them,
2023-12-19 03:01 UTC · Community Announcements · LMG
Heyo everyone! Here's the progress report on what's been done for Aerostrike, and what's gonna happen next. Last week, the last planned patch for MF-01 Aerostrike was released. Yes, the game is officially fully done! From here on out, any patches will be mostly small bug fixes, and maybe a paintjob or two. Focus will shift to other projects. Right now I'm looking at making a short Potatostrike spin-off. It's in very, very early development, so there's not much information to share right now other than it being a SHMUP. I'm also using it as a test bed for new systems that will come in handy in
2023-12-11 21:01 UTC · Community Announcements · LMG
{STEAM_CLAN_IMAGE}/43646990/ad63bface574033acb76ff7a0522991cac8e28e4.png We interrupt your daily flight to bring you a new patch. It improves the code for the Regular and Quick Map, and also adds a lot of optimization and technical changes. While a lot of changes have been made, they can be summed up quickly. First off, the Map generation code has been optimized. Additionally, it received a few Quality-of-Life modifications. The Quick Map now accurately displays unopenned doors, and doors that can only be opened with a Laser Beam are marked differently to the ones that require Rockets. On the
2023-12-05 03:37 UTC · Community Announcements · LMG
Heyo everyone! Here's the progress report on what's been done for Aerostrike, and what's being worked on this week. Multiple optimizations have been made in the past week. The biggest one is an improved idle animation for the Aerostrike, which cuts the amount of sprite images required by over 350. Not only that, but the new animation has been applied to enemy ships to also give them idle animations! Most of these changes are involve very sensitive portions, so this week will focus on making sure that everything works correctly. Between that and a shorter work week due to personal matters, the
Full appinfo as delivered by Steam PICS, changenumber 34894666. Also at /api/app/2303500/raw.
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