Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:54 UTC.
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2025-06-26 16:21 UTC · Community Announcements · Lyrus
Another year, another update for Reign of the Renegade! Here's a breakdown of the new stuff in Skills & Spells:Sais, the MageA new character weaves her way into the world! Sais' decades of wisdom lets her harness the power of Mana to Spell defeat for her foes. Discover her and all 28 spells she can learn!Arena GamemodeTest your Skills in the Arena against other players to see who reigns supreme. This experimental mode lets you fight online in turn-based PvP.Other New Stuff- Bounty Board - Earn extra Essence for vanquishing wanted enemies. The bounties refresh daily!- Expertise is Rewarded - So
2024-07-13 18:26 UTC · Community Announcements · Lyrus
After taking time to step back & look at the game as a whole, this update aims to give a better player experience alongside new content! This update offers a wider spectrum of difficulty, cleans up buggy interactions, balances the power curve for the player and enemies, and creates more opportunities for intriguing deckbuilding. I hope you enjoy! This is a large patch, so here's a TL;DR: - All Enemies Adjusted + New Enemies - Many Action Changes (Buffs, Nerfs & Reworks) - Focus Rework - Base Game Difficulty decreased - New Difficulty System (now "Heats") - New Pathing System added, Map Generat
2024-03-25 16:48 UTC · Community Announcements · Lyrus
Your persistent adventures have uncovered quite a few new odds and ends! New Content: - 15 New Artifacts - 5 New Potions - 5 New Events - 1 New Oracle, Perk, Boss Artifact, & Buff - And more! Balance: - Adjusted several Events - Shop Artifact prices increased slightly - Nimble now also Draws 1 Action when being attacked - Anticipate gives Agile / Nimble instead of Energized Artifact Balance: - Growthistle: Heals 10% > 20% Max HP on Level-up - Book of Lore: Grants 5 > 10 XP when entering a ? room - Fateful Thread: Forgets 3 > 4 Random Actions from your Deck Fixes: - Fixed Aware proccing more th
2024-03-09 23:55 UTC · Community Announcements · Lyrus
A patch of fixes, along with a couple Action system changes, Settings for Borderless mode, & Automatic Crash Reports. Stay tuned! Other fun stuff is coming. Action Systems Changes & Tooltip Readability Improvements: - Some Actions have a static effect (eg: Inflict 1 Exposed), but based on how the Action tooltip used to read from top-to-bottom, the order in which effects would resolve were either inconsistent, or ambiguous. (this caused questions like: does it deal damage, THEN apply Exposed?) - Now, Actions with these static effects (and others, such as Centered and Trinity), will trigger thes
2024-02-10 22:20 UTC · Community Announcements · Lyrus
A decently sized patch - Draft mode got some further tweaks to decrease difficulty, more bugs fixed, & more content! There's still a few more elusive bugs I have yet to get to - but every patch gets closer! I was working on quite a few different systems throughout this patch, and hope I didn't break anything unintentionally. I'll try to patch ASAP if anything big pops up! Content: - 13 New Actions (4 Per Character, 1 Special) - 6 New Artifacts - 1 New Buff: Sturdy - Retain Block - 1 New Debuff: Bleed Out (plus, a rework to Bleed to give it slightly better scaling) - 2 New Events Draft Mode Cha
2024-01-28 00:53 UTC · Community Announcements · Lyrus
Draft mode needed some love. It's not done yet, but I think it's in a better spot than before! Draft Mode Changes: - Acts 1-3 are now 7 floors long instead of 10 - Start with 3 Punches, 3 Defends and your starter Action - Start with 1 Perk and 3 Action rewards - XP rewards instead give Gold, Player Levels up after Bosses - A few Events/Artifacts/Perks have been disabled for Draft - Boss Rewards now include an extra Artifact Content: - 1 New Event - 12 New Perks (Proficiencies are now attainable through Perks) - 1 New Buff: Plated - Gives Block when damaged - 1 New Potion: Your next roll is max
2024-01-20 00:31 UTC · Community Announcements · Lyrus
A heftier patch that intended to make the difficulty curve more consistent, while also adding some new content! Content: - 31 New Perks - 10 Versatile (4 Common, 5 Uncommon, 1 Rare) - 3 Per Character (1 Common, 1 Uncommon, 1 Rare) - 1 Per Class (Uncommon) - 3 New Artifacts (2 Common, 1 Rare) - 2 New Buffs: Inspired & Aware - 2 New ? Events - Discord link on main menu (tell your friends) Gameplay Changes / Balance: - Chests now contain more gold, and always contain a potion - Thief is now also proficient with Feet - Perks can now be bought in the Market! Some new Perks, as well as a few existin
2024-01-09 18:38 UTC · Community Announcements · Lyrus
Addressing some quick bugs. I intend to do a bigger balance patch in the coming days, but wanted to make sure this one was pushed out ASAP! Fixes: - Smith Sauce no longer crashes the game - Upgraded Draft Actions that lower NRG cost when upgraded now have correct NRG Visual Fixes: - Fixed Typos - Fixed enemy d10 Attack Dice rendering strangely - Grounded text wording now clarifies at turn start
2024-01-03 04:01 UTC · Community Announcements · Lyrus
Hello-hello, I am still alive! I am only back for one day before I go on my HONEYMOON! Since my time was limited, I prioritized what seemed the most important (or what was easy enough to fix). This consisted of mostly bugs, but I also addressed some glaring Balance things. Thanks for sending those bug reports and feedback in-and also for being so patient! Other: - Changed the Programmer/Designer and the Emotional Support's last names in the credits because it was outdated. (WE GOT MARRIED!!!!!!!!!!!) - Sorry to those that experienced crashes during my time away - I was really hoping to avoid t
2023-12-23 03:03 UTC · Community Announcements · Lyrus
OKAY! Last patch before I go AFK for a few weeks. No-one discover any game-breaking bugs, agreed? Fixes: - Fixed a crash if you happened to have a corrupt Run File - Fixed Draft mode carrying your previous draft picks into the next run. Not sure how I missed this 2 days in a row - apologies! - Fixed Rhythm (Rogue Ninja Perk) counting non-Atk actions - SPEEDRUNNERS HATE HIM: Fixed skipping Boss Artifacts allowing you to skip the entire next Act (honestly one of the funnier bugs). Also moved the "Skip" button for Boss Artifacts to prevent double-clicking and skipping unintentionally. - Made a sy
2023-12-22 01:49 UTC · Community Announcements · Lyrus
Got more than I expected done today! Fixed some bugs and went down the balance rabbit hole a bit. I guess this one I'm calling a "Patch"? Fixes: - Jester actually no longer freezes/sleeps you - Fixed crash with Smith Sauce when having Curse/Status in hand. (I swear I tested this yesterday but...) - I BELIEVE I fixed a crash with the Monk class (Fist/Feet) where it was erroring out trying to pull a proficient action (Notable from elites, since they have guaranteed proficient actions). Let me know if you get this again, I think it should be completely squashed. - Sort of a Rework, but Shock was
2023-12-21 06:09 UTC · Community Announcements · Lyrus
An assortment of stuff today! Chipping away before I go AFK for a while. Balance - Some glaring things, some smaller things: - Increased the minimum/maximum number of Shops per Act to 2/3, respectively. Shops used to be limited to only "good" floors (floors that only offer Smith/Rest/Shop/Oracle/Chest), but now a 3rd shop can spawn outside of these "good" floors - Chest will always contain at least gold - Padlock Artifact no longer locks chests, and instead of giving 0 XP, now gives 50% less XP - Key Artifact was buffed from 30>50% more gold from Chests - Slightly nerfed Electric Golem - Jeste
2023-12-19 20:35 UTC · Community Announcements · Lyrus
Smaller patch today, there was a fundamental problem with how Concluding your turn worked in tandem with dice resolving, and it took a bit to sort through all my spaghetti to fix. I'm really trying to clean up any glaring issues by the end of this week, as I'll be away from my coding machine for the most part of the remainder of the year. Keep submitting those bug reports! If something sucks (except the Jester fight), let me know! Fixes: - Added a "waiting state" to Concluding your turn, to make sure that all dice have finished their resolving before you are allowed to end your turn. This fixe
2023-12-19 01:00 UTC · Community Announcements · Lyrus
I have gotten so much support over the weekend I am still flabbergasted! Still work to be done though! Fixes: - Transmuting Actions now removes them from the pool, so Transmuting multiple actions in a row will now offer different Actions for each Transmute. - Fixed Contagion Debuff crashing the game while on the last remaining enemy - Fixed crash with Smithotron (it had a chance of selecting to upgrade an Action with an Oracle equipped, which the game was NOT ready for!) - D20 Event no longer can award "none" Proficiency - Attempting to Smith an Action when you have all Smithed Actions no long
2023-12-18 00:03 UTC · Community Announcements · Lyrus
Now that the dust has settled from release, I took a stab at balancing some overtuned enemies. In addition, the bugs start coming and they don't stop coming. Hoping to squash them all sooner or later! Enemy Balance: - Poison Bossilisk slightly nerfed - Piercer no longer Bleeds - i Elite starts combat with less thorns (10 > 6) - Knights start combat with less Counter (7 > 5) - Jester can no longer roll sleep Debuff - Removed 2x Knight 1x Keeper fight from Act 3 Easy encounter pool - Lyrus now has a crown Balance: - Action Buffs: Provoke, Orb - Action Reworks: Shed Armor - Drained Debuff nerfed
Full appinfo as delivered by Steam PICS, changenumber 37458633. Also at /api/app/2306530/raw.
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