Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-27 23:32 UTC · Community Announcements · Necroactive
INTRODUCING CUSTOMIZED SCENARIOSAccessible from the lobby screen when playing as the host, press the cog icon on the bottom right of the panel and use the left and right arrows on the screen to cycle through the game modes. Click on the image for customized scenarios and then adjust the settings to however you see fit.Fully customizable experience that allows you to adjust settings to fit your playstyle. Toggle puzzles, enemies, weapons and more. MAP GENERATION SETTINGSThis new mode gives you full control on how the level generates. Is there a difficult puzzle you wish you could disable? Or ma
2025-05-22 17:02 UTC · Community Announcements · Necroactive
Hey guys, sorry for the long hiatus! I know it's been quite a while since the last update but I still do genuinely want to create a great game for everyone. The main focus of this update is to address a lot of the feedback I've received up to this point, and create one big update that will hopefully improve the enjoyment for all players! This is the first game I have ever developed and it has been a huge learning experience for me, thank you to everyone who provided their input and have followed the game this whole time! It shows me that you actually like the game and want more, which makes me
2023-11-21 18:01 UTC · Community Announcements · Necroactive
Added a discard system for getting rid of items that are no longer needed. For example, the king key can be discarded after opening all the king doors and the radio can be discarded after solving the puzzle. Added a singleplayer option that will allow the game to be played offline without an internet connection. Added the option to choose between starting a private and public lobby when hosting a game. Added a new menu for finding public lobbies that have available space and have not started yet. Added the ability for the host of a lobby to kick other players. Items will now be retrieved from
2023-10-21 01:02 UTC · Community Announcements · Necroactive
Added the option for the host of a lobby to change the size of the map. This will allow newer players the chance to learn puzzles/game mechanics in a much smaller environment before delving into the full-scale manor. Since the large map is technically still the main game, most achievements are disabled for small and medium map sizes. Only 'Mastermind' and 'Runaway' will still be obtainable. This is only temporary as I do plan to add more achievements in the future. The number of zombies and resources will also change depending on the size of the map: Small Map 1 Floor (Around 40 rooms) 30 Enem
2023-09-28 03:08 UTC · Community Announcements · Necroactive
Made some adjustments to the difficulty modes of the game: CASUAL Guns do more damage Enemies do less damage 5 distinct weapons 30 ammo pickups (20 boxes + 10 explosive rounds) 30 syringes 10 crosses Slower boss STANDARD Guns do less damage Enemies do less damage 5 distinct weapons 25 ammo pickups (20 boxes + 5 explosive rounds) 25 syringes 5 crosses Slower boss HARDCORE Guns do less damage Enemies do more damage 4 distinct weapons 20 ammo pickups (15 boxes + 5 explosive rounds) 15 syringes 5 crosses Faster boss NIGHTMARE Guns do less damage Enemies do more damage 3 distinct weapons 15 ammo pi
2023-09-20 19:39 UTC · Community Announcements · Necroactive
Highlighted most of the puzzles in the game to be more noticeable to players, highlights will remove once the puzzle is solved. Casual mode will now be the default difficulty when launching the game. Pause button will now exit examination mode. Fixed the doll's audio queue to be more accurate to it's current position.
2023-09-09 17:00 UTC · Community Announcements · Necroactive
Flare Gun This new weapon is unlike any other, and much more powerful than the rest. Using explosive ammunition you can instantly kill any enemy in the game with only a single shot, the blast radius of the explosion also allows you to down multiple enemies simultaneously. However, the biggest advantage of this new weapon that truly sets it apart from the rest is the ability to temporarily stun the ghost that lurks throughout the manor. This will disable her for 60 seconds before she respawns back at her cell. The flare gun is only available for Standard/Casual difficulty, you can find it insid
2023-08-28 16:31 UTC · Community Announcements · Necroactive
Crosses are now set to 10 for Casual, but will remain at 5 for Standard. Disabled player collision for now, I plan on making it optionable in the future. Added note for the generator puzzle that will help players to solve it. For now this is only available in English, but I will look into translating it for other languages. Textures for notes and cards will no longer be affected by quality settings. Increased the size of the photo for the painting puzzle to make it easier to see. Added notification when all levers are pulled for the gate. Added notification when all fuses are placed for the el
2023-08-21 20:20 UTC · Community Announcements · Necroactive
Made adjustments to the ghost's AI that should prevent her from getting stuck in place. Set the total number of crosses that spawn around the map to 5. Lowered the volume for the grand piano. Fixed a few colliders for some of the furniture in the manor.
2023-08-16 19:04 UTC · Community Announcements · Necroactive
In-Depth Puzzles Redesigned the puzzles to make them more in-depth. Previously, solving puzzles would always reward players with an escape item. However in the newest update, puzzles can now reward players with items used to solve other puzzles in the manor. This makes the game much more similar to an escape room. Due to this change I've limited the number of escape routes back to 1 and had to add some extra steps to some of the puzzles: Firing range button is now missing, players will have to find and place the button themselves in order to activate the targets. Sequence puzzle will now spawn
2023-08-06 06:28 UTC · Community Announcements · Necroactive
The newest update of Enigma Manor is here and completely changes the way the game is played. The size of the manor has been expanded, now consisting of multiple floors. The map will now include 12 puzzles rather than 4, as well as multiple escape routes. This will allow players to experience much more of the content that's included in the game without having to replay the game too many times. Based on feedback I've also added revives for multiplayer and made lots of improvements to optimization. Changelog Added 20 new rooms to the manor, greatly increasing the map size. Added revives for multi
2023-07-27 19:29 UTC · Community Announcements · Necroactive
Texture quality will now default to "Medium" for new players that don't already have a save file. If anyone is having performance issues please let me know so I can fix it, I want to make sure this game is playable for everyone!
2023-07-24 06:35 UTC · Community Announcements · Necroactive
Syringes will now recover stamina along with health. (Which will be helpful for getting away from the boss). Made some adjustments to Hardcore and Nightmare to make them more challenging. Dead players now have unlimited stamina. I'm currently working on a map size customization feature, which will add more floors to the manor allowing me to spawn more puzzles. This will take a while since I need to create a lot more rooms, so updates may appear less frequently in the meantime, but I'll still be releasing small patches based on any feedback I receive.
2023-07-17 10:00 UTC · Community Announcements · Necroactive
Completely redesigned the office puzzle, no longer involving math. For the library puzzle, players must now find a battery for the digital clock. Added a new painting to the art puzzle, making it less likely to guess the solution. Fixed an issue with one of the new corridors spawning an item out of the map. Added new wall textures to the room randomizer.
2023-07-13 15:22 UTC · Community Announcements · Necroactive
Made a few adjustments to the enemy randomizer (for Standard and Casual). Fixed armored skeleton health values. Fixed the piano puzzle sound effects.
Full appinfo as delivered by Steam PICS, changenumber 36887017. Also at /api/app/2306710/raw.
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